Mercurial > fife-parpg
annotate engine/core/model/structures/instance.h @ 625:92290efadab7
* This fixes a small bug that causes some primitives to not be rendered by the OpenGL renderbackend
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 01 Oct 2010 21:27:37 +0000 |
parents | 2de93d36ca6d |
children | 4f36c890b1dd |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 #ifndef FIFE_INSTANCE_H |
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23 #define FIFE_INSTANCE_H |
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24 |
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25 // Standard C++ library includes |
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26 #include <vector> |
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27 |
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28 // 3rd party library includes |
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29 |
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30 // FIFE includes |
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31 // These includes are split up in two parts, separated by one empty line |
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32 // First block: files included from the FIFE root src directory |
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33 // Second block: files included from the same folder |
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34 #include "util/base/fifeclass.h" |
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35 |
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36 #include "model/metamodel/object.h" |
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37 #include "model/metamodel/abstractvisual.h" |
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38 |
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39 #include "location.h" |
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40 |
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41 |
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42 namespace FIFE { |
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43 |
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44 class Layer; |
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45 class Action; |
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46 class Instance; |
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47 class ActionInfo; |
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48 class SayInfo; |
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49 class TimeProvider; |
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50 |
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51 class InstanceActionListener { |
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52 public: |
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53 virtual ~InstanceActionListener() {}; |
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54 virtual void onInstanceActionFinished(Instance* instance, Action* action) = 0; |
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55 }; |
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56 |
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57 enum InstanceChangeType { |
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58 ICHANGE_NO_CHANGES = 0x0000, |
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59 ICHANGE_LOC = 0x0001, |
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60 ICHANGE_FACING_LOC = 0x0002, |
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61 ICHANGE_SPEED = 0x0004, |
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62 ICHANGE_ACTION = 0x0008, |
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63 ICHANGE_TIME_MULTIPLIER = 0x0010, |
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64 ICHANGE_SAYTEXT = 0x0020, |
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65 ICHANGE_ROTATION = 0x0040, |
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66 }; |
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67 typedef unsigned int InstanceChangeInfo; |
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68 |
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69 class InstanceChangeListener { |
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70 public: |
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71 virtual ~InstanceChangeListener() {}; |
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72 virtual void onInstanceChanged(Instance* instance, InstanceChangeInfo info) = 0; |
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73 }; |
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74 |
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75 |
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76 class InstanceDeleteListener { |
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77 public: |
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78 virtual ~InstanceDeleteListener() {}; |
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79 virtual void onInstanceDeleted(Instance* instance) =0; |
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80 }; |
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81 |
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82 /** |
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83 * An Instance is an "instantiation" of an Object at a Location. |
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84 */ |
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85 class Instance : public FifeClass, public InstanceDeleteListener { |
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86 public: |
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87 |
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88 /** Constructor |
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89 * Instances are created by calling addInstance from layer, thus |
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90 * this method should really be called only by layer or test code |
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91 */ |
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92 Instance(Object* object, const Location& location, const std::string& identifier=""); |
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93 |
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94 /** Destructor |
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95 */ |
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96 virtual ~Instance(); |
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97 |
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98 /** Get the identifier for this instance; possibly null. |
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99 */ |
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100 const std::string& getId() { return m_id; } |
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101 |
99
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102 /** Set the identifier for this instance. |
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103 */ |
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104 void setId(const std::string& identifier=""); |
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105 |
0
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106 /** Gets object where this instance is instantiated from |
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107 */ |
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108 Object* getObject() { return m_object; } |
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109 |
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110 /** Sets location of the instance |
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111 * @param loc new location |
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112 */ |
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113 void setLocation(const Location& loc); |
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114 |
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115 /** Gets current location of instance |
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116 * @note does not return const Location&, since swig wont be const correct |
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117 * @return current location |
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118 */ |
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119 Location getLocation() const { return m_location; } |
189
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120 |
0
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121 /** Gets reference of current location of instance |
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122 * @return reference to current location |
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123 */ |
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124 Location& getLocationRef() { return m_location; } |
189
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125 |
0
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126 /** Gets movement target in case instance is moving. In case not, returns current location |
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127 * To move target location, call move-method |
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128 * @see move |
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129 * @note does not return const Location&, since swig wont be const correct |
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130 * @return Movement target location |
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131 */ |
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132 Location getTargetLocation() const; |
189
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133 |
0
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134 /** Sets the direction where instance is heading. Useful e.g. with static |
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135 * instances which don't "move" or "act" |
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136 */ |
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137 void setFacingLocation(const Location& loc); |
189
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138 |
0
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139 /** Returns the direction where instance is heading |
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140 * @note does not return const Location&, since swig wont be const correct |
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141 * @return the direction of instance. |
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142 */ |
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143 Location getFacingLocation(); |
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144 |
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145 /** Set the rotation offset of this instance |
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146 */ |
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147 void setRotation(int rotation); |
189
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148 |
0
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149 /** Get the rotation offset of this instance |
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150 */ |
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151 int getRotation() const { return m_rotation; } |
189
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152 |
0
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* Datasets becomes the new trunk and retires after that :-)
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153 /** Returns reference to the direction where instance is heading |
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154 * Note: if instance didn't previously hadn't defined facing location |
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155 * (e.g. by movement or setFacingLocation), method creates the location |
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* Datasets becomes the new trunk and retires after that :-)
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156 * thus increasing memory consumption. |
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* Datasets becomes the new trunk and retires after that :-)
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157 * @return reference to the direction of instance. |
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158 */ |
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|
159 Location& getFacingLocationRef(); |
189
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160 |
0
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* Datasets becomes the new trunk and retires after that :-)
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161 /** Adds new instance action listener |
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* Datasets becomes the new trunk and retires after that :-)
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162 * @param listener to add |
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163 */ |
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164 void addActionListener(InstanceActionListener* listener); |
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* Datasets becomes the new trunk and retires after that :-)
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165 |
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* Datasets becomes the new trunk and retires after that :-)
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166 /** Removes associated instance action listener |
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* Datasets becomes the new trunk and retires after that :-)
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167 * @param listener to remove |
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* Datasets becomes the new trunk and retires after that :-)
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168 */ |
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* Datasets becomes the new trunk and retires after that :-)
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169 void removeActionListener(InstanceActionListener* listener); |
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* Datasets becomes the new trunk and retires after that :-)
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170 |
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* Datasets becomes the new trunk and retires after that :-)
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171 /** Adds new instance change listener |
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* Datasets becomes the new trunk and retires after that :-)
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172 * @param listener to add |
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* Datasets becomes the new trunk and retires after that :-)
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173 */ |
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* Datasets becomes the new trunk and retires after that :-)
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|
174 void addChangeListener(InstanceChangeListener* listener); |
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* Datasets becomes the new trunk and retires after that :-)
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175 |
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* Datasets becomes the new trunk and retires after that :-)
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176 /** Removes associated instance change listener |
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* Datasets becomes the new trunk and retires after that :-)
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177 * @param listener to remove |
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* Datasets becomes the new trunk and retires after that :-)
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178 */ |
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* Datasets becomes the new trunk and retires after that :-)
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|
179 void removeChangeListener(InstanceChangeListener* listener); |
189
3d0cc4545938
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180 |
209
044d1fead5d2
* Applying icelus' "leader is not around anymore" patch from #350
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189
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|
181 /** Adds new instance delete listener |
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* Applying icelus' "leader is not around anymore" patch from #350
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|
182 * @param listener to add |
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* Applying icelus' "leader is not around anymore" patch from #350
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189
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|
183 */ |
210
be246fb3a0df
Remove mutable from m_deletelisteners
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209
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|
184 void addDeleteListener(InstanceDeleteListener* listener); |
209
044d1fead5d2
* Applying icelus' "leader is not around anymore" patch from #350
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189
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|
185 |
044d1fead5d2
* Applying icelus' "leader is not around anymore" patch from #350
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189
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|
186 /** Removes associated instance delete listener |
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* Applying icelus' "leader is not around anymore" patch from #350
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189
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|
187 * @param listener to remove |
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189
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|
188 */ |
210
be246fb3a0df
Remove mutable from m_deletelisteners
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209
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|
189 void removeDeleteListener(InstanceDeleteListener* listener); |
209
044d1fead5d2
* Applying icelus' "leader is not around anymore" patch from #350
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189
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|
190 |
0
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* Datasets becomes the new trunk and retires after that :-)
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191 /** Gets the currently active action. This is owned by |
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* Datasets becomes the new trunk and retires after that :-)
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192 * the instance's object, so don't delete it! |
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* Datasets becomes the new trunk and retires after that :-)
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193 * @return current action, NULL in case there is none |
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* Datasets becomes the new trunk and retires after that :-)
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194 */ |
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|
195 Action* getCurrentAction() const; |
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* Datasets becomes the new trunk and retires after that :-)
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196 |
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* Datasets becomes the new trunk and retires after that :-)
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|
197 /** Gets the speed in case instance is moving |
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* Datasets becomes the new trunk and retires after that :-)
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|
198 * otherwise returns 0 |
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* Datasets becomes the new trunk and retires after that :-)
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|
199 * @return instance speed. Value 1 means distance 1 in layer coordinates / second |
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* Datasets becomes the new trunk and retires after that :-)
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200 */ |
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201 double getMovementSpeed() const; |
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202 |
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203 /** Gets the time in milliseconds how long action has been active |
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204 * In case there is no current action, returns -1 |
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205 * @return action runtime |
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206 */ |
181
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207 unsigned int getActionRuntime(); |
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208 |
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209 /** Sets the time in milliseconds how long an action has been active |
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210 * This was requested in Ticket #373. This way the state |
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211 * of the action can be saved and restored at a later time |
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212 * @parm The action time offset that should be applied |
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213 */ |
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214 void setActionRuntime(unsigned int time_offset); |
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215 |
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216 /** Performs given named action to the instance. While performing the action |
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217 * moves instance to given target with given speed |
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218 * @param action_name name of the action |
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219 * @param target place where to move this instance |
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220 * @param speed speed used for movement. Units = distance 1 in layer coordinates per second |
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221 */ |
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222 void move(const std::string& action_name, const Location& target, const double speed); |
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223 |
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224 /** Performs given named action to the instance. Performs no movement |
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225 * @param action_name name of the action |
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226 * @param direction coordinates for cell towards instance is heading to when performing the action |
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227 * @param repeating in case true, keeps repeating this action |
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228 */ |
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229 void act(const std::string& action_name, const Location& direction, bool repeating=false); |
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230 |
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231 /** Causes instance to "say" given text (shown on screen next to the instance) |
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232 * @param text text to say. If "" given, clear the text |
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233 * @param duration duration to show the text (in ms). If 0, shows forever |
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234 */ |
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235 void say(const std::string& text, unsigned int duration=0); |
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236 |
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237 /** Performs given named action to the instance. While performing the action |
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238 * follows given isntance with given speed |
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239 * @param action_name name of the action |
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240 * @param leader followed instance |
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241 * @param speed speed used for movement. Units = distance 1 in layer coordinates per second |
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242 */ |
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243 void follow(const std::string& action_name, Instance* leader, const double speed); |
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244 |
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245 /** Returns pointer to currently set saytext. In case no text is set, returns NULL |
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246 */ |
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247 const std::string* getSayText() const; |
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248 |
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249 /** Updates the instance related to the current action |
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250 * @note call this only once in engine update cycle, so that tracking between |
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251 * current position and previous position keeps in sync. |
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252 * @returns marked changes |
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253 */ |
181
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254 InstanceChangeInfo update(); |
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255 |
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256 /** If this returns true, the instance needs to be updated |
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257 */ |
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258 bool isActive() const; |
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259 |
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260 /** Sets visualization to be used. Transfers ownership. |
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261 */ |
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262 void setVisual(AbstractVisual* visual) { m_visual = visual; } |
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263 |
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264 /** Gets used visualization |
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265 */ |
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266 template<typename T> T* getVisual() const { return reinterpret_cast<T*>(m_visual); } |
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267 |
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268 /** Sets speed for the map. See Model::setTimeMultiplier. |
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269 */ |
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270 void setTimeMultiplier(float multip); |
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271 |
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272 /** Gets instance speed. @see setTimeMultiplier. |
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273 */ |
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274 float getTimeMultiplier(); |
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275 |
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276 /** Gets instance speed, considering also model and map speeds. @see setTimeMultiplier. |
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277 */ |
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278 float getTotalTimeMultiplier(); |
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279 |
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280 /** Gets the scaled runtime in milliseconds |
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281 * @return runtime |
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282 */ |
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283 unsigned int getRuntime(); |
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284 |
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285 /** Refreshes instance e.g. in case location is updated directly (not via setLocation) |
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286 * In this case e.g. instance's master time provider is changed, so it needs to be updated |
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287 */ |
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288 void refresh(); |
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289 |
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290 /** Returns a bitmask of changes since previous update |
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291 */ |
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292 inline InstanceChangeInfo getChangeInfo(); |
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293 |
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294 /** callback so other instances we depend on can notify us if they go away |
209
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295 */ |
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296 void onInstanceDeleted(Instance* instance); |
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297 |
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298 private: |
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299 std::string m_id; |
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300 |
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301 // The rotation offset of this instance. This is in addition to possible camera rotation and |
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302 // intended for setting, for example, a rotation of a tile. |
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303 int m_rotation; |
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304 |
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305 /** InstanceActivity gets allocated in case there is some runtime |
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306 * activity related to the instance. Keeping activity related variables |
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307 * in separate class keeps memory consumption lower e.g. for large tile |
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308 * areas. |
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309 * Class also keeps track of changes since the previous update call. |
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310 * With this bookkeeping, it is possible to optimize several spots in |
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311 * the engine, basically only reacting to changes instead of polling. |
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312 */ |
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313 class InstanceActivity { |
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314 public: |
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315 InstanceActivity(Instance& source); |
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316 ~InstanceActivity(); |
189
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317 |
0
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318 // ----- Fields related to change tracking ----- |
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319 // updates cached variables, marks changes |
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320 void update(Instance& source); |
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321 // location on previous round |
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322 Location m_location; |
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323 // rotation on previous round |
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324 int m_rotation; |
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325 // facing location on previous round |
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326 Location m_facinglocation; |
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327 // action on previous round. @NOTE: might become invalid, only used for address comparison |
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328 Action* m_action; |
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329 // speed on previous round |
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330 double m_speed; |
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331 // time multiplier on previous round |
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332 float m_timemultiplier; |
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333 // say text on previous round |
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334 std::string m_saytxt; |
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335 // listeners for changes |
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336 std::vector<InstanceChangeListener*> m_changelisteners; |
189
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337 |
0
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338 // ----- Fields related to generic activity ----- |
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339 // listeners for action related events |
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340 std::vector<InstanceActionListener*> m_actionlisteners; |
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341 // action information, allocated when actions are bind |
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342 ActionInfo* m_actioninfo; |
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343 // text to say + duration, allocated when something is said |
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344 SayInfo* m_sayinfo; |
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345 // time scaler for this instance |
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346 TimeProvider* m_timeprovider; |
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347 }; |
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348 InstanceActivity* m_activity; |
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349 // bitmask stating current changes |
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350 InstanceChangeInfo m_changeinfo; |
209
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351 // listeners for deletion of the instance |
210
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352 std::vector<InstanceDeleteListener*> m_deletelisteners; |
189
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353 |
0
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354 // object where instantiated from |
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355 Object* m_object; |
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356 // current location |
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357 Location m_location; |
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358 // current facing location. Just a pointer to save space e.g. on tiles |
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359 Location* m_facinglocation; |
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360 // instance visualization |
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361 AbstractVisual* m_visual; |
189
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362 |
0
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363 Instance(const Instance&); |
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364 Instance& operator=(const Instance&); |
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365 // Finalize current action |
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366 void finalizeAction(); |
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367 // Initialize action for use |
189
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368 void initializeAction(const std::string& action_name); |
0
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369 // Moves instance. Returns true if finished |
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370 bool process_movement(); |
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371 // Calculates movement based current location and speed |
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372 void calcMovement(); |
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373 // rebinds time provider based on new location |
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374 void bindTimeProvider(); |
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375 // called when instance has been changed. Causes instance to create InstanceActivity |
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376 void initializeChanges(); |
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377 }; |
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378 |
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379 inline InstanceChangeInfo Instance::getChangeInfo() { |
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380 if (m_activity) { |
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381 return m_changeinfo; |
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382 } |
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383 return ICHANGE_NO_CHANGES; |
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384 } |
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385 } // FIFE |
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386 |
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387 #endif |