annotate demos/rpg/scripts/rpg.py @ 524:6037f79b0dcf

Multiple quests now work. Added the item layer. Made movement more like diablo by allowing you to hold and drag the left mouse button. All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 27 May 2010 21:11:37 +0000
parents edf5c0cf52f3
children 65a92a2449d5
rev   line source
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
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21 # License along with this library; if not, write to the
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22 # Free Software Foundation, Inc.,
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25 # This is the rio de hola client for FIFE.
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26
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27 import sys, os, re, math, random, shutil, time
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28 from datetime import datetime
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29
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30 from fife import fife
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31 from fife.extensions import *
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32 from scripts.gamecontroller import GameController
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33 from fife.extensions.basicapplication import ApplicationBase
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34 from fife.extensions import pychan
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35 from fife.extensions.pychan import widgets
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36 from fife.extensions.fife_utils import getUserDataDirectory
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37
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38 class KeyFilter(fife.IKeyFilter):
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39 def __init__(self, keys):
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40 fife.IKeyFilter.__init__(self)
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41 self._keys = keys
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42
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43 def isFiltered(self, event):
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44 return event.getKey().getValue() in self._keys
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45
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46 class ApplicationListener(fife.IKeyListener, fife.ICommandListener, fife.ConsoleExecuter):
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47 def __init__(self, engine, gamecontroller):
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48 self._engine = engine
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49 self._gamecontroller = gamecontroller
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50 self._eventmanager = self._engine.getEventManager()
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52 fife.IKeyListener.__init__(self)
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53 self._eventmanager.addKeyListener(self)
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55 fife.ICommandListener.__init__(self)
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56 self._eventmanager.addCommandListener(self)
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57
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58 fife.ConsoleExecuter.__init__(self)
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59 self._engine.getGuiManager().getConsole().setConsoleExecuter(self)
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61 keyfilter = KeyFilter([fife.Key.ESCAPE, fife.Key.BACKQUOTE, fife.Key.PRINT_SCREEN])
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62 keyfilter.__disown__()
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64 self._eventmanager.setKeyFilter(keyfilter)
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65
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66 self.quit = False
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67
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68 def keyPressed(self, event):
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69 keyval = event.getKey().getValue()
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70 keystr = event.getKey().getAsString().lower()
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72 if event.isConsumed():
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73 return
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74
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75 if keyval == fife.Key.ESCAPE:
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76 self.quit = True
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77 event.consume()
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78 elif keyval == fife.Key.BACKQUOTE:
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cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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79 self._engine.getGuiManager().getConsole().toggleShowHide()
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80 event.consume()
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81 elif keyval == fife.Key.PRINT_SCREEN:
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82 self._engine.getRenderBackend().captureScreen(time.strftime("%Y%m%d_%H%M%S", time.localtime()) + ".png")
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83 event.consume()
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84
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85 def keyReleased(self, event):
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86 pass
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87
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88 def onCommand(self, command):
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89 self.quit = (command.getCommandType() == fife.CMD_QUIT_GAME)
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90 if self.quit:
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91 command.consume()
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92
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93 def onConsoleCommand(self, command):
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94 result = ''
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95 if command.lower() in ('quit', 'exit'):
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96 self.quit = True
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97 result = 'quitting'
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98 elif command.lower() in ( 'help', 'help()' ):
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99 helptextfile = self._gamecontroller.settings.get("RPG", "HelpText", "misc/help.txt")
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100 self._engine.getGuiManager().getConsole().println( open( helptextfile, 'r' ).read() )
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101 result = "-OK-"
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102 else:
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cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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103 result = self._gamecontroller.onConsoleCommand(command)
509
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104 if not result:
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105 try:
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106 result = str(eval(command))
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107 except:
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108 pass
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109 if not result:
513
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110 result = 'Command Not Found...'
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111 return result
512
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112
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113 def onToolsClick(self):
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114 print "No tools set up yet"
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115
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116 class RPGApplication(ApplicationBase):
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117 def __init__(self, TDS):
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118 super(RPGApplication,self).__init__(TDS)
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119 self._settings = TDS
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120
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121 pychan.init(self.engine, debug=self._settings.get("FIFE", "PychanDebug", False))
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122
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123 self._gamecontroller = GameController(self, self.engine, self._settings)
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124
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125 def createListener(self):
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126 """
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127 @note: This function had to be overloaded otherwise the default
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128 listener would have been created.
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129 """
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130 self._listener = ApplicationListener(self.engine, self._gamecontroller)
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131 return self._listener
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132
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133 def requestQuit(self):
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134 cmd = fife.Command()
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135 cmd.setSource(None)
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136 cmd.setCommandType(fife.CMD_QUIT_GAME)
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137 self.engine.getEventManager().dispatchCommand(cmd)
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138
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139 def _pump(self):
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140 if self._listener.quit:
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141 self.breakRequested = True
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142 self._gamecontroller.endGame()
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143 else:
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144 self._gamecontroller.pump()