Mercurial > fife-parpg
annotate demos/rpg/scripts/objects/items.py @ 540:2e739ae9a8bc
Some misc code cleanup.
Added the EnterPortalAction action.
You can now move between town and level1.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 01 Jun 2010 19:17:30 +0000 |
parents | d0bce896a526 |
children | cb7ec12214a9 |
rev | line source |
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520
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1 #!/usr/bin/env python |
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2 |
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3 # -*- coding: utf-8 -*- |
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4 |
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5 # #################################################################### |
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6 # Copyright (C) 2005-2010 by the FIFE team |
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7 # http://www.fifengine.net |
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8 # This file is part of FIFE. |
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9 # |
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10 # FIFE is free software; you can redistribute it and/or |
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11 # modify it under the terms of the GNU Lesser General Public |
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12 # License as published by the Free Software Foundation; either |
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13 # version 2.1 of the License, or (at your option) any later version. |
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14 # |
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15 # This library is distributed in the hope that it will be useful, |
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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18 # Lesser General Public License for more details. |
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19 # |
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20 # You should have received a copy of the GNU Lesser General Public |
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21 # License along with this library; if not, write to the |
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22 # Free Software Foundation, Inc., |
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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24 # #################################################################### |
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25 # This is the rio de hola client for FIFE. |
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26 |
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27 import sys, os, re, math, random, shutil |
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28 |
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29 from fife import fife |
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30 |
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31 from scripts.objects.baseobject import BaseGameObject, GameObjectTypes |
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32 |
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33 |
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34 class BaseItem(BaseGameObject): |
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35 def __init__(self, gamecontroller, objtype, itemtype, itemname): |
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36 super(BaseItem, self).__init__(gamecontroller, objtype, itemtype, itemname, True) |
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37 |
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38 def onLeftClick(self): |
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39 #remove item from the scene |
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40 self._gamecontroller.scene.removeObjectFromScene(self) |
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41 |
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42 def onDrop(self, dropx, dropy): |
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43 #recreate object |
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44 self._createFIFEInstance(self, self._gamecontroller.scene.itemlayer) |
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45 self.setMapPosition(dropx, dropy) |
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46 |
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47 self._gamecontroller.scene.addObjectToScene(self) |
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48 |
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49 def _getItemType(self): |
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50 return self._name |
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51 |
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52 def _getItemName(self): |
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53 return self._id |
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54 |
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55 itemtype = property(_getItemType) |
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56 itemname = property(_getItemName) |
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57 |
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58 class GoldStack(BaseItem): |
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59 def __init__(self, gamecontroller, itemtype, itemname): |
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60 super(GoldStack, self).__init__(gamecontroller, GameObjectTypes["ITEM"], itemtype, itemname) |
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61 |
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62 self._value = 0 |
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63 |
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64 def _getValue(self): |
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65 return self._value |
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66 |
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67 def _setValue(self, value): |
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68 self._value = int(value) |
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69 |
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70 value = property(_getValue, _setValue) |
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71 |
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72 class Portal(BaseItem): |
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73 def __init__(self, gamecontroller, itemtype, itemname): |
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74 super(Portal, self).__init__(gamecontroller, GameObjectTypes["PORTAL"], itemtype, itemname) |
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75 |
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76 self._dest = None |
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77 |
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78 def onLeftClick(self): |
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79 pass |
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80 |
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81 def _getDest(self): |
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82 return self._dest |
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83 |
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84 def _setDest(self, dest): |
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85 self._dest = dest |
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86 |
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87 dest = property(_getDest, _setDest) |