Mercurial > fife-parpg
annotate engine/core/video/opengl/renderbackendopengl.cpp @ 655:cdebc30c9c4a
* Made the dynamic widget test in the pychan_demo work/look a little better
* Fixed a small bug in the shooter demo (thanks to TAbracadabra for pointing it out)
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 21 Oct 2010 20:00:36 +0000 |
parents | 5d6b1820b953 |
children | e3140f01749d |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 |
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24 // Platform specific includes |
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25 |
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26 // 3rd party library includes |
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27 #include <SDL.h> |
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28 |
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29 // FIFE includes |
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30 #include "util/base/exception.h" |
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31 #include "util/log/logger.h" |
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32 #include "video/devicecaps.h" |
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33 |
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34 #include "fife_opengl.h" |
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35 #include "glimage.h" |
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36 #include "renderbackendopengl.h" |
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37 #include "SDL_image.h" |
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38 |
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39 namespace FIFE { |
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40 static Logger _log(LM_VIDEO); |
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41 |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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42 RenderBackendOpenGL::RenderBackendOpenGL(const SDL_Color& colorkey) : RenderBackend(colorkey) { |
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43 // Get the pixelformat we want. |
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44 SDL_Surface* testsurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_SRCALPHA, 1, 1, 32, |
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45 RMASK, GMASK, BMASK ,AMASK); |
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46 |
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47 m_rgba_format = *(testsurface->format); |
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48 SDL_FreeSurface(testsurface); |
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49 m_clear = false; |
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50 } |
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51 |
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52 const std::string& RenderBackendOpenGL::getName() const { |
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53 static std::string backend_name = "OpenGL"; |
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54 return backend_name; |
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55 } |
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56 |
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57 RenderBackendOpenGL::~RenderBackendOpenGL() { |
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58 } |
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59 |
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60 |
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61 void RenderBackendOpenGL::init(const std::string& driver) { |
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62 |
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63 //note: driver has no affect on the opengl renderer so do nothing with it here. |
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64 |
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65 Uint32 flags = SDL_INIT_VIDEO; |
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66 if (SDL_InitSubSystem(flags) < 0) |
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67 throw SDLException(SDL_GetError()); |
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68 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
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69 |
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70 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); // temporary hack |
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71 } |
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72 |
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73 void RenderBackendOpenGL::clearBackBuffer() { |
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74 GLDisable flag(GL_SCISSOR_TEST); |
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75 glClear(GL_COLOR_BUFFER_BIT); |
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76 } |
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77 |
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78 Image* RenderBackendOpenGL::createMainScreen(const ScreenMode& mode, const std::string& title, const std::string& icon){ |
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79 if(icon != "") { |
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80 SDL_Surface *img = IMG_Load(icon.c_str()); |
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81 if(img != NULL) { |
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82 SDL_WM_SetIcon(img, 0); |
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83 } |
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84 } |
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85 |
654
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86 Image *image = setScreenMode(mode); |
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87 |
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88 SDL_WM_SetCaption(title.c_str(), 0); |
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89 |
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90 return image; |
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91 } |
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92 |
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93 Image* RenderBackendOpenGL::setScreenMode(const ScreenMode& mode) { |
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94 uint16_t width = mode.getWidth(); |
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95 uint16_t height = mode.getHeight(); |
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96 uint16_t bitsPerPixel = mode.getBPP(); |
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97 bool fs = mode.isFullScreen(); |
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98 uint32_t flags = mode.getSDLFlags(); |
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99 |
0
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100 SDL_Surface* screen = NULL; |
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101 |
654
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102 if (bitsPerPixel != 0) { |
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103 uint16_t bpp = SDL_VideoModeOK(width, height, bitsPerPixel, flags); |
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104 if (!bpp){ |
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105 throw SDLException("Selected video mode not supported!"); |
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106 } |
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107 } |
0
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108 |
654
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109 screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags); |
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110 if( !screen ) { |
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111 throw SDLException("Unable to set video mode selected!"); |
0
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112 } |
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113 |
642
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* Added the ability to query the current running screen mode
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114 FL_LOG(_log, LMsg("RenderBackendOpenGL") |
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115 << "Videomode " << width << "x" << height |
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116 << " at " << int(bitsPerPixel) << " bpp"); |
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117 |
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01acc9fc35ea
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118 //update the screen mode with the actual flags used |
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119 m_screenMode = ScreenMode(width, |
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120 height, |
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121 bitsPerPixel, |
653
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122 screen->flags); |
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123 |
0
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124 |
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125 if (!screen) { |
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126 throw SDLException(SDL_GetError()); |
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127 } |
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128 |
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129 glViewport(0, 0, width, height); |
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130 glMatrixMode(GL_PROJECTION); |
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131 gluOrtho2D(0, width, height, 0); |
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132 glMatrixMode(GL_MODELVIEW); |
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133 |
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134 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
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135 glEnable(GL_TEXTURE_2D); |
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136 glEnable(GL_BLEND); |
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137 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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138 |
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139 glEnable(GL_SCISSOR_TEST); |
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140 |
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141 glPointSize(1.0); |
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142 glLineWidth(1.0); |
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143 |
654
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144 delete m_screen; |
0
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145 m_screen = new GLImage(screen); |
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146 return m_screen; |
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147 } |
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148 |
654
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149 |
0
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* Datasets becomes the new trunk and retires after that :-)
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150 void RenderBackendOpenGL::startFrame() { |
579
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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151 if(m_clear) { |
634
5f381fa34769
* Added the clearBackBuffer() function to the renderbackends.
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152 clearBackBuffer(); |
579
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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430
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|
153 } |
0
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* Datasets becomes the new trunk and retires after that :-)
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154 } |
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* Datasets becomes the new trunk and retires after that :-)
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155 |
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* Datasets becomes the new trunk and retires after that :-)
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156 void RenderBackendOpenGL::endFrame() { |
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* Datasets becomes the new trunk and retires after that :-)
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|
157 SDL_GL_SwapBuffers(); |
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* Datasets becomes the new trunk and retires after that :-)
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|
158 } |
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* Datasets becomes the new trunk and retires after that :-)
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|
159 |
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* Datasets becomes the new trunk and retires after that :-)
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|
160 Image* RenderBackendOpenGL::createImage(SDL_Surface* surface) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
161 // Given an abritary surface, we must convert it to the format GLImage will understand. |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
162 // It's easiest to let SDL do this for us. |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
163 |
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* Datasets becomes the new trunk and retires after that :-)
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|
164 // Uh. Gotta love this :-) |
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* Datasets becomes the new trunk and retires after that :-)
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|
165 // Check for colorkey too? |
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* Datasets becomes the new trunk and retires after that :-)
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|
166 // Leave out the loss/shift checks? |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
167 if( m_rgba_format.BitsPerPixel == surface->format->BitsPerPixel |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
168 && m_rgba_format.Rmask == surface->format->Rmask |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
169 && m_rgba_format.Gmask == surface->format->Gmask |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
170 && m_rgba_format.Bmask == surface->format->Bmask |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
171 && m_rgba_format.Amask == surface->format->Amask |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
172 && m_rgba_format.Rshift == surface->format->Rshift |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
173 && m_rgba_format.Gshift == surface->format->Gshift |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
174 && m_rgba_format.Bshift == surface->format->Bshift |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
175 && m_rgba_format.Ashift == surface->format->Ashift |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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|
176 && m_rgba_format.Rloss == surface->format->Rloss |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
177 && m_rgba_format.Gloss == surface->format->Gloss |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
178 && m_rgba_format.Bloss == surface->format->Bloss |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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|
179 && m_rgba_format.Aloss == surface->format->Aloss |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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|
180 && surface->flags & SDL_SRCALPHA ) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
181 |
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* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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|
182 return new GLImage(surface); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
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|
183 } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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|
184 |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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|
185 SDL_Surface* conv = SDL_ConvertSurface(surface, &m_rgba_format, SDL_SWSURFACE|SDL_SRCALPHA); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
186 GLImage* image = new GLImage(conv); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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|
187 SDL_FreeSurface( surface ); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
188 return image; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
189 } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
190 |
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191 Image* RenderBackendOpenGL::createImage(const uint8_t* data, unsigned int width, unsigned int height) { |
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192 return new GLImage(data, width, height); |
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193 } |
417
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194 |
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195 bool RenderBackendOpenGL::putPixel(int x, int y, int r, int g, int b, int a) { |
0
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196 if ((x < 0) || (x >= (int)getWidth()) || (y < 0) || (y >= (int)getHeight())) { |
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197 return false; |
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198 } |
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199 |
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200 glColor4ub(r, g, b, a); |
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201 |
0
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202 glBegin(GL_POINTS); |
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203 glVertex2i(x, y); |
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204 glEnd(); |
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205 return true; |
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206 } |
417
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Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
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207 |
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208 void RenderBackendOpenGL::drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a) { |
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209 glColor4ub(r, g, b, a); |
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210 |
0
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211 glBegin(GL_LINES); |
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212 glVertex2f(p1.x+0.5f, p1.y+0.5f); |
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213 glVertex2f(p2.x+0.5f, p2.y+0.5f); |
0
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214 glEnd(); |
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215 |
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216 glBegin(GL_POINTS); |
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217 glVertex2f(p2.x+0.5f, p2.y+0.5f); |
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218 glEnd(); |
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219 } |
417
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220 |
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221 void RenderBackendOpenGL::drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a) { |
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222 glColor4ub(r, g, b, a); |
620
853d25234671
* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
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223 |
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224 glBegin(GL_TRIANGLES); |
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225 glVertex2f(p1.x, p1.y); |
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226 glVertex2f(p2.x, p2.y); |
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227 glVertex2f(p3.x, p3.y); |
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228 glEnd(); |
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229 } |
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230 |
631
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231 void RenderBackendOpenGL::drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { |
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232 glColor4ub(r, g, b, a); |
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233 |
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234 glBegin(GL_LINE_LOOP); |
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235 glVertex2f(p.x, p.y); |
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236 glVertex2f(p.x+w, p.y); |
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237 glVertex2f(p.x+w, p.y+h); |
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238 glVertex2f(p.x, p.y+h); |
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239 glEnd(); |
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240 } |
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241 |
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242 void RenderBackendOpenGL::fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { |
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243 glColor4ub(r, g, b, a); |
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244 |
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245 glBegin(GL_QUADS); |
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246 glVertex2f(p.x, p.y); |
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247 glVertex2f(p.x+w, p.y); |
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248 glVertex2f(p.x+w, p.y+h); |
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249 glVertex2f(p.x, p.y+h); |
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250 glEnd(); |
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251 } |
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252 |
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253 void RenderBackendOpenGL::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a) { |
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254 glColor4ub(r, g, b, a); |
620
853d25234671
* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
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255 |
0
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256 glBegin(GL_QUADS); |
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257 glVertex2f(p1.x, p1.y); |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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258 glVertex2f(p2.x, p2.y); |
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259 glVertex2f(p3.x, p3.y); |
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260 glVertex2f(p4.x, p4.y); |
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261 glEnd(); |
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262 } |
417
14e8087cde2c
Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
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263 |
583
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264 void RenderBackendOpenGL::drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a){ |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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265 GLfloat width; |
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Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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266 glGetFloatv(GL_LINE_WIDTH, &width); |
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267 glLineWidth(1.0); |
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Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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268 |
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269 glColor4ub(r, g, b, a); |
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270 |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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271 glBegin(GL_LINE_LOOP); |
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b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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272 glVertex2f(p.x-size, p.y+size); |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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273 glVertex2f(p.x+size, p.y+size); |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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274 glVertex2f(p.x+size, p.y-size); |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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275 glVertex2f(p.x-size, p.y-size); |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
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276 glEnd(); |
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
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277 |
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
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278 glLineWidth(width); |
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
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changeset
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279 } |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
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280 } |