annotate demos/rpg/scripts/actors/baseactor.py @ 540:2e739ae9a8bc

Some misc code cleanup. Added the EnterPortalAction action. You can now move between town and level1.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 01 Jun 2010 19:17:30 +0000
parents 1afe46247ab1
children cb7ec12214a9
rev   line source
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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21 # License along with this library; if not, write to the
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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22 # Free Software Foundation, Inc.,
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25 # This is the rio de hola client for FIFE.
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26
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27 import sys, os, re, math, random, shutil
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28
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29 from fife import fife
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30 from fife.extensions.loaders import loadMapFile
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31
520
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32 from scripts.objects.baseobject import ObjectActionListener, BaseGameObject, GameObjectTypes
517
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33
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34 Actions = {'NONE':0,
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35 'PICKUP':1,
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36 'TALK':2,
535
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37 'ATTACK':3,
520
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38 'OPEN':4,
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39 'ENTER':5}
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40
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41 class BaseAction(object):
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42 def __init__(self):
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43 self._actiontype = Actions['NONE']
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44
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45 def execute(self):
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46 pass
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47
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48 class TalkAction(BaseAction):
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49 def __init__(self, sourceobj, destobj):
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50 self._actiontype = Actions['TALK']
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51 self._source = sourceobj
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52 self._dest = destobj
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53
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54 def execute(self):
524
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55 if self._dest.type == GameObjectTypes["QUESTGIVER"]:
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56 if self._dest.haveQuest():
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57 if not self._dest.activequest:
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58 self._dest.offerNextQuest()
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59 else:
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60 self._dest.completeQuest()
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61 else:
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62 self._dest.say("I've got nothing for you... leave me alone.")
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63 else:
524
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64 self._dest.instance.say("Hello there!")
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65
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66 class PickUpItemAction(BaseAction):
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67 def __init__(self, actor, item):
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68 self._actiontype = Actions['PICKUP']
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69 self._actor = actor
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70 self._item = item
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71
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72 def execute(self):
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73 self._actor.pickUpItem(self._item)
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74
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75 class EnterPortalAction(BaseAction):
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76 def __init__(self, actor, portal):
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77 self._actiontype = Actions["ENTER"]
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78 self._actor = actor
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79 self._portal = portal
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80
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81 def execute(self):
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82 self._actor.enterPortal(self._portal)
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83
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84 ActorStates = {'STAND':0,
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85 'WALK':1,
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86 'ATTACK':2}
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87
517
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88 class ActorActionListener(ObjectActionListener):
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89 def __init__(self, gamecontroller, obj):
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90 super(ActorActionListener, self).__init__(gamecontroller, obj)
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91
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92 def onInstanceActionFinished(self, instance, action):
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93 if action.getId() == 'walk':
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94 self._object.stand()
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95 self._object.performNextAction()
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96
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97 class Actor(BaseGameObject):
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98 def __init__(self, gamecontroller, actortype, instancename, instanceid=None, createInstance=False):
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99 super(Actor, self).__init__(gamecontroller, actortype, instancename, instanceid, createInstance)
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100
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101 self._walkspeed = self._gamecontroller.settings.get("RPG", "DefaultActorWalkSpeed", 4.0)
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102
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103 self._nextaction = None
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104 self._inventory = []
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105 self._maxinventoryitems = 20
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106
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107 self._gold = 0
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108
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109 self.stand()
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110
517
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111 def stand(self):
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112 self._state = ActorStates["STAND"]
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113 self._instance.act('stand', self._instance.getFacingLocation())
513
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114
516
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115 def walk(self, location):
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116 self._state = ActorStates["WALK"]
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117 self._instance.move('walk', location, self._walkspeed)
517
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118
529
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119 def say(self, text):
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120 self._instance.say(text, 2500)
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121
519
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122 def performNextAction(self):
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123 if self._nextaction:
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124 self._nextaction.execute()
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125 self._nextaction = None
528
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126
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127 def pickUpItem(self, item):
529
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128 if len(self._inventory) >= self._maxinventoryitems:
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129 return
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130 else:
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131 if item.modelname == "goldstack":
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132 self._gold += item.value
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133 else:
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134 self._inventory.append(item)
528
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135
540
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136 item.onLeftClick()
529
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137
540
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138 def enterPortal(self, portal):
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139 if self._id == "player":
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140 self._gamecontroller.switchMap(portal.dest)
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141 else:
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142 self._gamecontroller.scene.removeObjectFromScene(self._id)
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143
529
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144 def removeItemFromInventory(self, itemid):
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145 itemtoremove = None
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146 for item in self._inventory:
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147 if item.id == itemid:
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148 itemtoremove = item
528
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149
529
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diff changeset
150 if itemtoremove:
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151 self._inventory.remove(itemtoremove)
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152
519
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parents: 517
diff changeset
153
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
154 def _getState(self):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
155 return self._state
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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parents:
diff changeset
156
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
157 def _setState(self, state):
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
158 self._state = state
519
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parents: 517
diff changeset
159
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
160 def _getNextAction(self):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
161 return self._nextaction
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
162
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
163 def _setNextAction(self, action):
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parents: 517
diff changeset
164 self._nextaction = action
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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parents: 516
diff changeset
165
529
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parents: 528
diff changeset
166 def _getGold(self):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
167 return self._gold
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parents: 528
diff changeset
168
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parents: 528
diff changeset
169 def _setGold(self, gold):
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parents: 528
diff changeset
170 self._gold = gold
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parents: 528
diff changeset
171
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parents: 528
diff changeset
172 def _getInventory(self):
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parents: 528
diff changeset
173 return self._inventory
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parents: 528
diff changeset
174
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
175 state = property(_getState, _setState)
519
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
176 nextaction = property(_getNextAction, _setNextAction)
529
d0bce896a526 Changed the quest format in the object xml file.
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parents: 528
diff changeset
177 gold = property(_getGold, _setGold)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
178 inventory = property(_getInventory)