Mercurial > fife-parpg
annotate engine/core/model/structures/instance.h @ 209:044d1fead5d2
* Applying icelus' "leader is not around anymore" patch from #350
* Close #350
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 15 Mar 2009 22:20:20 +0000 |
parents | 3d0cc4545938 |
children | be246fb3a0df |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 #ifndef FIFE_INSTANCE_H |
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23 #define FIFE_INSTANCE_H |
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24 |
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25 // Standard C++ library includes |
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26 #include <vector> |
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27 |
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28 // 3rd party library includes |
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29 |
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30 // FIFE includes |
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31 // These includes are split up in two parts, separated by one empty line |
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32 // First block: files included from the FIFE root src directory |
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33 // Second block: files included from the same folder |
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34 #include "model/metamodel/object.h" |
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35 #include "model/metamodel/abstractvisual.h" |
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36 |
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37 #include "location.h" |
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38 |
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39 |
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40 namespace FIFE { |
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41 |
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42 class Layer; |
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43 class Action; |
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44 class Instance; |
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45 class ActionInfo; |
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46 class SayInfo; |
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47 class TimeProvider; |
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48 |
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49 class InstanceActionListener { |
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50 public: |
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51 virtual ~InstanceActionListener() {}; |
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52 virtual void onInstanceActionFinished(Instance* instance, Action* action) = 0; |
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53 }; |
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54 |
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55 enum InstanceChangeType { |
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56 ICHANGE_NO_CHANGES = 0x0000, |
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57 ICHANGE_LOC = 0x0001, |
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58 ICHANGE_FACING_LOC = 0x0002, |
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59 ICHANGE_SPEED = 0x0004, |
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60 ICHANGE_ACTION = 0x0008, |
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61 ICHANGE_TIME_MULTIPLIER = 0x0010, |
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62 ICHANGE_SAYTEXT = 0x0020, |
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63 ICHANGE_ROTATION = 0x0040, // NOTE! does not currently get updated onInstanceChange unless some other activity is performed |
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64 }; |
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65 typedef unsigned int InstanceChangeInfo; |
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66 |
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67 class InstanceChangeListener { |
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68 public: |
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69 virtual ~InstanceChangeListener() {}; |
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70 virtual void onInstanceChanged(Instance* instance, InstanceChangeInfo info) = 0; |
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71 }; |
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72 |
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73 |
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74 class InstanceDeleteListener { |
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75 public: |
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76 virtual ~InstanceDeleteListener() {}; |
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77 virtual void onInstanceDeleted(Instance* instance) =0; |
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78 }; |
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79 |
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80 /** |
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81 * An Instance is an "instantiation" of an Object at a Location. |
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82 */ |
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83 class Instance : public ResourceClass, public InstanceDeleteListener { |
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84 public: |
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85 |
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86 /** Constructor |
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87 * Instances are created by calling addInstance from layer, thus |
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88 * this method should really be called only by layer or test code |
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89 */ |
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90 Instance(Object* object, const Location& location, const std::string& identifier=""); |
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91 |
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92 /** Destructor |
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93 */ |
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94 virtual ~Instance(); |
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95 |
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96 /** Get the identifier for this instance; possibly null. |
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97 */ |
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98 const std::string& getId() { return m_id; } |
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99 |
99
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100 /** Set the identifier for this instance. |
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101 */ |
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102 void setId(const std::string& identifier=""); |
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103 |
0
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104 /** Gets object where this instance is instantiated from |
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105 */ |
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106 Object* getObject() { return m_object; } |
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107 |
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108 /** Sets location of the instance |
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109 * @param loc new location |
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110 */ |
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111 void setLocation(const Location& loc); |
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112 |
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113 /** Gets current location of instance |
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114 * @note does not return const Location&, since swig wont be const correct |
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115 * @return current location |
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116 */ |
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117 Location getLocation() const { return m_location; } |
189
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118 |
0
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119 /** Gets reference of current location of instance |
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120 * @return reference to current location |
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121 */ |
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122 Location& getLocationRef() { return m_location; } |
189
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123 |
0
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124 /** Gets movement target in case instance is moving. In case not, returns current location |
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125 * To move target location, call move-method |
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126 * @see move |
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127 * @note does not return const Location&, since swig wont be const correct |
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128 * @return Movement target location |
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129 */ |
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130 Location getTargetLocation() const; |
189
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131 |
0
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132 /** Sets the direction where instance is heading. Useful e.g. with static |
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133 * instances which don't "move" or "act" |
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134 */ |
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135 void setFacingLocation(const Location& loc); |
189
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136 |
0
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137 /** Returns the direction where instance is heading |
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138 * @note does not return const Location&, since swig wont be const correct |
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139 * @return the direction of instance. |
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140 */ |
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141 Location getFacingLocation(); |
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142 |
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143 /** Set the rotation offset of this instance |
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144 */ |
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145 void setRotation(int rotation); |
189
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146 |
0
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147 /** Get the rotation offset of this instance |
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148 */ |
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149 int getRotation() const { return m_rotation; } |
189
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150 |
0
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151 /** Returns reference to the direction where instance is heading |
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152 * Note: if instance didn't previously hadn't defined facing location |
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153 * (e.g. by movement or setFacingLocation), method creates the location |
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154 * thus increasing memory consumption. |
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155 * @return reference to the direction of instance. |
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156 */ |
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157 Location& getFacingLocationRef(); |
189
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158 |
0
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* Datasets becomes the new trunk and retires after that :-)
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159 /** Adds new instance action listener |
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160 * @param listener to add |
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161 */ |
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162 void addActionListener(InstanceActionListener* listener); |
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163 |
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164 /** Removes associated instance action listener |
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165 * @param listener to remove |
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166 */ |
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167 void removeActionListener(InstanceActionListener* listener); |
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168 |
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* Datasets becomes the new trunk and retires after that :-)
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169 /** Adds new instance change listener |
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170 * @param listener to add |
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171 */ |
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172 void addChangeListener(InstanceChangeListener* listener); |
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173 |
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* Datasets becomes the new trunk and retires after that :-)
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174 /** Removes associated instance change listener |
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* Datasets becomes the new trunk and retires after that :-)
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175 * @param listener to remove |
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176 */ |
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|
177 void removeChangeListener(InstanceChangeListener* listener); |
189
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178 |
209
044d1fead5d2
* Applying icelus' "leader is not around anymore" patch from #350
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189
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|
179 /** Adds new instance delete listener |
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* Applying icelus' "leader is not around anymore" patch from #350
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180 * @param listener to add |
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181 */ |
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* Applying icelus' "leader is not around anymore" patch from #350
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189
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|
182 void addDeleteListener(InstanceDeleteListener* listener) const; |
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* Applying icelus' "leader is not around anymore" patch from #350
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|
183 |
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* Applying icelus' "leader is not around anymore" patch from #350
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189
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|
184 /** Removes associated instance delete listener |
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* Applying icelus' "leader is not around anymore" patch from #350
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189
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185 * @param listener to remove |
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189
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|
186 */ |
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* Applying icelus' "leader is not around anymore" patch from #350
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189
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|
187 void removeDeleteListener(InstanceDeleteListener* listener) const; |
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* Applying icelus' "leader is not around anymore" patch from #350
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188 |
0
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189 /** Gets the currently active action. This is owned by |
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* Datasets becomes the new trunk and retires after that :-)
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190 * the instance's object, so don't delete it! |
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191 * @return current action, NULL in case there is none |
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* Datasets becomes the new trunk and retires after that :-)
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192 */ |
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|
193 Action* getCurrentAction() const; |
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* Datasets becomes the new trunk and retires after that :-)
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194 |
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195 /** Gets the speed in case instance is moving |
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196 * otherwise returns 0 |
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* Datasets becomes the new trunk and retires after that :-)
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197 * @return instance speed. Value 1 means distance 1 in layer coordinates / second |
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* Datasets becomes the new trunk and retires after that :-)
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198 */ |
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|
199 double getMovementSpeed() const; |
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* Datasets becomes the new trunk and retires after that :-)
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200 |
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201 /** Gets the time in milliseconds how long action has been active |
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202 * In case there is no current action, returns -1 |
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203 * @return action runtime |
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204 */ |
181
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205 unsigned int getActionRuntime(); |
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206 |
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207 /** Performs given named action to the instance. While performing the action |
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208 * moves instance to given target with given speed |
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209 * @param action_name name of the action |
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210 * @param target place where to move this instance |
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211 * @param speed speed used for movement. Units = distance 1 in layer coordinates per second |
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212 */ |
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213 void move(const std::string& action_name, const Location& target, const double speed); |
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214 |
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215 /** Performs given named action to the instance. Performs no movement |
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216 * @param action_name name of the action |
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217 * @param direction coordinates for cell towards instance is heading to when performing the action |
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218 * @param repeating in case true, keeps repeating this action |
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219 */ |
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220 void act(const std::string& action_name, const Location& direction, bool repeating=false); |
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221 |
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222 /** Causes instance to "say" given text (shown on screen next to the instance) |
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223 * @param text text to say. If "" given, clear the text |
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224 * @param duration duration to show the text (in ms). If 0, shows forever |
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225 */ |
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226 void say(const std::string& text, unsigned int duration=0); |
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227 |
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228 /** Performs given named action to the instance. While performing the action |
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229 * follows given isntance with given speed |
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230 * @param action_name name of the action |
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231 * @param leader followed instance |
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232 * @param speed speed used for movement. Units = distance 1 in layer coordinates per second |
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233 */ |
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234 void follow(const std::string& action_name, Instance* leader, const double speed); |
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235 |
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236 /** Returns pointer to currently set saytext. In case no text is set, returns NULL |
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237 */ |
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238 const std::string* getSayText() const; |
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239 |
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240 /** Updates the instance related to the current action |
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241 * @note call this only once in engine update cycle, so that tracking between |
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242 * current position and previous position keeps in sync. |
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243 * @returns marked changes |
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244 */ |
181
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245 InstanceChangeInfo update(); |
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246 |
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247 /** Sets visualization to be used. Transfers ownership. |
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248 */ |
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249 void setVisual(AbstractVisual* visual) { m_visual = visual; } |
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250 |
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251 /** Gets used visualization |
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252 */ |
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253 template<typename T> T* getVisual() const { return reinterpret_cast<T*>(m_visual); } |
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254 |
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255 /** Sets speed for the map. See Model::setTimeMultiplier. |
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256 */ |
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257 void setTimeMultiplier(float multip); |
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258 |
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259 /** Gets instance speed. @see setTimeMultiplier. |
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260 */ |
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261 float getTimeMultiplier(); |
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262 |
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263 /** Gets instance speed, considering also model and map speeds. @see setTimeMultiplier. |
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264 */ |
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265 float getTotalTimeMultiplier(); |
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266 |
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267 /** Gets the scaled runtime in milliseconds |
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268 * @return runtime |
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269 */ |
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270 unsigned int getRuntime(); |
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271 |
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272 /** Refreshes instance e.g. in case location is updated directly (not via setLocation) |
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273 * In this case e.g. instance's master time provider is changed, so it needs to be updated |
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274 */ |
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275 void refresh(); |
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276 |
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277 /** Returns a bitmask of changes since previous update |
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278 */ |
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279 inline InstanceChangeInfo getChangeInfo(); |
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280 |
209
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281 /** callback so other instances we depend on can notify us if they go away |
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282 */ |
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283 void onInstanceDeleted(Instance* instance); |
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284 |
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285 private: |
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286 std::string m_id; |
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287 |
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288 // The rotation offset of this instance. This is in addition to possible camera rotation and |
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289 // intended for setting, for example, a rotation of a tile. |
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290 int m_rotation; |
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291 |
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292 /** InstanceActivity gets allocated in case there is some runtime |
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293 * activity related to the instance. Keeping activity related variables |
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294 * in separate class keeps memory consumption lower e.g. for large tile |
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295 * areas. |
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296 * Class also keeps track of changes since the previous update call. |
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297 * With this bookkeeping, it is possible to optimize several spots in |
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298 * the engine, basically only reacting to changes instead of polling. |
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299 */ |
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300 class InstanceActivity { |
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301 public: |
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302 InstanceActivity(Instance& source); |
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303 ~InstanceActivity(); |
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304 |
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305 // ----- Fields related to change tracking ----- |
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306 // updates cached variables, marks changes |
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307 void update(Instance& source); |
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308 // location on previous round |
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309 Location m_location; |
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310 // facing location on previous round |
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311 Location m_facinglocation; |
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312 // action on previous round. @NOTE: might become invalid, only used for address comparison |
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313 Action* m_action; |
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314 // speed on previous round |
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315 double m_speed; |
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316 // time multiplier on previous round |
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317 float m_timemultiplier; |
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318 // say text on previous round |
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319 std::string m_saytxt; |
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320 // listeners for changes |
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321 std::vector<InstanceChangeListener*> m_changelisteners; |
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322 |
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323 // ----- Fields related to generic activity ----- |
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324 // listeners for action related events |
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325 std::vector<InstanceActionListener*> m_actionlisteners; |
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326 // action information, allocated when actions are bind |
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327 ActionInfo* m_actioninfo; |
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328 // text to say + duration, allocated when something is said |
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329 SayInfo* m_sayinfo; |
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330 // time scaler for this instance |
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331 TimeProvider* m_timeprovider; |
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332 }; |
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333 InstanceActivity* m_activity; |
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334 // bitmask stating current changes |
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335 InstanceChangeInfo m_changeinfo; |
209
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336 // listeners for deletion of the instance |
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337 mutable std::vector<InstanceDeleteListener*> m_deletelisteners; |
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338 |
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339 // object where instantiated from |
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340 Object* m_object; |
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341 // current location |
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342 Location m_location; |
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343 // current facing location. Just a pointer to save space e.g. on tiles |
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344 Location* m_facinglocation; |
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345 // instance visualization |
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346 AbstractVisual* m_visual; |
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347 |
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348 Instance(const Instance&); |
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349 Instance& operator=(const Instance&); |
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350 // Finalize current action |
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351 void finalizeAction(); |
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352 // Initialize action for use |
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353 void initializeAction(const std::string& action_name); |
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354 // Moves instance. Returns true if finished |
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355 bool process_movement(); |
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356 // Calculates movement based current location and speed |
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357 void calcMovement(); |
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358 // rebinds time provider based on new location |
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359 void bindTimeProvider(); |
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360 // called when instance has been changed. Causes instance to create InstanceActivity |
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361 void initializeChanges(); |
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362 }; |
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363 |
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364 inline InstanceChangeInfo Instance::getChangeInfo() { |
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365 if (m_activity) { |
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366 return m_changeinfo; |
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367 } |
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368 return ICHANGE_NO_CHANGES; |
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369 } |
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370 } // FIFE |
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371 |
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372 #endif |