Mercurial > fife-parpg
annotate engine/core/controller/enginesettings.h @ 524:6037f79b0dcf
Multiple quests now work.
Added the item layer.
Made movement more like diablo by allowing you to hold and drag the left mouse button.
All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 27 May 2010 21:11:37 +0000 |
parents | 79678719d569 |
children | 356634098bd9 |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 #ifndef FIFE_ENGINESETTINGS_H |
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23 #define FIFE_ENGINESETTINGS_H |
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24 |
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25 // Standard C++ library includes |
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26 #include <vector> |
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27 |
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28 // 3rd party library includes |
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29 |
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30 // FIFE includes |
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31 // These includes are split up in two parts, separated by one empty line |
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32 // First block: files included from the FIFE root src directory |
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33 // Second block: files included from the same folder |
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34 #include "util/base/exception.h" |
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35 |
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36 namespace FIFE { |
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37 class NotSupported; |
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38 |
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39 /** This class defines the engine settings on engine init |
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40 * |
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41 */ |
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42 class EngineSettings { |
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43 public: |
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44 /** Constructor |
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45 */ |
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46 EngineSettings(); |
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47 |
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48 /** Destructor |
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49 */ |
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50 ~EngineSettings(); |
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51 |
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52 /** Validates settings. On invalid settings, throws NotSet with message |
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53 */ |
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54 void validate() const; |
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55 |
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56 /** Sets bits per pixel |
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57 * @see getPossibleBitsPerPixel |
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58 */ |
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59 void setBitsPerPixel(unsigned int bitsperpixel); |
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60 |
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61 /** Gets currently set bits per pixel value |
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62 */ |
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63 unsigned int getBitsPerPixel() const { |
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64 return m_bitsperpixel; |
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65 } |
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66 |
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67 /** Gets all possible bits per pixel values |
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68 */ |
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69 std::vector<unsigned int> getPossibleBitsPerPixel() const; |
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70 |
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71 /** Gets all possible screen resolutions |
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72 */ |
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73 std::vector<std::pair<unsigned int, unsigned int> > getPossibleResolutions() const; |
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74 |
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75 /** Sets fullscreen / windowed mode |
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76 */ |
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77 void setFullScreen(bool fullscreen) { |
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78 m_fullscreen = fullscreen; |
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79 } |
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80 |
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81 /** True, if set to fullscreen. False = windowed |
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82 */ |
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83 bool isFullScreen() const { |
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84 return m_fullscreen; |
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85 } |
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86 |
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87 /** Sets initial engine sound volume |
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88 * @see getInitialMaxVolume |
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89 */ |
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90 void setInitialVolume(float volume); |
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91 |
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92 /** Gets initial engine sound volume |
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93 */ |
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94 float getInitialVolume() const { |
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95 return m_initialvolume; |
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96 } |
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97 |
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98 /** Gets maximum volume that can be set |
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99 */ |
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100 float getMaxVolume() const; |
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101 |
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102 /** Sets name for renderbackend |
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103 * @see getPossibleRenderBackends |
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104 */ |
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105 void setRenderBackend(const std::string& renderbackend); |
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106 |
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107 /** Gets currently set renderbackend name |
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108 */ |
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109 const std::string getRenderBackend() const { |
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110 return m_renderbackend; |
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111 } |
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112 |
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113 /** Gets all possible renderbackend names |
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114 */ |
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115 std::vector<std::string> getPossibleRenderBackends(); |
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116 |
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117 /** Sets if fake alpha is removed in SDL renderbackend |
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118 */ |
444
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119 void setSDLRemoveFakeAlpha(bool sdlremovefakealpha); |
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120 |
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121 /** Tells if fake alpha is removed in SDL renderbackend |
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122 */ |
444
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123 bool isSDLRemoveFakeAlpha(bool sdlremovefakealpha) const { |
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124 return m_sdlremovefakealpha; |
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125 } |
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126 |
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127 /** Sets screen width (pixels) |
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128 */ |
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129 void setScreenWidth(unsigned int screenwidth); |
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130 |
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131 /** Gets screen width (pixels) |
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132 */ |
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133 unsigned int getScreenWidth() const { |
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134 return m_screenwidth; |
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135 } |
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136 |
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137 /** Sets screen height (pixels) |
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138 */ |
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139 void setScreenHeight(unsigned int screenheight); |
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140 |
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141 /** Gets screen height (pixels) |
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142 */ |
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143 unsigned int getScreenHeight() const { |
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144 return m_screenheight; |
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145 } |
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146 |
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147 /** Sets path for default font |
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148 */ |
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149 void setDefaultFontPath(const std::string& defaultfontpath); |
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150 |
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151 /** Sets current path for default font |
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152 */ |
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153 std::string getDefaultFontPath() const { |
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154 return m_defaultfontpath; |
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155 } |
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156 |
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157 /** Sets size for default font |
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158 */ |
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159 void setDefaultFontSize(const unsigned int defaultfontsize); |
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160 |
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161 /** Gets size for default font |
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162 */ |
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163 unsigned int getDefaultFontSize() const { |
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164 return m_defaultfontsize; |
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165 } |
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166 |
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167 /** Sets glyphs for default font |
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168 */ |
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169 void setDefaultFontGlyphs(const std::string& defaultfontglyphs); |
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170 |
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171 /** Gets current glyphs for default font |
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172 */ |
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173 std::string getDefaultFontGlyphs() const { |
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174 return m_defaultfontglyphs; |
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175 } |
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176 |
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177 /** Sets image chunking size, @see RenderBackend::setChunkingSize |
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178 */ |
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179 void setImageChunkingSize(unsigned int size) { |
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180 m_image_chunking_size = size; |
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181 } |
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182 |
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183 /** @see setImageChunkingSize |
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184 */ |
378
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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185 unsigned int getImageChunkingSize() const { |
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186 return m_image_chunking_size; |
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187 } |
61
18c2a21ac0ad
allow clients to set a custom window title and icon
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188 |
425
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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189 /** Sets the title of the window |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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190 */ |
61
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191 void setWindowTitle(const std::string& title); |
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192 |
425
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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193 /** Gets the current window title |
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194 */ |
61
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195 std::string getWindowTitle() const { |
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196 return m_windowtitle; |
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197 } |
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198 |
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199 /** Sets the icon that appears in the window title bar |
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200 */ |
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201 void setWindowIcon(const std::string& icon); |
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202 |
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203 /** Gets the icon in the window title bar |
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204 */ |
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205 std::string getWindowIcon() const { |
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206 return m_windowicon; |
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207 } |
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208 |
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209 /** Sets whether to use the colorkey feature |
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210 */ |
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211 void setColorKeyEnabled(bool colorkeyenable); |
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212 |
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213 /** Gets whether the colorkey feature is in use |
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214 */ |
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215 bool isColorKeyEnabled() const; |
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216 |
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217 /** Sets the global colorkey to use for images |
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218 */ |
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219 void setColorKey(Uint8 r, Uint8 g, Uint8 b); |
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220 |
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221 /** Gets the global colorkey setting |
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222 */ |
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223 const SDL_Color& getColorKey() const; |
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224 |
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225 private: |
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226 unsigned int m_bitsperpixel; |
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227 bool m_fullscreen; |
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228 float m_initialvolume; |
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229 std::string m_renderbackend; |
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230 bool m_sdlremovefakealpha; |
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231 unsigned int m_screenwidth; |
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232 unsigned int m_screenheight; |
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233 std::string m_windowtitle; |
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234 std::string m_windowicon; |
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235 |
0
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236 |
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237 std::string m_defaultfontpath; |
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238 unsigned int m_defaultfontsize; |
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239 std::string m_defaultfontglyphs; |
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240 unsigned int m_image_chunking_size; |
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241 bool m_iscolorkeyenabled; |
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242 SDL_Color m_colorkey; |
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243 }; |
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244 |
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245 }//FIFE |
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246 |
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247 #endif |
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248 |