diff engine/core/video/sdl/renderbackendsdl.h @ 579:b2feacaed53c

* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL. * Improved the most renderers with setColor() function. * Fixed the genericrenderer, is now tested whether the images are in the viewport. * Fixed the gridrenderer, the grid is now drawn only up to the viewport. * Changed the vertex functions in opengl/renderbackendopengl.cpp from vertex3f() to vertex2f(). * Improved the Editor, now you can use blocking, grid and coordinate renderer over gui or keys. Additionally, the colors can be changed with the settings.xml.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 31 Jul 2010 17:46:19 +0000
parents ad1f09d954f9
children 47b49b9b0c0a
line wrap: on
line diff
--- a/engine/core/video/sdl/renderbackendsdl.h	Fri Jul 30 23:48:26 2010 +0000
+++ b/engine/core/video/sdl/renderbackendsdl.h	Sat Jul 31 17:46:19 2010 +0000
@@ -54,6 +54,11 @@
 		void drawLine(const Point& p1, const Point& p2, int r, int g, int b);
 		void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4,  int r, int g, int b);
 		void drawVertex(const Point& p, const uint8_t size, int r, int g, int b);
+
+		void isClearNeeded(bool clear);
+
+	private:
+		bool m_clear;
 	};
 
 }