Mercurial > fife-parpg
view demos/rpg/scripts/objects/items.py @ 529:d0bce896a526
Changed the quest format in the object xml file.
Quests can now required gold or items to complete.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 28 May 2010 16:25:00 +0000 |
parents | 19db5a8619a4 |
children | 2e739ae9a8bc |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2010 by the FIFE team # http://www.fifengine.net # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### # This is the rio de hola client for FIFE. import sys, os, re, math, random, shutil from fife import fife from scripts.objects.baseobject import BaseGameObject, GameObjectTypes class BaseItem(BaseGameObject): def __init__(self, gamecontroller, itemtype, itemname): self._type = GameObjectTypes["ITEM"] super(BaseItem, self).__init__(gamecontroller, itemtype, itemname, True) def onPickUp(self): #remove item from the scene self._gamecontroller.scene.removeObjectFromScene(self) def onDrop(self, dropx, dropy): #recreate object self._createFIFEInstance(self, self._gamecontroller.scene.itemlayer) self.setMapPosition(dropx, dropy) self._gamecontroller.scene.addObjectToScene(self) def _getItemType(self): return self._name def _getItemName(self): return self._id itemtype = property(_getItemType) itemname = property(_getItemName) class GoldStack(BaseItem): def __init__(self, gamecontroller, itemtype, itemname): super(GoldStack, self).__init__(gamecontroller, itemtype, itemname) self._value = 0 def _getValue(self): return self._value def _setValue(self, value): self._value = int(value) value = property(_getValue, _setValue)