view demos/shooter/scripts/common/helpers.py @ 476:78a1eb57c074

Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 22 Apr 2010 01:18:44 +0000
parents afde89c1d50b
children 7f1c42b66aa4
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from fife import fife
import math


def normalize(vector):
	"""
	Helper function to normalize a vector
	"""
	norm = fife.DoublePoint(0,0) 
		
	invLength = 1.0/vector.length()
	if invLength > 1e-06:
		norm.x = vector.x * invLength;
		norm.y = vector.y * invLength;
	else:
		norm.x = 0
		norm.y = 0
	
	return norm
	
class Rect(object):
	def __init__(self, x = 0, y = 0, w = 0, h = 0):
		self._x = x
		self._y = y
		self._w = w
		self._h = h
		
	def intersects(self, rect):
		_x = self._x - rect.x;
		_y = self._y - rect.y;
		_w = self._w;
		_h = self._h;

		if _x < 0:
			_w += _x
			_x = 0

		if _y < 0:
			_h += _y
			_y = 0

		if _x + _w > rect.w:
			_w = rect.w - _x

		if _y + _h > rect.h:
			_h = rect.h - _y
			
		if _w <= 0 or _h <= 0:
			return False

		return True

	def _setX(self, x):
		self._x = x
		
	def _getX(self):
		return self._x

	def _setY(self, y):
		self._y = y
		
	def _getY(self):
		return self._y
		
	def _setW(self, w):
		self._w = w
		
	def _getW(self):
		return self._w
		
	def _setH(self, h):
		self._h = h
		
	def _getH(self):
		return self._h
		
	x = property(_getX, _setX)
	y = property(_getY, _setY)
	w = property(_getW, _setW)
	h = property(_getH, _setH)
	
def rotatePoint(origin, point, angle):
	newp = fife.DoublePoint(0,0)
	
	theta = (angle * math.pi)/180
	
	costheta = math.cos(theta)
	sintheta = math.sin(theta)
	
	x = point.x - origin.x
	y = point.y - origin.y
	
	newp.x = costheta * x - sintheta * y
	newp.y = sintheta * x + costheta * y
	
	return newp