Mercurial > fife-parpg
annotate demos/shooter/scripts/common/helpers.py @ 446:2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 31 Mar 2010 15:40:00 +0000 |
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children | 3164715a0621 |
rev | line source |
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446
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Adding the shooter demo. This is still a work in progress.
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 |
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26 |
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27 def normalize(vector): |
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28 """ |
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29 Helper function to normalize a vector |
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30 """ |
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31 norm = fife.DoublePoint(0,0) |
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32 |
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33 invLength = 1.0/vector.length() |
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34 if invLength > 1e-06: |
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35 norm.x = vector.x * invLength; |
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36 norm.y = vector.y * invLength; |
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37 else: |
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38 norm.x = 0 |
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39 norm.y = 0 |
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40 |
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41 return norm |
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42 |
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43 class Rect(object): |
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44 def __init__(self, x = 0, y = 0, w = 0, h = 0): |
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45 self._x = x |
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46 self._y = y |
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47 self._w = w |
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48 self._h = h |
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49 |
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50 def intersects(self, rect): |
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51 _x = self._x - rect.x; |
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52 _y = self._y - rect.y; |
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53 _w = self._w; |
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54 _h = self._h; |
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55 |
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56 if _x < 0: |
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57 _w += _x |
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58 _x = 0 |
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59 |
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60 if _y < 0: |
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61 _h += _y |
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62 _y = 0 |
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63 |
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64 if _x + _w > rect.w: |
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65 _w = rect.w - _x |
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66 |
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67 if _y + _h > rect.h: |
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68 _h = rect.h - _y |
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69 |
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70 if _w <= 0 or _h <= 0: |
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71 return False |
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72 |
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73 return True |
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74 |
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75 def _setX(self, x): |
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76 self._x = x |
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77 |
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78 def _getX(self): |
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79 return self._x |
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80 |
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81 def _setY(self, y): |
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82 self._y = y |
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83 |
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84 def _getY(self): |
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85 return self._y |
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86 |
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87 def _setW(self, w): |
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88 self._w = w |
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89 |
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90 def _getW(self): |
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91 return self._w |
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92 |
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93 def _setH(self, h): |
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94 self._h = h |
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95 |
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96 def _getH(self): |
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97 return self._h |
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98 |
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99 x = property(_getX, _setX) |
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100 y = property(_getY, _setY) |
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101 w = property(_getW, _setW) |
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102 h = property(_getH, _setH) |