# HG changeset patch # User Ryan C. Gordon # Date 1002646304 0 # Node ID e139a7a6855bb56466269e359449a1b22a57f595 # Parent 21c73fafde508f7fad561c7c07229c52b8923108 Updated. diff -r 21c73fafde50 -r e139a7a6855b CHANGELOG --- a/CHANGELOG Tue Oct 09 16:48:30 2001 +0000 +++ b/CHANGELOG Tue Oct 09 16:51:44 2001 +0000 @@ -86,6 +86,8 @@ for portability: changed an int64_t to ogg_int64_t. 10082001 - Restructured decoders/wav.c to allow for multiple formats, and put the start of a handler for the ADPCM format in place. +10092001 - Patches to shn.c for Visual C compatibility. Visual C project files + available from the website. --ryan. (icculus@clutteredmind.org) diff -r 21c73fafde50 -r e139a7a6855b README --- a/README Tue Oct 09 16:48:30 2001 +0000 +++ b/README Tue Oct 09 16:51:44 2001 +0000 @@ -5,5 +5,11 @@ http://icculus.org/SDL_sound/ +Win32 users: + Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip and + unzip it in the root of the source tree (the directory with SDL_sound.c, + etc). This will give you Visual C++ project files and some other needed + code. + --ryan. (icculus@clutteredmind.org)