Mercurial > fife-parpg
view engine/core/audio/soundmanager.i @ 343:8e71629c4c43
Several changes to layer, camera and map dialogs:
* Renamed CameraEditor and LayerEditor to CameraDialog and LayerDialog
* Moved CameraDialog and LayerDialog into their own modules in scripts.gui so other components can use them.
* Prettier camera dialog
* Added LayerDialog to map wizard
author | cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Tue, 25 Aug 2009 01:21:00 +0000 |
parents | 90005975cdbb |
children | fc5a781adf2a |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module soundmanager %{ #include "audio/soundmanager.h" #include "audio/soundclippool.h" %} %include "util/resource/resource.i" namespace FIFE { class SoundClip; class SoundClipPool: public Pool { public: virtual ~SoundClipPool(); inline SoundClip& getSoundClip(unsigned int index); private: SoundClipPool(); }; class SoundManager { public: SoundManager(SoundClipPool*); ~SoundManager(); void init(); SoundEmitter* createEmitter(); SoundEmitter* getEmitter(unsigned int emitterid); void releaseEmitter(unsigned int emitterid); ALCcontext* getContext(); void setVolume(float vol); void mute(); void unmute(); void setListenerPosition(float x, float y, float z); void setListenerOrientation(float x, float y, float z); }; }