view demos/rpg/scripts/rpg.py @ 589:d1df6cf5ff23

* Fixed a bug in RenderBackendSDL, the clip area was not properly set. * Renamed the backquad and border commands of the FloatingTextRenderer. * Added the TransparentArea commands to the InstanceRenderer. Note: with addTransparentArea(instance, string, width, height, transparent, front) you can enable an area, that make all instances in this zone and with the same namespace transparent. The string is for the namespace, so you can set one or more namespaces to be transparent. Width and height specifies the size of the area. Transparent defines the intensity of transparency, 255 = invisible. The bool front, enable or disable the z check, so that only instances in front of the source instance could be transparent.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 13 Aug 2010 16:33:36 +0000
parents 90d369c788c0
children 99e3ef63495b
line wrap: on
line source

#!/usr/bin/env python

# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2010 by the FIFE team
#  http://www.fifengine.net
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

import sys, os, re, math, random, shutil, time
from datetime import datetime

from fife import fife
from fife.extensions import *
from scripts.gamecontroller import GameController
from fife.extensions.basicapplication import ApplicationBase
from fife.extensions import pychan
from fife.extensions.pychan import widgets
from fife.extensions.fife_utils import getUserDataDirectory

class KeyFilter(fife.IKeyFilter):
	"""
	This is the implementation of the fife.IKeyFilter class.
	
	Prevents any filtered keys from being consumed by guichan.
	"""
	def __init__(self, keys):
		fife.IKeyFilter.__init__(self)
		self._keys = keys

	def isFiltered(self, event):
		return event.getKey().getValue() in self._keys

class ApplicationListener(fife.IKeyListener, fife.ICommandListener, fife.ConsoleExecuter):
	"""
	Listens for window commands, console commands and keyboard input.
	
	Does not process game related input.	
	"""
	def __init__(self, engine, gamecontroller):
		"""
		Initializes all listeners and registers itself with the eventmanager.
		"""
		self._engine = engine
		self._gamecontroller = gamecontroller
		self._eventmanager = self._engine.getEventManager()
		
		fife.IKeyListener.__init__(self)
		self._eventmanager.addKeyListener(self)
		
		fife.ICommandListener.__init__(self)
		self._eventmanager.addCommandListener(self)
		
		fife.ConsoleExecuter.__init__(self)
		self._engine.getGuiManager().getConsole().setConsoleExecuter(self)
		
		keyfilter = KeyFilter([fife.Key.ESCAPE, fife.Key.BACKQUOTE, fife.Key.PRINT_SCREEN])
		keyfilter.__disown__()		
		
		self._eventmanager.setKeyFilter(keyfilter)
		
		self.quit = False

	def keyPressed(self, event):
		"""
		Processes any non game related keyboar input.
		"""
		if event.isConsumed():
			return

		keyval = event.getKey().getValue()
		keystr = event.getKey().getAsString().lower()
		
		if keyval == fife.Key.ESCAPE:
			self.quit = True
			event.consume()
		elif keyval == fife.Key.BACKQUOTE:
			self._engine.getGuiManager().getConsole().toggleShowHide()
			event.consume()
		elif keyval == fife.Key.PRINT_SCREEN:
			self._engine.getRenderBackend().captureScreen(time.strftime("%Y%m%d_%H%M%S", time.localtime()) + ".png")
			event.consume()

	def keyReleased(self, event):
		pass

	def onCommand(self, command):
		self.quit = (command.getCommandType() == fife.CMD_QUIT_GAME)
		if self.quit:
			command.consume()

	def onConsoleCommand(self, command):
		result = ""
		
		args = command.split(" ")
		cmd = []
		for arg in args:
			arg = arg.strip()
			if arg != "":
				cmd.append(arg)		
		
		if cmd[0].lower() in ('quit', 'exit'):
			self.quit = True
			result = 'quitting'
		elif cmd[0].lower() in ( 'help' ):
			helptextfile = self._gamecontroller.settings.get("RPG", "HelpText", "misc/help.txt")
			self._engine.getGuiManager().getConsole().println( open( helptextfile, 'r' ).read() )
			result = "--OK--"
		elif cmd[0].lower() in ( 'eval' ):
			try:
				result = str(eval(command.lstrip(cmd[0])))
			except:
				result = "Invalid eval statement..."
		else:
			result = self._gamecontroller.onConsoleCommand(command)
			
		if not result:
			result = 'Command Not Found...'
		
		return result
		
	def onToolsClick(self):
		print "No tools set up yet"

class RPGApplication(ApplicationBase):
	"""
	The main application.  It inherits fife.extensions.ApplicationBase.
	
	Implements ApplicationBase._pump().
	"""
	def __init__(self, TDS):
		super(RPGApplication,self).__init__(TDS)
		self._settings = TDS
		
		self._gamecontroller = GameController(self, self.engine, self._settings)

	def createListener(self):
		"""
		@note: This function had to be overloaded otherwise the default
		listener would have been created.
		"""
		self._listener = ApplicationListener(self.engine, self._gamecontroller)
		return self._listener
		
	def requestQuit(self):
		"""
		Sends the quit command to the application's listener.  We could set
		self.quitRequested to true also but this is a good example on how
		to build and dispatch a fife.Command.
		"""
		cmd = fife.Command()
		cmd.setSource(None)
		cmd.setCommandType(fife.CMD_QUIT_GAME)
		self.engine.getEventManager().dispatchCommand(cmd)

	def _pump(self):
		if self._listener.quit:
			self._gamecontroller.endGame()
			self.quit()
		else:
			self._gamecontroller.pump()
			
			
	def _getLogManager(self):
		return self._log
		
	logger = property(_getLogManager)