Mercurial > fife-parpg
annotate engine/core/audio/soundmanager.i @ 343:8e71629c4c43
Several changes to layer, camera and map dialogs:
* Renamed CameraEditor and LayerEditor to CameraDialog and LayerDialog
* Moved CameraDialog and LayerDialog into their own modules in scripts.gui so other components can use them.
* Prettier camera dialog
* Added LayerDialog to map wizard
author | cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 25 Aug 2009 01:21:00 +0000 |
parents | 90005975cdbb |
children | fc5a781adf2a |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 %module soundmanager |
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23 %{ |
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24 #include "audio/soundmanager.h" |
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25 #include "audio/soundclippool.h" |
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26 %} |
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27 |
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28 %include "util/resource/resource.i" |
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29 |
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30 namespace FIFE { |
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31 class SoundClip; |
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32 |
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33 class SoundClipPool: public Pool { |
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34 public: |
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35 virtual ~SoundClipPool(); |
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36 inline SoundClip& getSoundClip(unsigned int index); |
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37 private: |
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38 SoundClipPool(); |
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39 }; |
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40 |
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41 class SoundManager { |
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42 public: |
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43 SoundManager(SoundClipPool*); |
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44 ~SoundManager(); |
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45 |
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46 void init(); |
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47 |
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48 SoundEmitter* createEmitter(); |
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49 SoundEmitter* getEmitter(unsigned int emitterid); |
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50 void releaseEmitter(unsigned int emitterid); |
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51 |
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52 ALCcontext* getContext(); |
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53 |
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54 void setVolume(float vol); |
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55 void mute(); |
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56 void unmute(); |
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57 |
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58 void setListenerPosition(float x, float y, float z); |
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59 void setListenerOrientation(float x, float y, float z); |
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60 }; |
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61 } |