Mercurial > fife-parpg
view demos/rpg/scripts/actors/baseactor.py @ 516:d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 25 May 2010 21:41:59 +0000 |
parents | edf5c0cf52f3 |
children | c3a026cdd91b |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2010 by the FIFE team # http://www.fifengine.net # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### # This is the rio de hola client for FIFE. import sys, os, re, math, random, shutil from fife import fife from fife.extensions.loaders import loadMapFile ActorStates = {'IDLE':0, 'WALK':1, 'ATTACK':2} class Actor(object): def __init__(self, gamecontroller, instancename, instanceid=None, createInstance=False): """ @param gamecontroller: A reference to the master game controller @param instancename: The name of the object to load. The object's XML file must be part of the map file or added with fife.extensions.loaders.loadImportFile @param instanceid: used if you want to give a specific ID to the instance to differenciate it from other instances @param createInstance: If this is True it will attempt to be loaded from disk and not use one that has already been loaded from the map file. See the note about the instancename paramater above. """ self._gamecontroller = gamecontroller self._fifeobject = None self._name = instancename if instanceid: self._id = instanceid else: self._id = self._name self._instance = None if createInstance: self._createFIFEInstance() else: self._instance = self._gamecontroller.scene.actorlayer.getInstance(self._id) self._instance.thisown = 0 self._walkspeed = self._gamecontroller.settings.get("RPG", "DefaultActorWalkSpeed", 4.0) self._state = ActorStates["IDLE"] def destroy(self): """ Deletes the FIFE instance from the actor layer on the map. """ if self._instance : self._gamecontroller.scene.actorlayer.deleteInstance(self._instance) self._instance = None def walk(self, location): self._state = ActorStates["WALK"] self._instance.move('walk', location, self._walkspeed) def _createFIFEInstance(self): """ Should not be called directly. Use the constructor! """ mapmodel = self._gamecontroller.engine.getModel() self._fifeobject = mapmodel.getObject(self._name, self._gamecontroller.settings.get("RPG", "ObjectNamespace", "http://www.fifengine.de/xml/rpg")) self._instance = self._gamecontroller.scene.actorlayer.createInstance(self._fifeobject, fife.ModelCoordinate(0,0), self._id) fife.InstanceVisual.create(self._instance) self._instance.thisown = 0 def _getLocation(self): return self._instance.getLocation() def _setLocation(self, loc): self._instance.setLocation(loc) location = property(_getLocation,_setLocation)