Mercurial > fife-parpg
annotate engine/core/view/renderers/floatingtextrenderer.i @ 583:47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
* Added a triangle function to backends and genericrenderer, also added the functions to set an alpha value for geometric figures.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 07 Aug 2010 16:36:35 +0000 |
parents | 5e04f6349894 |
children | d1df6cf5ff23 |
rev | line source |
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46
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 %module fife |
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23 %{ |
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24 #include "view/renderers/floatingtextrenderer.h" |
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25 %} |
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26 |
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27 namespace FIFE { |
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28 class RenderBackend; |
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29 class AbstractFont; |
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30 |
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31 class FloatingTextRenderer: public RendererBase { |
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32 public: |
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33 virtual ~FloatingTextRenderer(); |
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34 void changeDefaultFont(AbstractFont* font); |
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* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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35 void setColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a = 255); |
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36 void setDefaultBackground(Uint8 br, Uint8 bg, Uint8 bb, Uint8 ba = 255); |
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* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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37 void setDefaultBorder(Uint8 bbr, Uint8 bbg, Uint8 bbb, Uint8 bba = 255); |
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38 void resetDefaultBackground(); |
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39 void resetDefaultBorder(); |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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40 |
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41 static FloatingTextRenderer* getInstance(IRendererContainer* cnt); |
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42 |
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43 private: |
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44 FloatingTextRenderer(RenderBackend* renderbackend, int position, AbstractFont* font); |
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45 }; |
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46 |
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47 |
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48 } |