Mercurial > fife-parpg
view demos/rpg/scripts/rpg.py @ 524:6037f79b0dcf
Multiple quests now work.
Added the item layer.
Made movement more like diablo by allowing you to hold and drag the left mouse button.
All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 27 May 2010 21:11:37 +0000 |
parents | edf5c0cf52f3 |
children | 65a92a2449d5 |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2010 by the FIFE team # http://www.fifengine.net # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### # This is the rio de hola client for FIFE. import sys, os, re, math, random, shutil, time from datetime import datetime from fife import fife from fife.extensions import * from scripts.gamecontroller import GameController from fife.extensions.basicapplication import ApplicationBase from fife.extensions import pychan from fife.extensions.pychan import widgets from fife.extensions.fife_utils import getUserDataDirectory class KeyFilter(fife.IKeyFilter): def __init__(self, keys): fife.IKeyFilter.__init__(self) self._keys = keys def isFiltered(self, event): return event.getKey().getValue() in self._keys class ApplicationListener(fife.IKeyListener, fife.ICommandListener, fife.ConsoleExecuter): def __init__(self, engine, gamecontroller): self._engine = engine self._gamecontroller = gamecontroller self._eventmanager = self._engine.getEventManager() fife.IKeyListener.__init__(self) self._eventmanager.addKeyListener(self) fife.ICommandListener.__init__(self) self._eventmanager.addCommandListener(self) fife.ConsoleExecuter.__init__(self) self._engine.getGuiManager().getConsole().setConsoleExecuter(self) keyfilter = KeyFilter([fife.Key.ESCAPE, fife.Key.BACKQUOTE, fife.Key.PRINT_SCREEN]) keyfilter.__disown__() self._eventmanager.setKeyFilter(keyfilter) self.quit = False def keyPressed(self, event): keyval = event.getKey().getValue() keystr = event.getKey().getAsString().lower() if event.isConsumed(): return if keyval == fife.Key.ESCAPE: self.quit = True event.consume() elif keyval == fife.Key.BACKQUOTE: self._engine.getGuiManager().getConsole().toggleShowHide() event.consume() elif keyval == fife.Key.PRINT_SCREEN: self._engine.getRenderBackend().captureScreen(time.strftime("%Y%m%d_%H%M%S", time.localtime()) + ".png") event.consume() def keyReleased(self, event): pass def onCommand(self, command): self.quit = (command.getCommandType() == fife.CMD_QUIT_GAME) if self.quit: command.consume() def onConsoleCommand(self, command): result = '' if command.lower() in ('quit', 'exit'): self.quit = True result = 'quitting' elif command.lower() in ( 'help', 'help()' ): helptextfile = self._gamecontroller.settings.get("RPG", "HelpText", "misc/help.txt") self._engine.getGuiManager().getConsole().println( open( helptextfile, 'r' ).read() ) result = "-OK-" else: result = self._gamecontroller.onConsoleCommand(command) if not result: try: result = str(eval(command)) except: pass if not result: result = 'Command Not Found...' return result def onToolsClick(self): print "No tools set up yet" class RPGApplication(ApplicationBase): def __init__(self, TDS): super(RPGApplication,self).__init__(TDS) self._settings = TDS pychan.init(self.engine, debug=self._settings.get("FIFE", "PychanDebug", False)) self._gamecontroller = GameController(self, self.engine, self._settings) def createListener(self): """ @note: This function had to be overloaded otherwise the default listener would have been created. """ self._listener = ApplicationListener(self.engine, self._gamecontroller) return self._listener def requestQuit(self): cmd = fife.Command() cmd.setSource(None) cmd.setCommandType(fife.CMD_QUIT_GAME) self.engine.getEventManager().dispatchCommand(cmd) def _pump(self): if self._listener.quit: self.breakRequested = True self._gamecontroller.endGame() else: self._gamecontroller.pump()