annotate demos/rpg/scripts/actors/questgiver.py @ 551:3b933753cba8

QuestManager now loads all quests. Added some more comments.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 15 Jun 2010 21:13:01 +0000
parents d0282579668c
children 69d50e751c9a
rev   line source
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
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21 # License along with this library; if not, write to the
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22 # Free Software Foundation, Inc.,
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25 # This is the rio de hola client for FIFE.
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26
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27 import sys, os, re, math, random, shutil
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28
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29 from fife import fife
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30
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31 from scripts.objects.baseobject import BaseGameObject, GameObjectTypes
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32 from scripts.actors.baseactor import Actor
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33
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34 class QuestGiver(Actor):
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35 def __init__(self, gamecontroller, layer, typename, baseobjectname, instancename, instanceid=None, createInstance=False):
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36 super(QuestGiver, self).__init__(gamecontroller, layer, typename, baseobjectname, instancename, instanceid, createInstance)
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37 self._type = GameObjectTypes["QUESTGIVER"]
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38
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39 def offerNextQuest(self):
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40 """
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41 Brings up the quest dialog of there is a quest to be offered to the player.
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42 """
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43 if self._gamecontroller.questmanager.getNextQuest(self.id):
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44 self._gamecontroller.guicontroller.showQuestDialog(self)
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45
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46 def getNextQuest(self):
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47 """
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48 Returns the next quest that will be offered by this QuestGiver.
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49 """
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50 return self._gamecontroller.questmanager.getNextQuest(self.id)
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51
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52 def activateQuest(self, quest):
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53 """
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54 This is called after the player accepts a quest. It marks it as active or "in progress".
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55 """
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56 self._gamecontroller.questmanager.activateQuest(quest)
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57
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58 def completeQuest(self):
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59 """
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60 Checks to see if the active quest owned by this QuestGiver is complete and
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61 removes the required items or gold from the players inventory.
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62 """
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63 for activequest in self._gamecontroller.questmanager.activequests:
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64 if activequest.ownerid == self.id:
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65 if activequest.checkQuestCompleted(self._gamecontroller.scene.player):
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66 self.say("That everything I need. Thank you!")
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67
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68 self._gamecontroller.scene.player.gold = self._gamecontroller.scene.player.gold - activequest.requiredgold
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69
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70 for itemid in activequest.requireditems:
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71 self._gamecontroller.scene.player.removeItemFromInventory(itemid)
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72
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73 self._gamecontroller.questmanager.completeQuest(activequest)
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74 else:
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75 self.say("Come back when you have all the items I requested!")
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76
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77 def haveQuest(self):
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78 """
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79 Returns True if there is either an active quest or the QuestGiver has a new quest to give
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80 the player. Returns False otherwise.
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81 """
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82 return bool(self._gamecontroller.questmanager.getNextQuest(self.id)) or bool(self._getActiveQuest())
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83
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84 def _getActiveQuest(self):
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85 """
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86 Returns the first active quest in the list. There should only be one
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87 active quest per questgiver anyway.
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88 """
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89 for quest in self._gamecontroller.questmanager.activequests:
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90 if quest.ownerid == self.id:
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91 return quest
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92
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93 activequest = property(_getActiveQuest)