Mercurial > fife-parpg
diff engine/core/audio/soundmanager.i @ 0:4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 29 Jun 2008 18:44:17 +0000 |
parents | |
children | 90005975cdbb |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/engine/core/audio/soundmanager.i Sun Jun 29 18:44:17 2008 +0000 @@ -0,0 +1,61 @@ +/*************************************************************************** + * Copyright (C) 2005-2008 by the FIFE team * + * http://www.fifengine.de * + * This file is part of FIFE. * + * * + * FIFE is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * + ***************************************************************************/ + +%module soundmanager +%{ +#include "audio/soundmanager.h" +#include "audio/soundclippool.h" +%} + +%include "util/resource/resource.i" + +namespace FIFE { + class SoundClip; + + class SoundClipPool: public Pool { + public: + virtual ~SoundClipPool(); + inline SoundClip& getSoundClip(unsigned int index); + private: + SoundClipPool(); + }; + + class SoundManager { + public: + SoundManager(SoundClipPool*); + ~SoundManager(); + + void init(); + + SoundEmitter* createEmitter(); + SoundEmitter* getEmitter(unsigned int emitterid); + void releaseEmitter(unsigned int emitterid); + + ALCcontext* getContext(); + + void setVolume(float vol); + void mute(); + void unmute(); + + void setListenerPosition(float x, float y, float z); + void setListenerOrientation(float x, float y, float z); + }; +}