annotate engine/core/view/renderers/floatingtextrenderer.i @ 695:47d58c7a95d7

Fixed a bug in VFSDirectory that prevented absolute paths from being resolved. * Modified the VFSDirectory constructor so that it now adds the drive root as the VFS root by default, instead of the current working directory. * Added the current working directory to the VFS in Engine::preInit in addition to the default drive root. * Reverted a change to EventManager::processMouseEvent which prevents GUIChan from grabbing mouse input. The fact that GUIChan grabs all mouse input will need to be addressed once the GUI code is modularized.
author M. George Hansen <technopolitica@gmail.com>
date Fri, 10 Jun 2011 23:36:14 -1000
parents f3457443c95f
children
rev   line source
46
90005975cdbb * Final LGPL switch step by adjusting the file headers
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
0
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22 %module fife
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23 %{
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24 #include "view/renderers/floatingtextrenderer.h"
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25 %}
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26
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27 namespace FIFE {
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28 class RenderBackend;
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29 class AbstractFont;
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30
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31 class FloatingTextRenderer: public RendererBase {
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32 public:
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33 virtual ~FloatingTextRenderer();
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34 void changeDefaultFont(AbstractFont* font);
631
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
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35 void setColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
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36 void setBackground(uint8_t br, uint8_t bg, uint8_t bb, uint8_t ba = 255);
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37 void setBorder(uint8_t bbr, uint8_t bbg, uint8_t bbb, uint8_t bba = 255);
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d1df6cf5ff23 * Fixed a bug in RenderBackendSDL, the clip area was not properly set.
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38 void resetBackground();
d1df6cf5ff23 * Fixed a bug in RenderBackendSDL, the clip area was not properly set.
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39 void resetBorder();
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b2feacaed53c * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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40
0
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41 static FloatingTextRenderer* getInstance(IRendererContainer* cnt);
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42
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43 private:
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44 FloatingTextRenderer(RenderBackend* renderbackend, int position, AbstractFont* font);
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45 };
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46
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47
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48 }