annotate demos/shooter/scripts/ships/shipbase.py @ 467:4d0aa75a82f1

Added damage so some enemies take more than one hit to destroy. Added the boss at the end of the level. For some reason the high score dialog box that appears after the level is completed causes a crash. Still looking into this one.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 14 Apr 2010 16:22:36 +0000
parents ac0f62a07a3e
children 7a79dc2a0592
rev   line source
446
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 from math import sqrt
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25
446
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26 from fife import fife
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27 from scripts.common.baseobject import SpaceObject
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28 from scripts.weapons import Weapon
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29
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30
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31 class ShipActionListener(fife.InstanceActionListener):
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32 def __init__(self, ship):
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33 fife.InstanceActionListener.__init__(self)
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34
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35 self._ship = ship
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36 self._ship.instance.addActionListener(self)
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37
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38 def onInstanceActionFinished(self, instance, action):
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39 pass
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40
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41 class Ship(SpaceObject):
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42 def __init__(self, scene, name, findInstance=True):
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43 super(Ship, self).__init__(scene, name, findInstance)
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44
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45 self._weapon = None
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46
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47 self._flashnumber = 0
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48 self._flashing = False
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49
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50 self._isplayer = False
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51
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52 self._hitpoints = 0
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53 self._scorevalue = 0
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54
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55 def _setWeapon(self, weapon):
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56 self._weapon = weapon
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57
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58 def _getWeapon(self):
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59 return self._weapon
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60
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61 def flash(self, number):
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62 self._instance.act('flash', self._instance.getFacingLocation())
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63 self._flashnumber = number
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64 self._flashing = True
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65
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66 def fire(self, direction):
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67 if self._weapon:
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68 return self._weapon.fire(direction)
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69
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70 return None
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71
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72 def applyHit(self, hp):
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73 self._hitpoints -= hp
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74 if self._hitpoints <= 0:
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75 self.destroy()
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76
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77 def destroy(self):
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78 if self._running:
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79 self._instance.act('explode', self._instance.getFacingLocation())
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80 super(Ship, self).destroy()
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81
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82 def _isPlayer(self):
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83 return self._isplayer
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84
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85
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86 def _getHitPoints(self):
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87 return self._hitpoints
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88
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89 def _setHitPoints(self, hp):
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90 self._hitpoints = hp
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91
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92 def _getScoreValue(self):
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93 return self._scorevalue
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94
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95 def _setScoreValue(self, value):
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96 self._scorevalue = value
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97
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98 isplayer = property(_isPlayer)
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99 weapon = property(_getWeapon, _setWeapon)
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100 hitpoints = property(_getHitPoints, _setHitPoints)
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101 scorevalue = property(_getScoreValue, _setScoreValue)