Mercurial > fife-parpg
view demos/rpg/scripts/rpg.py @ 589:d1df6cf5ff23
* Fixed a bug in RenderBackendSDL, the clip area was not properly set.
* Renamed the backquad and border commands of the FloatingTextRenderer.
* Added the TransparentArea commands to the InstanceRenderer.
Note: with addTransparentArea(instance, string, width, height, transparent, front) you can enable an area, that make all instances in this zone and with the same namespace transparent. The string is for the namespace, so you can set one or more namespaces to be transparent. Width and height specifies the size of the area. Transparent defines the intensity of transparency, 255 = invisible. The bool front, enable or disable the z check, so that only instances in front of the source instance could be transparent.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 13 Aug 2010 16:33:36 +0000 |
parents | 90d369c788c0 |
children | 99e3ef63495b |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2010 by the FIFE team # http://www.fifengine.net # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### import sys, os, re, math, random, shutil, time from datetime import datetime from fife import fife from fife.extensions import * from scripts.gamecontroller import GameController from fife.extensions.basicapplication import ApplicationBase from fife.extensions import pychan from fife.extensions.pychan import widgets from fife.extensions.fife_utils import getUserDataDirectory class KeyFilter(fife.IKeyFilter): """ This is the implementation of the fife.IKeyFilter class. Prevents any filtered keys from being consumed by guichan. """ def __init__(self, keys): fife.IKeyFilter.__init__(self) self._keys = keys def isFiltered(self, event): return event.getKey().getValue() in self._keys class ApplicationListener(fife.IKeyListener, fife.ICommandListener, fife.ConsoleExecuter): """ Listens for window commands, console commands and keyboard input. Does not process game related input. """ def __init__(self, engine, gamecontroller): """ Initializes all listeners and registers itself with the eventmanager. """ self._engine = engine self._gamecontroller = gamecontroller self._eventmanager = self._engine.getEventManager() fife.IKeyListener.__init__(self) self._eventmanager.addKeyListener(self) fife.ICommandListener.__init__(self) self._eventmanager.addCommandListener(self) fife.ConsoleExecuter.__init__(self) self._engine.getGuiManager().getConsole().setConsoleExecuter(self) keyfilter = KeyFilter([fife.Key.ESCAPE, fife.Key.BACKQUOTE, fife.Key.PRINT_SCREEN]) keyfilter.__disown__() self._eventmanager.setKeyFilter(keyfilter) self.quit = False def keyPressed(self, event): """ Processes any non game related keyboar input. """ if event.isConsumed(): return keyval = event.getKey().getValue() keystr = event.getKey().getAsString().lower() if keyval == fife.Key.ESCAPE: self.quit = True event.consume() elif keyval == fife.Key.BACKQUOTE: self._engine.getGuiManager().getConsole().toggleShowHide() event.consume() elif keyval == fife.Key.PRINT_SCREEN: self._engine.getRenderBackend().captureScreen(time.strftime("%Y%m%d_%H%M%S", time.localtime()) + ".png") event.consume() def keyReleased(self, event): pass def onCommand(self, command): self.quit = (command.getCommandType() == fife.CMD_QUIT_GAME) if self.quit: command.consume() def onConsoleCommand(self, command): result = "" args = command.split(" ") cmd = [] for arg in args: arg = arg.strip() if arg != "": cmd.append(arg) if cmd[0].lower() in ('quit', 'exit'): self.quit = True result = 'quitting' elif cmd[0].lower() in ( 'help' ): helptextfile = self._gamecontroller.settings.get("RPG", "HelpText", "misc/help.txt") self._engine.getGuiManager().getConsole().println( open( helptextfile, 'r' ).read() ) result = "--OK--" elif cmd[0].lower() in ( 'eval' ): try: result = str(eval(command.lstrip(cmd[0]))) except: result = "Invalid eval statement..." else: result = self._gamecontroller.onConsoleCommand(command) if not result: result = 'Command Not Found...' return result def onToolsClick(self): print "No tools set up yet" class RPGApplication(ApplicationBase): """ The main application. It inherits fife.extensions.ApplicationBase. Implements ApplicationBase._pump(). """ def __init__(self, TDS): super(RPGApplication,self).__init__(TDS) self._settings = TDS self._gamecontroller = GameController(self, self.engine, self._settings) def createListener(self): """ @note: This function had to be overloaded otherwise the default listener would have been created. """ self._listener = ApplicationListener(self.engine, self._gamecontroller) return self._listener def requestQuit(self): """ Sends the quit command to the application's listener. We could set self.quitRequested to true also but this is a good example on how to build and dispatch a fife.Command. """ cmd = fife.Command() cmd.setSource(None) cmd.setCommandType(fife.CMD_QUIT_GAME) self.engine.getEventManager().dispatchCommand(cmd) def _pump(self): if self._listener.quit: self._gamecontroller.endGame() self.quit() else: self._gamecontroller.pump() def _getLogManager(self): return self._log logger = property(_getLogManager)