annotate demos/rpg/scripts/scene.py @ 531:801746c5bb9a

Added the spawn console command. Introduced some exception handling when loading items and objects. Will have to do more of this as the project progresses.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 28 May 2010 21:47:59 +0000
parents ea26e7b6f56c
children 65a92a2449d5
rev   line source
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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1 #!/usr/bin/env python
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2
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
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11 # modify it under the terms of the GNU Lesser General Public
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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12 # License as published by the Free Software Foundation; either
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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15 # This library is distributed in the hope that it will be useful,
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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18 # Lesser General Public License for more details.
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
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21 # License along with this library; if not, write to the
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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22 # Free Software Foundation, Inc.,
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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25 # This is the rio de hola client for FIFE.
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26
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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27 import sys, os, re, math, random, shutil
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28
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29 from fife import fife
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30 from fife.extensions.loaders import loadMapFile
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796d49ab9380 Cleaned up the createScene function.
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31 from fife.extensions.loaders import loadImportFile
520
b6bd314df28a Added a quest dialog.
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32 from fife.extensions.fife_settings import Setting
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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33
518
e4cd18a179af Added the PlayerActionListener.
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34 from scripts.actors.baseactor import Actor
521
494c60cf61cf Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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35 from scripts.actors.baseactor import QuestGiver, Quest
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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36 from scripts.actors.player import Player
520
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37 from scripts.objects.baseobject import GameObjectTypes
525
19db5a8619a4 Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.
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38 from scripts.objects.items import BaseItem, GoldStack
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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39
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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40 class Scene(object):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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41 def __init__(self, gamecontroller):
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42 self._gamecontroller = gamecontroller
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43
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44 self._map = None
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45 self._mapname = None
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
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46 self._maincameraname = self._gamecontroller.settings.get("RPG", "DefaultCameraName", "camera1")
512
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47 self._cameras = {}
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48
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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49 self._actorlayer = None
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50
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51 self._player = None
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52 self._objectlist = {}
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53
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54 self._objectsettings = None
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55 self._modelsettings = None
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56
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57 def loadItem(self, itemid):
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58 try:
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59 itemdict = self._objectsettings.get("items", itemid, {})
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60 modeldict = self._modelsettings.get("models", itemdict["typename"], {})
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61
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62 loadImportFile(modeldict["file"], self._gamecontroller.engine)
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63
531
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64 if itemdict["typename"] == "GoldStack":
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65 newitem = GoldStack(self._gamecontroller, modeldict["model"], itemid)
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66 newitem.value = itemdict["value"]
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67 else:
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68 newitem = BaseItem(self._gamecontroller, modeldict["model"], itemid)
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69
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70 newitem.setMapPosition(float(itemdict["posx"]), float(itemdict["posy"]))
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71
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72 except (KeyError) as e:
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73 print "Error: ", e
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74 newitem = None
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75
530
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76 return newitem
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77
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78 def loadActor(self, actorid):
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79 try:
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80 objdict = self._objectsettings.get("npcs", actorid, {})
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81 modeldict = self._modelsettings.get("models", objdict["typename"], {})
530
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82
531
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83 loadImportFile(modeldict["file"], self._gamecontroller.engine)
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84
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85 if modeldict["type"] == "QUESTGIVER":
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86 actor = QuestGiver(self._gamecontroller, modeldict["model"], actorid, True)
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87 questcount = self._modelsettings.get(actorid, "questcount", 0)
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88 for x in range(1,questcount+1):
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89 quest = "quest" + str(x)
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90 questdict = self._modelsettings.get(actorid, quest, {})
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91 quest = Quest(actor, questdict['name'], questdict['desc'])
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92
531
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93 for ritem in questdict['items'].split(" , "):
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94 if ritem == "GoldStack":
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95 quest.addRequiredGold(int(questdict['value']))
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96 else:
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97 quest.addRequiredItem(ritem)
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98
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99 actor.addQuest(quest)
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100
531
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101 elif modeldict["type"] == "NPC":
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102 actor = Actor(self._gamecontroller, modeldict["model"], npc, True)
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103
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104 actor.setMapPosition(float(objdict["posx"]), float(objdict["posy"]))
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105
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106 except (KeyError) as e:
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107 print "Error: ", e
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108 actor = None
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109
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110 return actor
524
6037f79b0dcf Multiple quests now work.
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111
528
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diff changeset
112 def loadItems(self, mapfilename):
530
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diff changeset
113 for item in self._objectsettings.get("items", "itemlist", []):
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diff changeset
114 newitem = self.loadItem(item)
531
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diff changeset
115 self.addObjectToScene(newitem)
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116
528
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diff changeset
117 def loadActors(self, mapfilename):
530
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118 for npc in self._objectsettings.get("npcs", "npclist", []):
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diff changeset
119 actor = self.loadActor(npc)
531
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120 self.addObjectToScene(actor)
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121
528
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diff changeset
122 def loadPlayer(self):
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123 """
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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124 @todo: once we have all art assets this should be able to load one of 3 player models
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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125 """
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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126 modelfile = self._gamecontroller.settings.get("RPG", "AllObjectFile", "maps/allobjects.xml")
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parents: 525
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127 modelsettings = Setting(app_name="", settings_file=modelfile)
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128 modeldict = modelsettings.get("models", "Player", {})
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129
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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130 loadImportFile(modeldict["file"], self._gamecontroller.engine)
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131 self._player = Player(self._gamecontroller, "warrior")
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132
512
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133 def createScene(self, mapfilename):
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134 if not self._map:
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135 self._map = loadMapFile(mapfilename, self._gamecontroller.engine)
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136 else:
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137 self.destroyScene()
530
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138
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139 self._mapname = os.path.splitext(os.path.basename(mapfilename))[0]
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140 objectfile = "maps/" + self._mapname + "_objects.xml"
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141 modelfile = self._gamecontroller.settings.get("RPG", "AllObjectFile", "maps/allobjects.xml")
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142
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143 self._objectsettings = Setting(app_name="",settings_file=objectfile)
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144 self._modelsettings = Setting(app_name="", settings_file=modelfile)
512
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145
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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146 for cam in self._map.getCameras():
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147 self._cameras[cam.getId()] = cam
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148
516
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149 self._cameras[self._maincameraname].setZoom(self._gamecontroller.settings.get("RPG", "DefaultZoom", 2.0))
512
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150
513
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
151 self._actorlayer = self._map.getLayer(self._gamecontroller.settings.get("RPG", "ActorLayer", "actor_layer"))
524
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152 self._itemlayer = self._map.getLayer(self._gamecontroller.settings.get("RPG", "ItemLayer", "item_layer"))
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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153
528
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diff changeset
154 self.loadItems(mapfilename)
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diff changeset
155 self.loadActors(mapfilename)
520
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156
528
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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157 #finally load the player
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
158 self.loadPlayer()
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159
518
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diff changeset
160
512
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161 def destroyScene(self):
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162 self._cameras.clear()
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163
518
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diff changeset
164 self._player.destroy()
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165
520
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diff changeset
166 for obj in self._objectlist.values():
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
167 obj.destroy()
518
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diff changeset
168
512
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169 if self._map:
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170 self._gamecontroller.engine.getModel().deleteMap(self._map)
530
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171
512
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172 self._map = None
530
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173 self._mapname = None
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174
513
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diff changeset
175 self._actorlayer = None
530
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diff changeset
176 self._itemlayer = None
516
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177
518
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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178 self._player = None
520
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diff changeset
179 self._objectlist.clear()
518
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180
530
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181 self._objectsettings = None
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182 self._modelsettings = None
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183
528
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diff changeset
184 def getInstancesAt(self, clickpoint, layer):
516
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185 """
528
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diff changeset
186 Query the main camera for instances on the specified layer.
516
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diff changeset
187 """
528
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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188 return self.cameras[self._maincameraname].getMatchingInstances(clickpoint, layer)
516
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189
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diff changeset
190 def getLocationAt(self, clickpoint):
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diff changeset
191 """
519
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
192 Query the main camera for the Map location (on the actor layer)
516
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diff changeset
193 that a screen point refers to.
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194 """
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diff changeset
195 target_mapcoord = self._cameras[self._maincameraname].toMapCoordinates(clickpoint, False)
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diff changeset
196 target_mapcoord.z = 0
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diff changeset
197 location = fife.Location(self._actorlayer)
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diff changeset
198 location.setMapCoordinates(target_mapcoord)
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diff changeset
199 return location
529
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200
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diff changeset
201 def addObjectToScene(self, obj):
531
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diff changeset
202 if not self._objectlist.has_key(obj.id):
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parents: 530
diff changeset
203 self._objectlist[obj.id] = obj
529
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204
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diff changeset
205 def removeObjectFromScene(self, obj):
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diff changeset
206 obj.destroy()
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
207 del self._objectlist[obj.id]
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diff changeset
208
512
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diff changeset
209 def updateScene(self):
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diff changeset
210 pass
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211
513
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
212 def _getActorLayer(self):
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parents: 512
diff changeset
213 return self._actorlayer
524
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diff changeset
214
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diff changeset
215 def _getItemLayer(self):
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diff changeset
216 return self._itemlayer
516
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217
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diff changeset
218 def _getCameras(self):
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parents: 513
diff changeset
219 return self._cameras
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diff changeset
220
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diff changeset
221 def _getPlayer(self):
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parents: 513
diff changeset
222 return self._player
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diff changeset
223
520
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
224 def _getObjectList(self):
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
225 return self._objectlist
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
226
523
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
227 def _getMap(self):
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
228 return self._map
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
229
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
230 actorlayer = property(_getActorLayer)
524
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
231 itemlayer = property(_getItemLayer)
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
232 cameras = property(_getCameras)
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
233 player = property(_getPlayer)
520
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
234 objectlist = property(_getObjectList)
523
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
235 map = property(_getMap)
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
236