annotate demos/rpg/scripts/rpg.py @ 589:d1df6cf5ff23

* Fixed a bug in RenderBackendSDL, the clip area was not properly set. * Renamed the backquad and border commands of the FloatingTextRenderer. * Added the TransparentArea commands to the InstanceRenderer. Note: with addTransparentArea(instance, string, width, height, transparent, front) you can enable an area, that make all instances in this zone and with the same namespace transparent. The string is for the namespace, so you can set one or more namespaces to be transparent. Width and height specifies the size of the area. Transparent defines the intensity of transparency, 255 = invisible. The bool front, enable or disable the z check, so that only instances in front of the source instance could be transparent.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 13 Aug 2010 16:33:36 +0000
parents 90d369c788c0
children 99e3ef63495b
rev   line source
509
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
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21 # License along with this library; if not, write to the
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22 # Free Software Foundation, Inc.,
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25
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26 import sys, os, re, math, random, shutil, time
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27 from datetime import datetime
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29 from fife import fife
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30 from fife.extensions import *
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31 from scripts.gamecontroller import GameController
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32 from fife.extensions.basicapplication import ApplicationBase
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33 from fife.extensions import pychan
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34 from fife.extensions.pychan import widgets
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35 from fife.extensions.fife_utils import getUserDataDirectory
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36
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37 class KeyFilter(fife.IKeyFilter):
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38 """
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39 This is the implementation of the fife.IKeyFilter class.
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40
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41 Prevents any filtered keys from being consumed by guichan.
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42 """
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43 def __init__(self, keys):
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44 fife.IKeyFilter.__init__(self)
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45 self._keys = keys
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46
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47 def isFiltered(self, event):
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48 return event.getKey().getValue() in self._keys
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49
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50 class ApplicationListener(fife.IKeyListener, fife.ICommandListener, fife.ConsoleExecuter):
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51 """
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52 Listens for window commands, console commands and keyboard input.
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53
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54 Does not process game related input.
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55 """
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56 def __init__(self, engine, gamecontroller):
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57 """
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58 Initializes all listeners and registers itself with the eventmanager.
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59 """
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60 self._engine = engine
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61 self._gamecontroller = gamecontroller
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62 self._eventmanager = self._engine.getEventManager()
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63
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64 fife.IKeyListener.__init__(self)
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65 self._eventmanager.addKeyListener(self)
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66
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67 fife.ICommandListener.__init__(self)
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68 self._eventmanager.addCommandListener(self)
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69
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70 fife.ConsoleExecuter.__init__(self)
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71 self._engine.getGuiManager().getConsole().setConsoleExecuter(self)
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72
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73 keyfilter = KeyFilter([fife.Key.ESCAPE, fife.Key.BACKQUOTE, fife.Key.PRINT_SCREEN])
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74 keyfilter.__disown__()
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75
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76 self._eventmanager.setKeyFilter(keyfilter)
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77
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78 self.quit = False
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79
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80 def keyPressed(self, event):
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81 """
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82 Processes any non game related keyboar input.
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83 """
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84 if event.isConsumed():
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85 return
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86
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87 keyval = event.getKey().getValue()
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88 keystr = event.getKey().getAsString().lower()
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89
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90 if keyval == fife.Key.ESCAPE:
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91 self.quit = True
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92 event.consume()
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93 elif keyval == fife.Key.BACKQUOTE:
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cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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94 self._engine.getGuiManager().getConsole().toggleShowHide()
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95 event.consume()
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96 elif keyval == fife.Key.PRINT_SCREEN:
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97 self._engine.getRenderBackend().captureScreen(time.strftime("%Y%m%d_%H%M%S", time.localtime()) + ".png")
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98 event.consume()
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99
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100 def keyReleased(self, event):
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101 pass
509
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102
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103 def onCommand(self, command):
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104 self.quit = (command.getCommandType() == fife.CMD_QUIT_GAME)
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105 if self.quit:
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106 command.consume()
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107
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108 def onConsoleCommand(self, command):
534
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109 result = ""
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110
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111 args = command.split(" ")
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112 cmd = []
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113 for arg in args:
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114 arg = arg.strip()
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115 if arg != "":
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116 cmd.append(arg)
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117
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118 if cmd[0].lower() in ('quit', 'exit'):
509
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119 self.quit = True
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120 result = 'quitting'
534
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121 elif cmd[0].lower() in ( 'help' ):
513
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122 helptextfile = self._gamecontroller.settings.get("RPG", "HelpText", "misc/help.txt")
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123 self._engine.getGuiManager().getConsole().println( open( helptextfile, 'r' ).read() )
534
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124 result = "--OK--"
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125 elif cmd[0].lower() in ( 'eval' ):
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126 try:
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127 result = str(eval(command.lstrip(cmd[0])))
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128 except:
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129 result = "Invalid eval statement..."
509
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130 else:
510
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131 result = self._gamecontroller.onConsoleCommand(command)
534
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132
509
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133 if not result:
513
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134 result = 'Command Not Found...'
534
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135
509
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136 return result
512
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137
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138 def onToolsClick(self):
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139 print "No tools set up yet"
509
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140
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141 class RPGApplication(ApplicationBase):
550
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142 """
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143 The main application. It inherits fife.extensions.ApplicationBase.
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144
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145 Implements ApplicationBase._pump().
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146 """
509
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147 def __init__(self, TDS):
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148 super(RPGApplication,self).__init__(TDS)
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149 self._settings = TDS
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150
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151 self._gamecontroller = GameController(self, self.engine, self._settings)
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152
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153 def createListener(self):
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154 """
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155 @note: This function had to be overloaded otherwise the default
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156 listener would have been created.
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157 """
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158 self._listener = ApplicationListener(self.engine, self._gamecontroller)
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159 return self._listener
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160
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161 def requestQuit(self):
550
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162 """
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163 Sends the quit command to the application's listener. We could set
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164 self.quitRequested to true also but this is a good example on how
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165 to build and dispatch a fife.Command.
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166 """
509
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167 cmd = fife.Command()
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168 cmd.setSource(None)
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169 cmd.setCommandType(fife.CMD_QUIT_GAME)
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170 self.engine.getEventManager().dispatchCommand(cmd)
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171
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172 def _pump(self):
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173 if self._listener.quit:
550
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174 self._gamecontroller.endGame()
560
69d50e751c9a Lots of changes.
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diff changeset
175 self.quit()
509
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176 else:
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177 self._gamecontroller.pump()
536
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178
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179
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180 def _getLogManager(self):
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181 return self._log
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182
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183 logger = property(_getLogManager)