annotate demos/rpg/scripts/scene.py @ 534:65a92a2449d5

Doing some re-factoring. Minor change to the way the console commands are parsed. Added the spawn command to the help file.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 31 May 2010 17:45:04 +0000
parents 801746c5bb9a
children 9fbe3dce925a
rev   line source
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
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21 # License along with this library; if not, write to the
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22 # Free Software Foundation, Inc.,
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25 # This is the rio de hola client for FIFE.
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26
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27 import sys, os, re, math, random, shutil
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28
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29 from fife import fife
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30 from fife.extensions.loaders import loadMapFile
528
796d49ab9380 Cleaned up the createScene function.
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31 from fife.extensions.loaders import loadImportFile
520
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32 from fife.extensions.fife_settings import Setting
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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33
518
e4cd18a179af Added the PlayerActionListener.
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34 from scripts.actors.baseactor import Actor
534
65a92a2449d5 Doing some re-factoring.
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35 from scripts.actors.questgiver import QuestGiver
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36 from scripts.quests.basequest import Quest
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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37 from scripts.actors.player import Player
520
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38 from scripts.objects.baseobject import GameObjectTypes
525
19db5a8619a4 Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.
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39 from scripts.objects.items import BaseItem, GoldStack
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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40
512
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41 class Scene(object):
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42 def __init__(self, gamecontroller):
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43 self._gamecontroller = gamecontroller
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44
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45 self._map = None
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46 self._mapname = None
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
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47 self._maincameraname = self._gamecontroller.settings.get("RPG", "DefaultCameraName", "camera1")
512
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48 self._cameras = {}
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49
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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50 self._actorlayer = None
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51
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52 self._player = None
520
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53 self._objectlist = {}
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54
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55 self._objectsettings = None
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56 self._modelsettings = None
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57
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58 def loadItem(self, itemid):
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59 try:
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60 itemdict = self._objectsettings.get("items", itemid, {})
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61 modeldict = self._modelsettings.get("models", itemdict["typename"], {})
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62
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63 loadImportFile(modeldict["file"], self._gamecontroller.engine)
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64
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65 if itemdict["typename"] == "GoldStack":
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66 newitem = GoldStack(self._gamecontroller, modeldict["model"], itemid)
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67 newitem.value = itemdict["value"]
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68 else:
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69 newitem = BaseItem(self._gamecontroller, modeldict["model"], itemid)
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70
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71 newitem.setMapPosition(float(itemdict["posx"]), float(itemdict["posy"]))
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72
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73 except (KeyError) as e:
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74 print "Error: ", e
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75 newitem = None
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76
530
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77 return newitem
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78
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79 def loadActor(self, actorid):
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80 try:
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81 objdict = self._objectsettings.get("npcs", actorid, {})
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82 modeldict = self._modelsettings.get("models", objdict["typename"], {})
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83
531
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84 loadImportFile(modeldict["file"], self._gamecontroller.engine)
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85
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86 if modeldict["type"] == "QUESTGIVER":
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87 actor = QuestGiver(self._gamecontroller, modeldict["model"], actorid, True)
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88 questcount = self._modelsettings.get(actorid, "questcount", 0)
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89 for x in range(1,questcount+1):
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90 quest = "quest" + str(x)
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91 questdict = self._modelsettings.get(actorid, quest, {})
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92 quest = Quest(actor, questdict['name'], questdict['desc'])
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93
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94 for ritem in questdict['items'].split(" , "):
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95 if ritem == "GoldStack":
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96 quest.addRequiredGold(int(questdict['value']))
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97 else:
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98 quest.addRequiredItem(ritem)
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99
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100 actor.addQuest(quest)
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101
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102 elif modeldict["type"] == "NPC":
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103 actor = Actor(self._gamecontroller, modeldict["model"], npc, True)
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104
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105 actor.setMapPosition(float(objdict["posx"]), float(objdict["posy"]))
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106
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107 except (KeyError) as e:
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108 print "Error: ", e
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109 actor = None
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110
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111 return actor
524
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diff changeset
112
528
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diff changeset
113 def loadItems(self, mapfilename):
530
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114 for item in self._objectsettings.get("items", "itemlist", []):
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diff changeset
115 newitem = self.loadItem(item)
531
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diff changeset
116 self.addObjectToScene(newitem)
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117
528
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diff changeset
118 def loadActors(self, mapfilename):
530
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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119 for npc in self._objectsettings.get("npcs", "npclist", []):
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120 actor = self.loadActor(npc)
531
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diff changeset
121 self.addObjectToScene(actor)
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122
528
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diff changeset
123 def loadPlayer(self):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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124 """
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
125 @todo: once we have all art assets this should be able to load one of 3 player models
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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126 """
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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127 modelfile = self._gamecontroller.settings.get("RPG", "AllObjectFile", "maps/allobjects.xml")
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parents: 525
diff changeset
128 modelsettings = Setting(app_name="", settings_file=modelfile)
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129 modeldict = modelsettings.get("models", "Player", {})
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130
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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131 loadImportFile(modeldict["file"], self._gamecontroller.engine)
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132 self._player = Player(self._gamecontroller, "warrior")
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133
512
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134 def createScene(self, mapfilename):
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135 if not self._map:
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136 self._map = loadMapFile(mapfilename, self._gamecontroller.engine)
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137 else:
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138 self.destroyScene()
530
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139
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140 self._mapname = os.path.splitext(os.path.basename(mapfilename))[0]
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diff changeset
141 objectfile = "maps/" + self._mapname + "_objects.xml"
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142 modelfile = self._gamecontroller.settings.get("RPG", "AllObjectFile", "maps/allobjects.xml")
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143
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144 self._objectsettings = Setting(app_name="",settings_file=objectfile)
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145 self._modelsettings = Setting(app_name="", settings_file=modelfile)
512
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146
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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147 for cam in self._map.getCameras():
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148 self._cameras[cam.getId()] = cam
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149
516
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150 self._cameras[self._maincameraname].setZoom(self._gamecontroller.settings.get("RPG", "DefaultZoom", 2.0))
512
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151
513
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
152 self._actorlayer = self._map.getLayer(self._gamecontroller.settings.get("RPG", "ActorLayer", "actor_layer"))
524
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diff changeset
153 self._itemlayer = self._map.getLayer(self._gamecontroller.settings.get("RPG", "ItemLayer", "item_layer"))
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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154
528
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diff changeset
155 self.loadItems(mapfilename)
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diff changeset
156 self.loadActors(mapfilename)
520
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157
528
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
158 #finally load the player
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
159 self.loadPlayer()
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160
518
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161
512
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162 def destroyScene(self):
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diff changeset
163 self._cameras.clear()
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164
518
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diff changeset
165 self._player.destroy()
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166
520
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parents: 519
diff changeset
167 for obj in self._objectlist.values():
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parents: 519
diff changeset
168 obj.destroy()
518
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diff changeset
169
512
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170 if self._map:
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171 self._gamecontroller.engine.getModel().deleteMap(self._map)
530
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172
512
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diff changeset
173 self._map = None
530
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diff changeset
174 self._mapname = None
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175
513
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diff changeset
176 self._actorlayer = None
530
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diff changeset
177 self._itemlayer = None
516
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178
518
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
179 self._player = None
520
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diff changeset
180 self._objectlist.clear()
518
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181
530
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diff changeset
182 self._objectsettings = None
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diff changeset
183 self._modelsettings = None
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184
528
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diff changeset
185 def getInstancesAt(self, clickpoint, layer):
516
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diff changeset
186 """
528
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diff changeset
187 Query the main camera for instances on the specified layer.
516
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diff changeset
188 """
528
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
189 return self.cameras[self._maincameraname].getMatchingInstances(clickpoint, layer)
516
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190
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diff changeset
191 def getLocationAt(self, clickpoint):
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diff changeset
192 """
519
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 518
diff changeset
193 Query the main camera for the Map location (on the actor layer)
516
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
194 that a screen point refers to.
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diff changeset
195 """
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diff changeset
196 target_mapcoord = self._cameras[self._maincameraname].toMapCoordinates(clickpoint, False)
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diff changeset
197 target_mapcoord.z = 0
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diff changeset
198 location = fife.Location(self._actorlayer)
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diff changeset
199 location.setMapCoordinates(target_mapcoord)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
200 return location
529
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diff changeset
201
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diff changeset
202 def addObjectToScene(self, obj):
531
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diff changeset
203 if not self._objectlist.has_key(obj.id):
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parents: 530
diff changeset
204 self._objectlist[obj.id] = obj
529
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diff changeset
205
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diff changeset
206 def removeObjectFromScene(self, obj):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
207 obj.destroy()
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
208 del self._objectlist[obj.id]
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diff changeset
209
512
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parents:
diff changeset
210 def updateScene(self):
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parents:
diff changeset
211 pass
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212
513
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
213 def _getActorLayer(self):
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parents: 512
diff changeset
214 return self._actorlayer
524
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diff changeset
215
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diff changeset
216 def _getItemLayer(self):
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diff changeset
217 return self._itemlayer
516
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218
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diff changeset
219 def _getCameras(self):
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parents: 513
diff changeset
220 return self._cameras
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parents: 513
diff changeset
221
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
222 def _getPlayer(self):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
223 return self._player
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parents: 513
diff changeset
224
520
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
225 def _getObjectList(self):
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
226 return self._objectlist
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
227
523
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
228 def _getMap(self):
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
229 return self._map
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
230
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
231 actorlayer = property(_getActorLayer)
524
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
232 itemlayer = property(_getItemLayer)
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
233 cameras = property(_getCameras)
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
234 player = property(_getPlayer)
520
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
235 objectlist = property(_getObjectList)
523
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
236 map = property(_getMap)
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
237