Mercurial > fife-parpg
annotate engine/core/controller/engine.cpp @ 384:621b062e752d
Modified the code blocks project files to fit with the new build system. Code blocks now uses scons to build each of the configurations. The python configurations build properly but fail during link with a bunch of undefined references insides of the swig generated dll, not sure why. Also updated the win32-config.py so that it no longer relies on variables defined outside of itself, this was causing code blocks to not be able to build. Updated a couple of the batch scripts so they run properly.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 20 Jan 2010 05:56:18 +0000 |
parents | fa3778416433 |
children | 9d94f4676d17 |
rev | line source |
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0
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 #include <iostream> |
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24 |
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25 // 3rd party library includes |
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26 #include <SDL.h> |
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27 #include <SDL_ttf.h> |
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28 |
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29 // FIFE includes |
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30 // These includes are split up in two parts, separated by one empty line |
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31 // First block: files included from the FIFE root src directory |
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32 // Second block: files included from the same folder |
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33 #include "util/base/exception.h" |
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34 #include "util/log/logger.h" |
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35 #include "util/time/timemanager.h" |
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36 #include "audio/soundmanager.h" |
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37 #include "gui/console/console.h" |
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38 #include "gui/guimanager.h" |
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39 #include "vfs/vfs.h" |
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40 #include "vfs/vfsdirectory.h" |
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41 #include "vfs/directoryprovider.h" |
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42 #ifdef HAVE_ZIP |
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43 #include "vfs/zip/zipprovider.h" |
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44 #endif |
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45 #include "eventchannel/eventmanager.h" |
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46 #include "video/imagepool.h" |
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47 #include "video/animationpool.h" |
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48 #include "audio/soundclippool.h" |
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49 #include "video/renderbackend.h" |
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50 #include "video/cursor.h" |
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51 #ifdef HAVE_OPENGL |
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52 #include "video/opengl/renderbackendopengl.h" |
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53 #include "gui/base/opengl/opengl_gui_graphics.h" |
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54 #endif |
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55 #include "gui/base/sdl/sdl_gui_graphics.h" |
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56 #include "gui/base/gui_font.h" |
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57 #include "video/sdl/renderbackendsdl.h" |
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58 #include "video/fonts/abstractfont.h" |
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59 #include "loaders/native/video_loaders/subimage_loader.h" |
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60 #include "loaders/native/video_loaders/image_loader.h" |
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61 #include "loaders/native/audio_loaders/ogg_loader.h" |
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62 #include "model/model.h" |
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63 #include "pathfinder/routepather/routepather.h" |
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64 #include "model/metamodel/grids/hexgrid.h" |
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65 #include "model/metamodel/grids/squaregrid.h" |
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66 #include "view/view.h" |
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67 #include "view/renderers/camerazonerenderer.h" |
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68 #include "view/renderers/quadtreerenderer.h" |
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69 #include "view/renderers/gridrenderer.h" |
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70 #include "view/renderers/instancerenderer.h" |
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71 #include "view/renderers/coordinaterenderer.h" |
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72 #include "view/renderers/floatingtextrenderer.h" |
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73 #include "view/renderers/cellselectionrenderer.h" |
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74 #include "view/renderers/blockinginforenderer.h" |
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75 #include "view/renderers/genericrenderer.h" |
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76 #include "engine.h" |
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77 |
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78 #ifdef USE_COCOA |
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79 |
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80 #include <objc/message.h> |
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81 #include <dlfcn.h> |
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82 |
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83 int main(int argc, char **argv) |
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84 { |
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85 return 0; |
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86 } |
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87 #endif |
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88 |
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89 namespace FIFE { |
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90 static Logger _log(LM_CONTROLLER); |
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91 |
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92 Engine::Engine(): |
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93 m_renderbackend(0), |
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94 m_guimanager(0), |
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95 m_eventmanager(0), |
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96 m_soundmanager(0), |
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97 m_timemanager(0), |
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98 m_imagepool(0), |
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99 m_animpool(0), |
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100 m_soundclippool(0), |
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101 m_vfs(0), |
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102 m_model(0), |
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103 m_gui_graphics(0), |
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104 m_view(0), |
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105 m_logmanager(0), |
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106 m_cursor(0), |
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107 m_settings() { |
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108 #ifdef USE_COCOA |
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109 // The next lines ensure that Cocoa is initialzed correctly. |
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110 // This is needed for SDL to function properly on MAC OS X. |
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* Datasets becomes the new trunk and retires after that :-)
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111 void* cocoa_lib; |
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112 cocoa_lib = dlopen( "/System/Library/Frameworks/Cocoa.framework/Cocoa", RTLD_LAZY ); |
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* Datasets becomes the new trunk and retires after that :-)
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113 void (*nsappload)(void); |
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114 nsappload = (void(*)()) dlsym( cocoa_lib, "NSApplicationLoad"); |
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* Datasets becomes the new trunk and retires after that :-)
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115 nsappload(); |
287
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* Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
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157
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116 |
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157
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117 // Create an autorelease pool, so autoreleased SDL objects don't leak. |
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157
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118 objc_object *NSAutoreleasePool = objc_getClass("NSAutoreleasePool"); |
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157
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119 m_autoreleasePool = |
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157
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120 objc_msgSend(NSAutoreleasePool, sel_registerName("new")); |
0
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121 #endif |
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122 preInit(); |
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123 } |
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124 |
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125 EngineSettings& Engine::getSettings() { |
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126 return m_settings; |
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127 } |
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128 |
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129 void Engine::preInit() { |
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130 m_logmanager = LogManager::instance(); |
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131 |
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132 FL_LOG(_log, "================== Engine pre-init start ================="); |
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133 m_timemanager = new TimeManager(); |
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134 FL_LOG(_log, "Time manager created"); |
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135 |
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136 FL_LOG(_log, "Creating VFS"); |
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137 m_vfs = new VFS(); |
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* Datasets becomes the new trunk and retires after that :-)
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138 |
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139 FL_LOG(_log, "Adding root directory to VFS"); |
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* Datasets becomes the new trunk and retires after that :-)
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140 m_vfs->addSource( new VFSDirectory(m_vfs) ); |
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* Datasets becomes the new trunk and retires after that :-)
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141 m_vfs->addProvider( new DirectoryProvider() ); |
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* Datasets becomes the new trunk and retires after that :-)
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142 #ifdef HAVE_ZIP |
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* Datasets becomes the new trunk and retires after that :-)
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143 FL_LOG(_log, "Adding zip provider to VFS"); |
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* Datasets becomes the new trunk and retires after that :-)
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144 m_vfs->addProvider( new ZipProvider() ); |
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* Datasets becomes the new trunk and retires after that :-)
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145 #endif |
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146 //m_vfs->addProvider(ProviderDAT2()); |
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* Datasets becomes the new trunk and retires after that :-)
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147 //m_vfs->addProvider(ProviderDAT1()); |
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* Datasets becomes the new trunk and retires after that :-)
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148 FL_LOG(_log, "Engine pre-init done"); |
144
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* Fixed a scons issue, where libraries checked for C instead of C++
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83
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149 m_destroyed = false; |
0
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150 } |
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151 |
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152 void Engine::init() { |
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* Datasets becomes the new trunk and retires after that :-)
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153 FL_LOG(_log, "Engine initialize start"); |
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154 m_settings.validate(); |
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* Datasets becomes the new trunk and retires after that :-)
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155 FL_LOG(_log, "Engine settings validated"); |
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* Datasets becomes the new trunk and retires after that :-)
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156 |
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* Datasets becomes the new trunk and retires after that :-)
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157 // If failed to init SDL throw exception. |
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* Datasets becomes the new trunk and retires after that :-)
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158 if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) { |
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* Datasets becomes the new trunk and retires after that :-)
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159 throw SDLException(SDL_GetError()); |
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* Datasets becomes the new trunk and retires after that :-)
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160 } |
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161 |
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* Datasets becomes the new trunk and retires after that :-)
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162 SDL_EnableUNICODE(1); |
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* Datasets becomes the new trunk and retires after that :-)
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163 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
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* Datasets becomes the new trunk and retires after that :-)
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164 TTF_Init(); |
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* Datasets becomes the new trunk and retires after that :-)
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165 |
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166 FL_LOG(_log, "Creating event manager"); |
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* Datasets becomes the new trunk and retires after that :-)
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167 m_eventmanager = new EventManager(); |
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* Datasets becomes the new trunk and retires after that :-)
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168 |
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169 FL_LOG(_log, "Creating pools"); |
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* Datasets becomes the new trunk and retires after that :-)
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170 m_imagepool = new ImagePool(); |
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* Datasets becomes the new trunk and retires after that :-)
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171 m_animpool = new AnimationPool(); |
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* Datasets becomes the new trunk and retires after that :-)
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172 m_soundclippool = new SoundClipPool(); |
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* Datasets becomes the new trunk and retires after that :-)
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173 m_imagepool->addResourceLoader(new SubImageLoader()); |
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* Datasets becomes the new trunk and retires after that :-)
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174 m_imagepool->addResourceLoader(new ImageLoader(m_vfs)); |
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* Datasets becomes the new trunk and retires after that :-)
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175 m_soundclippool->addResourceLoader(new OggLoader(m_vfs)); |
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* Datasets becomes the new trunk and retires after that :-)
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176 |
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177 FL_LOG(_log, "Creating render backend"); |
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* Datasets becomes the new trunk and retires after that :-)
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178 std::string rbackend(m_settings.getRenderBackend()); |
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* Datasets becomes the new trunk and retires after that :-)
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179 if (rbackend == "SDL") { |
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180 m_renderbackend = new RenderBackendSDL(); |
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* Datasets becomes the new trunk and retires after that :-)
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181 FL_LOG(_log, "SDL Render backend created"); |
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* Datasets becomes the new trunk and retires after that :-)
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182 } else { |
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* Datasets becomes the new trunk and retires after that :-)
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183 #ifdef HAVE_OPENGL |
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184 m_renderbackend = new RenderBackendOpenGL(); |
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* Datasets becomes the new trunk and retires after that :-)
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185 FL_LOG(_log, "OpenGL Render backend created"); |
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* Datasets becomes the new trunk and retires after that :-)
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186 #else |
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* Datasets becomes the new trunk and retires after that :-)
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|
187 m_renderbackend = new RenderBackendSDL(); |
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* Datasets becomes the new trunk and retires after that :-)
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188 // Remember the choice so we pick the right graphics class. |
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* Datasets becomes the new trunk and retires after that :-)
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189 rbackend = "SDL"; |
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* Datasets becomes the new trunk and retires after that :-)
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190 FL_WARN(_log, "Tried to select OpenGL, even though it is not compiled into the engine. Falling back to SDL Render backend"); |
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* Datasets becomes the new trunk and retires after that :-)
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191 #endif |
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* Datasets becomes the new trunk and retires after that :-)
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192 } |
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193 FL_LOG(_log, "Initializing render backend"); |
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194 m_renderbackend->setChunkingSize(m_settings.getImageChunkingSize()); |
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195 m_renderbackend->init(); |
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196 |
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197 FL_LOG(_log, "Creating main screen"); |
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198 m_renderbackend->createMainScreen( |
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199 m_settings.getScreenWidth(), |
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200 m_settings.getScreenHeight(), |
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201 static_cast<unsigned char>(m_settings.getBitsPerPixel()), |
61
18c2a21ac0ad
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46
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202 m_settings.isFullScreen(), |
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203 m_settings.getWindowTitle(), |
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204 m_settings.getWindowIcon()); |
0
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205 FL_LOG(_log, "Main screen created"); |
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206 |
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207 #ifdef HAVE_OPENGL |
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208 if( rbackend != "SDL" ) { |
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209 m_gui_graphics = new OpenGLGuiGraphics(*m_imagepool); |
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210 } |
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211 #endif |
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212 if( rbackend == "SDL" ) { |
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213 m_gui_graphics = new SdlGuiGraphics(*m_imagepool); |
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214 } |
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215 FL_LOG(_log, "Constructing GUI manager"); |
157
bb9902910067
input_rework merged!
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216 m_guimanager = new GUIManager(*m_imagepool); |
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217 FL_LOG(_log, "Events bind to GUI manager"); |
0
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218 m_eventmanager->addSdlEventListener(m_guimanager); |
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219 |
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220 FL_LOG(_log, "Creating default font"); |
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221 m_defaultfont = m_guimanager->setDefaultFont( |
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222 m_settings.getDefaultFontPath(), |
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223 m_settings.getDefaultFontSize(), |
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224 m_settings.getDefaultFontGlyphs()); |
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225 FL_LOG(_log, "Initializing GUI manager"); |
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226 m_guimanager->init(m_gui_graphics, m_settings.getScreenWidth(), m_settings.getScreenHeight()); |
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227 FL_LOG(_log, "GUI manager initialized"); |
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228 SDL_EnableUNICODE(1); |
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229 |
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230 FL_LOG(_log, "Creating sound manager"); |
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231 m_soundmanager = new SoundManager(m_soundclippool); |
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232 m_soundmanager->setVolume(static_cast<float>(m_settings.getInitialVolume()) / 10); |
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233 |
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234 FL_LOG(_log, "Creating model"); |
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235 m_model = new Model(); |
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236 FL_LOG(_log, "Adding pathers to model"); |
310
8afb9b443f66
merged the pathfinding branch to trunk
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237 // m_model->adoptPather(new LinearPather()); |
0
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238 m_model->adoptPather(new RoutePather()); |
33
112fc4af772d
moved grid ownership to model in similar way as with pathers
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32
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239 FL_LOG(_log, "Adding grid prototypes to model"); |
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moved grid ownership to model in similar way as with pathers
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240 m_model->adoptCellGrid(new SquareGrid()); |
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241 m_model->adoptCellGrid(new HexGrid()); |
0
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242 |
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243 FL_LOG(_log, "Creating view"); |
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244 m_view = new View(m_renderbackend, m_imagepool, m_animpool); |
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245 FL_LOG(_log, "Creating renderers to view"); |
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246 m_view->addRenderer(new CameraZoneRenderer(m_renderbackend, 0, m_imagepool)); |
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247 m_view->addRenderer(new InstanceRenderer(m_renderbackend, 10, m_imagepool, m_animpool)); |
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248 m_view->addRenderer(new GridRenderer(m_renderbackend, 20)); |
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249 m_view->addRenderer(new CellSelectionRenderer(m_renderbackend, 30)); |
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250 m_view->addRenderer(new BlockingInfoRenderer(m_renderbackend, 40)); |
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251 m_view->addRenderer(new FloatingTextRenderer(m_renderbackend, 50, dynamic_cast<AbstractFont*>(m_defaultfont))); |
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252 m_view->addRenderer(new QuadTreeRenderer(m_renderbackend, 60)); |
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253 m_view->addRenderer(new CoordinateRenderer(m_renderbackend, 70, dynamic_cast<AbstractFont*>(m_defaultfont))); |
32
75b6394ced14
* remove geometric renderer, its not replaced by the more functional generic renderern
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27
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254 m_view->addRenderer(new GenericRenderer(m_renderbackend, 80, m_imagepool, m_animpool)); |
0
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255 m_cursor = new Cursor(m_imagepool, m_animpool, m_renderbackend); |
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256 FL_LOG(_log, "Engine intialized"); |
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* Datasets becomes the new trunk and retires after that :-)
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257 } |
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258 |
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259 Engine::~Engine() { |
144
d2f1e81fbe2c
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260 if( !m_destroyed ) { |
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261 destroy(); |
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262 } |
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263 } |
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264 |
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* Fixed a scons issue, where libraries checked for C instead of C++
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265 void Engine::destroy() { |
0
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* Datasets becomes the new trunk and retires after that :-)
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266 FL_LOG(_log, "Destructing engine"); |
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* Datasets becomes the new trunk and retires after that :-)
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267 delete m_cursor; |
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* Datasets becomes the new trunk and retires after that :-)
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268 delete m_view; |
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* Datasets becomes the new trunk and retires after that :-)
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269 delete m_model; |
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* Datasets becomes the new trunk and retires after that :-)
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270 delete m_soundmanager; |
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* Datasets becomes the new trunk and retires after that :-)
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271 delete m_guimanager; |
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* Datasets becomes the new trunk and retires after that :-)
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272 delete m_gui_graphics; |
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* Datasets becomes the new trunk and retires after that :-)
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273 |
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274 // Note the dependancy between image and animation pools |
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275 // as animations reference images they have to be deleted |
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* Datasets becomes the new trunk and retires after that :-)
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276 // before clearing the image pool. |
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277 delete m_animpool; |
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* Datasets becomes the new trunk and retires after that :-)
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278 delete m_imagepool; |
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* Datasets becomes the new trunk and retires after that :-)
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279 delete m_eventmanager; |
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* Datasets becomes the new trunk and retires after that :-)
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280 |
144
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
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281 m_renderbackend->deinit(); |
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* Fixed a scons issue, where libraries checked for C instead of C++
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282 delete m_renderbackend; |
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* Fixed a scons issue, where libraries checked for C instead of C++
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283 |
0
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* Datasets becomes the new trunk and retires after that :-)
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284 delete m_vfs; |
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* Datasets becomes the new trunk and retires after that :-)
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285 |
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* Datasets becomes the new trunk and retires after that :-)
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|
286 delete m_timemanager; |
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* Datasets becomes the new trunk and retires after that :-)
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287 |
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* Datasets becomes the new trunk and retires after that :-)
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|
288 TTF_Quit(); |
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289 SDL_Quit(); |
287
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290 #ifdef USE_COCOA |
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291 objc_msgSend(m_autoreleasePool, sel_registerName("release")); |
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292 #endif |
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293 FL_LOG(_log, "================== Engine destructed =================="); |
144
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* Fixed a scons issue, where libraries checked for C instead of C++
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294 m_destroyed = true; |
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295 //delete m_logmanager; |
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296 } |
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297 void Engine::initializePumping() { |
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298 m_eventmanager->processEvents(); |
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299 } |
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300 |
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301 void Engine::pump() { |
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302 m_eventmanager->processEvents(); |
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303 m_renderbackend->startFrame(); |
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304 m_timemanager->update(); |
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305 m_model->update(); |
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306 m_view->update(); |
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307 m_guimanager->turn(); |
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308 m_cursor->draw(); |
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309 m_renderbackend->endFrame(); |
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310 } |
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311 |
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312 void Engine::finalizePumping() { |
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313 // nothing here at the moment.. |
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314 } |
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315 }//FIFE |
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316 |
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317 /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */ |