Mercurial > fife-parpg
annotate engine/core/video/sdl/renderbackendsdl.h @ 615:6f3f5686a56e
Fixed a small bug where the widgets were not being updated with new data when the default settings were loaded.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 27 Sep 2010 14:22:07 +0000 |
parents | 47b49b9b0c0a |
children | f3457443c95f |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 #ifndef FIFE_VIDEO_RENDERBACKENDS_SDL_RENDERBACKENDSDL_H |
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23 #define FIFE_VIDEO_RENDERBACKENDS_SDL_RENDERBACKENDSDL_H |
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24 |
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25 // Standard C++ library includes |
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26 |
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27 // 3rd party library includes |
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28 |
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29 // FIFE includes |
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30 // These includes are split up in two parts, separated by one empty line |
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31 // First block: files included from the FIFE root src directory |
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32 // Second block: files included from the same folder |
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33 #include "video/renderbackend.h" |
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34 |
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35 namespace FIFE { |
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36 |
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37 /** The main class of the SDL-based renderer. |
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38 * |
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39 * @see RenderBackend |
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40 */ |
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41 class RenderBackendSDL : public RenderBackend { |
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42 public: |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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43 RenderBackendSDL(const SDL_Color& colorkey); |
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44 virtual ~RenderBackendSDL(); |
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45 const std::string& getName() const; |
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46 |
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47 void startFrame(); |
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48 void endFrame(); |
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49 void init(); |
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allow clients to set a custom window title and icon
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50 Image* createMainScreen(unsigned int width, unsigned int height, unsigned char bitsPerPixel, bool fullscreen, const std::string& title, const std::string& icon); |
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51 Image* createImage(const uint8_t* data, unsigned int width, unsigned int height); |
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52 Image* createImage(SDL_Surface* surface); |
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* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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53 bool putPixel(int x, int y, int r, int g, int b, int a = 255); |
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54 void drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a = 255); |
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55 void drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a = 255); |
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56 void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a = 255); |
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57 void drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a = 255); |
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58 |
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59 void isClearNeeded(bool clear); |
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60 |
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61 private: |
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62 bool m_clear; |
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63 }; |
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64 |
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65 } |
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66 |
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67 #endif |