Mercurial > fife-parpg
annotate demos/rpg/scripts/quests/basequest.py @ 575:872a7a94563e
- Updated the soundmanager extension to reflect changes made in last commit.
- Made actor walk speed part of the ActorAttributes class.
- The ActorAttributes class now gets serialized correctly.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 02 Jul 2010 14:41:27 +0000 |
parents | 69d50e751c9a |
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534
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1 #!/usr/bin/env python |
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2 |
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3 # -*- coding: utf-8 -*- |
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4 |
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5 # #################################################################### |
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6 # Copyright (C) 2005-2010 by the FIFE team |
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7 # http://www.fifengine.net |
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8 # This file is part of FIFE. |
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9 # |
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10 # FIFE is free software; you can redistribute it and/or |
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11 # modify it under the terms of the GNU Lesser General Public |
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12 # License as published by the Free Software Foundation; either |
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13 # version 2.1 of the License, or (at your option) any later version. |
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14 # |
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15 # This library is distributed in the hope that it will be useful, |
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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18 # Lesser General Public License for more details. |
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19 # |
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20 # You should have received a copy of the GNU Lesser General Public |
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21 # License along with this library; if not, write to the |
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22 # Free Software Foundation, Inc., |
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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24 # #################################################################### |
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25 |
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26 import sys, os, re, math, random, shutil, time |
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27 from datetime import datetime |
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28 |
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29 from fife import fife |
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30 |
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31 QuestTypes = {'DEFAULT':0, |
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32 'RETURN_ITEM':1} |
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33 |
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34 class Quest(object): |
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35 def __init__(self, ownerid, questid, questtitle, questtext): |
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36 self._ownerid = ownerid |
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37 self._questid = questid |
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38 self._name = questtitle |
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39 self._text = questtext |
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40 self._complete_dialog = "That everything I need. Thank you!" |
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41 self._incomplete_dialog = "Come back when you have all the items I requested!" |
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42 |
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43 def __eq__(self, other): |
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44 return self._questid == other.id |
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45 |
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46 def checkQuestCompleted(self, actor): |
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47 pass |
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48 |
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49 def _getOwnerID(self): |
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50 return self._ownerid |
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51 |
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52 def _getName(self): |
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53 return self._name |
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54 |
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55 def _setName(self, questtitle): |
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56 self._name = questtitle |
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57 |
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58 def _getText(self): |
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59 return self._text |
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60 |
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61 def _setText(self, questtext): |
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62 self._text = questtext |
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63 |
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64 def _getID(self): |
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65 return self._questid |
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66 |
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67 ownerid = property(_getOwnerID) |
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68 name = property(_getName, _setName) |
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69 text = property(_getText, _setText) |
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70 id = property(_getID) |
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71 |
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72 class ReturnItemQuest(Quest): |
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73 def __init__(self, ownerid, questid, questtitle, questtext): |
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74 super(ReturnItemQuest, self).__init__(ownerid, questid, questtitle, questtext) |
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75 |
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76 self._requireditems = [] |
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77 self._requiredgold = 0 |
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78 |
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79 def addRequiredItem(self, itemid): |
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80 self._requireditems.append(itemid) |
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81 |
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82 def addRequiredGold(self, goldcount): |
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83 self._requiredgold += goldcount |
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84 |
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85 def checkQuestCompleted(self, actor): |
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86 completed = False |
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87 |
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88 if self._requiredgold > 0: |
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89 if actor.gold >= self._requiredgold: |
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90 completed = True |
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91 |
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92 for item in self._requireditems: |
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93 if item in actor.inventory: |
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94 completed = True |
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95 |
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96 return completed |
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97 |
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98 def _getRequiredGold(self): |
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99 return self._requiredgold |
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100 |
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101 def _getRequiredItems(self): |
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102 return self._requireditems |
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103 |
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104 requiredgold = property(_getRequiredGold) |
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105 requireditems = property(_getRequiredItems) |