# HG changeset patch # User Ryan C. Gordon # Date 1011408265 0 # Node ID daa18455baf9a9bee32159d12dc33ee3b03024ca # Parent 7e74765ad928c5fe61b61a2851282126c5de501a Updated. diff -r 7e74765ad928 -r daa18455baf9 CREDITS --- a/CREDITS Sat Jan 19 02:41:53 2002 +0000 +++ b/CREDITS Sat Jan 19 02:44:25 2002 +0000 @@ -9,7 +9,8 @@ WAV driver, OGG driver, SHN driver, -Unix support: +Unix support, +BeOS support: Ryan C. Gordon Bug fixes, @@ -20,6 +21,8 @@ MP3 fixes, AIFF driver, MikMod driver, +MIDI driver, +ModPlug driver, FLAC driver: Torbjörn Andersson @@ -31,6 +34,9 @@ other fixes: Tyler Montbriand +AU driver, + Mattias Engdegård + Other stuff: Your name here! Patches go to icculus@clutteredmind.org ... diff -r 7e74765ad928 -r daa18455baf9 README --- a/README Sat Jan 19 02:41:53 2002 +0000 +++ b/README Sat Jan 19 02:44:25 2002 +0000 @@ -4,6 +4,9 @@ http://icculus.org/SDL_sound/ +Unix, BeOS, MacOS X, BSD users: + If you pulled from CVS, run "./bootstrap" first. + Then, run ./configure with your favorite options, "make", "make install". Win32 users: Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip and @@ -11,5 +14,7 @@ etc). This will give you Visual C++ project files and some other needed code. +There will be a shared library and a binary called "playsound". + --ryan. (icculus@clutteredmind.org) diff -r 7e74765ad928 -r daa18455baf9 TODO --- a/TODO Sat Jan 19 02:41:53 2002 +0000 +++ b/TODO Sat Jan 19 02:44:25 2002 +0000 @@ -15,8 +15,6 @@ fails, it should not be tried again when going through the rest of the decoders. Or should we just opt to give up if the specified decoder fails? -- Rename the "test" directory to "playsound". -- Have the default "make" build playsound, and "make install" install it. - Update the Visual C project files. General stuff TODO: