annotate demos/rpg/scripts/actors/questgiver.py @ 534:65a92a2449d5

Doing some re-factoring. Minor change to the way the console commands are parsed. Added the spawn command to the help file.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 31 May 2010 17:45:04 +0000
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children 2e739ae9a8bc
rev   line source
534
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
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21 # License along with this library; if not, write to the
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22 # Free Software Foundation, Inc.,
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25 # This is the rio de hola client for FIFE.
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26
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27 import sys, os, re, math, random, shutil
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28
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29 from fife import fife
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30
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31 from scripts.objects.baseobject import BaseGameObject, GameObjectTypes
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32 from scripts.actors.baseactor import Actor
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33
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34 class QuestGiver(Actor):
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35 def __init__(self, gamecontroller, instancename, instanceid=None, createInstance=False):
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36 self._type = GameObjectTypes["QUESTGIVER"]
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37 super(QuestGiver, self).__init__(gamecontroller, instancename, instanceid, createInstance)
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38
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39 self._quests = []
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40
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41 self._activequest = None
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42
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43 def addQuest(self, quest):
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44 self._quests.append(quest)
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45
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46 def offerNextQuest(self):
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47 if self._activequest:
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48 return
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49
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50 if len(self._quests) > 0:
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51 self._gamecontroller.guicontroller.showQuestDialog(self)
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52
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53 def getNextQuest(self):
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54 if len(self._quests) > 0:
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55 return self._quests[0]
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56
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57 return None
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58
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59 def activateQuest(self, quest):
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60 self._activequest = quest
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61
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62 def completeQuest(self):
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63 if self._activequest in self._quests:
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64 if self._activequest.checkQuestCompleted(self._gamecontroller.scene.player):
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65 self.say("That everything I need. Thank you!")
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66 self._gamecontroller.scene.player.gold = self._gamecontroller.scene.player.gold - self._activequest.requiredgold
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67
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68 for itemid in self._activequest.requireditems:
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69 self._gamecontroller.scene.player.removeItemFromInventory(itemid)
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70
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71 self._quests.remove(self._activequest)
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72 self._activequest = None
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73 else:
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74 self.say("Come back when you have all the items I requested!")
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75 else:
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76 #something went wrong
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77 self._activequest = None
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78
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79 def haveQuest(self):
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80 return len(self._quests) > 0
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81
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82 def _getActiveQuest(self):
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83 return self._activequest
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84
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85 activequest = property(_getActiveQuest)