Mercurial > fife-parpg
annotate demos/shooter/scripts/ships/shipbase.py @ 479:ab28994820dd
Added some powerups including a spread weapon and an extra life.
Fixed the problem where the player could fly off the screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Fri, 23 Apr 2010 17:17:02 +0000 |
parents | 6b33d80b468b |
children | 82d44c471959 |
rev | line source |
---|---|
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
1 # -*- coding: utf-8 -*- |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
2 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
3 # #################################################################### |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
4 # Copyright (C) 2005-2009 by the FIFE team |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
5 # http://www.fifengine.de |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
6 # This file is part of FIFE. |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
7 # |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
8 # FIFE is free software; you can redistribute it and/or |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
9 # modify it under the terms of the GNU Lesser General Public |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
10 # License as published by the Free Software Foundation; either |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
11 # version 2.1 of the License, or (at your option) any later version. |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
12 # |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
13 # This library is distributed in the hope that it will be useful, |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
16 # Lesser General Public License for more details. |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
17 # |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
18 # You should have received a copy of the GNU Lesser General Public |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
19 # License along with this library; if not, write to the |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
20 # Free Software Foundation, Inc., |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
22 # #################################################################### |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
23 |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
24 from math import sqrt |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
25 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
26 from fife import fife |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
474
diff
changeset
|
27 from scripts.common.baseobject import * |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
28 from scripts.weapons import Weapon |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
29 |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
30 |
462
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
31 class ShipActionListener(fife.InstanceActionListener): |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
32 def __init__(self, ship): |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
33 fife.InstanceActionListener.__init__(self) |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
34 |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
35 self._ship = ship |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
36 self._ship.instance.addActionListener(self) |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
37 |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
38 def onInstanceActionFinished(self, instance, action): |
471
7a79dc2a0592
Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
39 if action.getId() == 'flash': |
7a79dc2a0592
Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
40 if self._ship._flashing and self._ship._flashnumber > 0: |
7a79dc2a0592
Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
41 self._ship.instance.act('flash', self._ship.instance.getFacingLocation()) |
7a79dc2a0592
Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
42 self._ship._flashnumber -= 1 |
7a79dc2a0592
Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
43 else: |
7a79dc2a0592
Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
44 self._ship._flashing = False |
7a79dc2a0592
Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
45 self._ship._flashnumber = 0 |
474
10aff123c62c
Some minor code cleanups.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
46 |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
474
diff
changeset
|
47 if action.getId() == 'explode' and not self._ship.type == SHTR_PLAYER: |
474
10aff123c62c
Some minor code cleanups.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
48 self._ship.removeFromScene() |
462
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
49 |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
50 class Ship(SpaceObject): |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
451
diff
changeset
|
51 def __init__(self, scene, name, findInstance=True): |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
451
diff
changeset
|
52 super(Ship, self).__init__(scene, name, findInstance) |
454
bd7e8f708adf
Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
453
diff
changeset
|
53 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
54 self._weapon = None |
462
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
55 |
459
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
56 self._flashnumber = 0 |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
57 self._flashing = False |
461
f87f686b5b59
Projectiles from enemy ships no longer destroy other enemies.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
58 |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
59 self._hitpoints = 0 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
60 self._scorevalue = 0 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
61 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
62 def _setWeapon(self, weapon): |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
63 self._weapon = weapon |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
64 |
454
bd7e8f708adf
Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
453
diff
changeset
|
65 def _getWeapon(self): |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
66 return self._weapon |
462
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
67 |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
68 def flash(self, number): |
474
10aff123c62c
Some minor code cleanups.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
69 if self._running: |
10aff123c62c
Some minor code cleanups.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
70 self._instance.act('flash', self._instance.getFacingLocation()) |
10aff123c62c
Some minor code cleanups.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
71 self._flashnumber = number |
10aff123c62c
Some minor code cleanups.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
72 self._flashing = True |
462
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
73 |
454
bd7e8f708adf
Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
453
diff
changeset
|
74 def fire(self, direction): |
471
7a79dc2a0592
Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
75 if self._weapon and self._hitpoints > 0: |
454
bd7e8f708adf
Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
453
diff
changeset
|
76 return self._weapon.fire(direction) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
77 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
78 return None |
459
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
79 |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
80 def applyHit(self, hp): |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
81 self._hitpoints -= hp |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
82 if self._hitpoints <= 0: |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
83 self.destroy() |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
84 |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
85 def destroy(self): |
463
ac0f62a07a3e
Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
462
diff
changeset
|
86 if self._running: |
ac0f62a07a3e
Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
462
diff
changeset
|
87 self._instance.act('explode', self._instance.getFacingLocation()) |
ac0f62a07a3e
Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
462
diff
changeset
|
88 super(Ship, self).destroy() |
459
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
89 |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
90 def _getHitPoints(self): |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
91 return self._hitpoints |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
92 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
93 def _setHitPoints(self, hp): |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
94 self._hitpoints = hp |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
95 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
96 def _getScoreValue(self): |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
97 return self._scorevalue |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
98 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
99 def _setScoreValue(self, value): |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
100 self._scorevalue = value |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
101 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
102 weapon = property(_getWeapon, _setWeapon) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
103 hitpoints = property(_getHitPoints, _setHitPoints) |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
104 scorevalue = property(_getScoreValue, _setScoreValue) |