annotate demos/shooter/scripts/ships/shipbase.py @ 446:2046a1f2f5f2

Adding the shooter demo. This is still a work in progress.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 31 Mar 2010 15:40:00 +0000
parents
children 64676ea55472
rev   line source
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 from fife import fife
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25 from scripts.common.helpers import normalize
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26 from scripts.weapons import Weapon
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27
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28 class Ship(object):
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29 def __init__(self, scene, shipName, layer, uniqInMap=True):
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30 self._scene = scene
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31 self._name = shipName
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32 self._layer = layer
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33 if uniqInMap:
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34 self._instance = self._layer.getInstance(self._name)
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35 else:
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36 #have to create instance here
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37 self._instance = None
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38
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39 #velocity as a vector
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40 self._velocity = fife.DoublePoint(0,0)
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41 self._maxvelocity = 0.025
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42 self._timedelta = 0
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43 self._weapon = None
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44
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45 def _getMaxVelocity(self):
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46 return self._maxvelocity
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47
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48 def _setMaxVelocity(self, maxvel):
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49 self._maxvelocity = maxvel
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50
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51 def _getLocation(self):
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52 return self._instance.getLocation()
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53
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54 def _setLocation(self, loc):
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55 self._instance.setLocation(loc)
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56
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57 def _getInstance(self):
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58 return self._instance
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59
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60 def _getVelocity(self):
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61 return self._velocity
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62
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63 def _setWeapon(self, weapon):
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64 self._weapon = weapon
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65
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66 def _getWeapon(self, weapon):
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67 return self._weapon
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68
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69 def applyThrust(self, vector):
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70 self._velocity.x += vector.x * (self._timedelta/1000.0)
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71 self._velocity.y += vector.y * (self._timedelta/1000.0)
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72
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73 if self._velocity.length() > self._maxvelocity:
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74 norm = normalize(self._velocity)
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75 self._velocity.x = norm.x * self._maxvelocity
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76 self._velocity.y = norm.y * self._maxvelocity
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77
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78
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79 def applyBrake(self, brakingForce):
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80
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81 if self._velocity.length() <= .001:
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82 self._velocity.x = 0
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83 self._velocity.y = 0
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84 return
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85
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86 #first normalize to get a unit vector of the direction we are traveling
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87 norm = normalize(self._velocity)
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88 if norm.length() == 0:
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89 self._velocity.x = 0
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90 self._velocity.y = 0
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91 return
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92
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93 #negate to get opposite direction
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94 norm.x = norm.x * -1
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95 norm.y = norm.y * -1
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96
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97 #apply braking deceleration
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98 norm.x *= brakingForce
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99 norm.y *= brakingForce
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100
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101 self._velocity.x += norm.x * (self._timedelta/1000.0)
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102 self._velocity.y += norm.y * (self._timedelta/1000.0)
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103
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104 def fire(self, curtime):
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105 if self._weapon:
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106 return self._weapon.fire(curtime)
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107
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108 return None
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109
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110 def start(self):
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111 pass
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112
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113 def update(self, timedelta):
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114 self._timedelta = timedelta
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115
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116 shiploc = self.location
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117 exactloc = shiploc.getExactLayerCoordinates()
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118
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119 exactloc.x += self._velocity.x
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120 exactloc.y += self._velocity.y
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121
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122 shiploc.setExactLayerCoordinates(exactloc)
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123 self.location = shiploc
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124
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125 def stop(self):
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126 pass
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127
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128 def destroy(self):
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129 pass
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130
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131 location = property(_getLocation,_setLocation)
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132 instance = property(_getInstance)
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133 velocity = property(_getVelocity)
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134 maxvelocity = property(_getMaxVelocity, _setMaxVelocity)
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135 weapon = property(_getWeapon, _setWeapon)
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136