Mercurial > fife-parpg
view engine/core/controller/enginesettings.h @ 524:6037f79b0dcf
Multiple quests now work.
Added the item layer.
Made movement more like diablo by allowing you to hold and drag the left mouse button.
All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 27 May 2010 21:11:37 +0000 |
parents | 79678719d569 |
children | 356634098bd9 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_ENGINESETTINGS_H #define FIFE_ENGINESETTINGS_H // Standard C++ library includes #include <vector> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/exception.h" namespace FIFE { class NotSupported; /** This class defines the engine settings on engine init * */ class EngineSettings { public: /** Constructor */ EngineSettings(); /** Destructor */ ~EngineSettings(); /** Validates settings. On invalid settings, throws NotSet with message */ void validate() const; /** Sets bits per pixel * @see getPossibleBitsPerPixel */ void setBitsPerPixel(unsigned int bitsperpixel); /** Gets currently set bits per pixel value */ unsigned int getBitsPerPixel() const { return m_bitsperpixel; } /** Gets all possible bits per pixel values */ std::vector<unsigned int> getPossibleBitsPerPixel() const; /** Gets all possible screen resolutions */ std::vector<std::pair<unsigned int, unsigned int> > getPossibleResolutions() const; /** Sets fullscreen / windowed mode */ void setFullScreen(bool fullscreen) { m_fullscreen = fullscreen; } /** True, if set to fullscreen. False = windowed */ bool isFullScreen() const { return m_fullscreen; } /** Sets initial engine sound volume * @see getInitialMaxVolume */ void setInitialVolume(float volume); /** Gets initial engine sound volume */ float getInitialVolume() const { return m_initialvolume; } /** Gets maximum volume that can be set */ float getMaxVolume() const; /** Sets name for renderbackend * @see getPossibleRenderBackends */ void setRenderBackend(const std::string& renderbackend); /** Gets currently set renderbackend name */ const std::string getRenderBackend() const { return m_renderbackend; } /** Gets all possible renderbackend names */ std::vector<std::string> getPossibleRenderBackends(); /** Sets if fake alpha is removed in SDL renderbackend */ void setSDLRemoveFakeAlpha(bool sdlremovefakealpha); /** Tells if fake alpha is removed in SDL renderbackend */ bool isSDLRemoveFakeAlpha(bool sdlremovefakealpha) const { return m_sdlremovefakealpha; } /** Sets screen width (pixels) */ void setScreenWidth(unsigned int screenwidth); /** Gets screen width (pixels) */ unsigned int getScreenWidth() const { return m_screenwidth; } /** Sets screen height (pixels) */ void setScreenHeight(unsigned int screenheight); /** Gets screen height (pixels) */ unsigned int getScreenHeight() const { return m_screenheight; } /** Sets path for default font */ void setDefaultFontPath(const std::string& defaultfontpath); /** Sets current path for default font */ std::string getDefaultFontPath() const { return m_defaultfontpath; } /** Sets size for default font */ void setDefaultFontSize(const unsigned int defaultfontsize); /** Gets size for default font */ unsigned int getDefaultFontSize() const { return m_defaultfontsize; } /** Sets glyphs for default font */ void setDefaultFontGlyphs(const std::string& defaultfontglyphs); /** Gets current glyphs for default font */ std::string getDefaultFontGlyphs() const { return m_defaultfontglyphs; } /** Sets image chunking size, @see RenderBackend::setChunkingSize */ void setImageChunkingSize(unsigned int size) { m_image_chunking_size = size; } /** @see setImageChunkingSize */ unsigned int getImageChunkingSize() const { return m_image_chunking_size; } /** Sets the title of the window */ void setWindowTitle(const std::string& title); /** Gets the current window title */ std::string getWindowTitle() const { return m_windowtitle; } /** Sets the icon that appears in the window title bar */ void setWindowIcon(const std::string& icon); /** Gets the icon in the window title bar */ std::string getWindowIcon() const { return m_windowicon; } /** Sets whether to use the colorkey feature */ void setColorKeyEnabled(bool colorkeyenable); /** Gets whether the colorkey feature is in use */ bool isColorKeyEnabled() const; /** Sets the global colorkey to use for images */ void setColorKey(Uint8 r, Uint8 g, Uint8 b); /** Gets the global colorkey setting */ const SDL_Color& getColorKey() const; private: unsigned int m_bitsperpixel; bool m_fullscreen; float m_initialvolume; std::string m_renderbackend; bool m_sdlremovefakealpha; unsigned int m_screenwidth; unsigned int m_screenheight; std::string m_windowtitle; std::string m_windowicon; std::string m_defaultfontpath; unsigned int m_defaultfontsize; std::string m_defaultfontglyphs; unsigned int m_image_chunking_size; bool m_iscolorkeyenabled; SDL_Color m_colorkey; }; }//FIFE #endif