annotate demos/shooter/scripts/common/helpers.py @ 476:78a1eb57c074

Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 22 Apr 2010 01:18:44 +0000
parents afde89c1d50b
children 7f1c42b66aa4
rev   line source
446
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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16 # Lesser General Public License for more details.
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 from fife import fife
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25 import math
446
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26
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27
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28 def normalize(vector):
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29 """
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30 Helper function to normalize a vector
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31 """
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32 norm = fife.DoublePoint(0,0)
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33
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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34 invLength = 1.0/vector.length()
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35 if invLength > 1e-06:
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36 norm.x = vector.x * invLength;
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37 norm.y = vector.y * invLength;
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38 else:
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39 norm.x = 0
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40 norm.y = 0
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41
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42 return norm
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43
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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44 class Rect(object):
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45 def __init__(self, x = 0, y = 0, w = 0, h = 0):
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46 self._x = x
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47 self._y = y
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48 self._w = w
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49 self._h = h
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50
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51 def intersects(self, rect):
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52 _x = self._x - rect.x;
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53 _y = self._y - rect.y;
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54 _w = self._w;
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55 _h = self._h;
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56
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57 if _x < 0:
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58 _w += _x
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59 _x = 0
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60
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61 if _y < 0:
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62 _h += _y
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63 _y = 0
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64
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65 if _x + _w > rect.w:
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66 _w = rect.w - _x
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67
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68 if _y + _h > rect.h:
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69 _h = rect.h - _y
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70
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71 if _w <= 0 or _h <= 0:
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72 return False
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73
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74 return True
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75
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76 def _setX(self, x):
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77 self._x = x
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78
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79 def _getX(self):
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80 return self._x
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81
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82 def _setY(self, y):
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83 self._y = y
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84
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85 def _getY(self):
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86 return self._y
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87
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88 def _setW(self, w):
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89 self._w = w
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90
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91 def _getW(self):
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92 return self._w
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93
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94 def _setH(self, h):
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95 self._h = h
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96
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97 def _getH(self):
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98 return self._h
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99
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100 x = property(_getX, _setX)
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101 y = property(_getY, _setY)
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102 w = property(_getW, _setW)
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103 h = property(_getH, _setH)
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104
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105 def rotatePoint(origin, point, angle):
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106 newp = fife.DoublePoint(0,0)
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107
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108 theta = (angle * math.pi)/180
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109
475
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110 costheta = math.cos(theta)
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111 sintheta = math.sin(theta)
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112
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113 x = point.x - origin.x
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 472
diff changeset
114 y = point.y - origin.y
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 472
diff changeset
115
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 472
diff changeset
116 newp.x = costheta * x - sintheta * y
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 472
diff changeset
117 newp.y = sintheta * x + costheta * y
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
118
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
119 return newp
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
120