# HG changeset patch # User Ryan C. Gordon # Date 1014368318 0 # Node ID abe472572e38346690bddfe7d1cb817031b6e94a # Parent cde06af563f77f4d611f2a43b75afd352df44181 Updated. diff -r cde06af563f7 -r abe472572e38 INSTALL --- a/INSTALL Thu Feb 21 19:55:23 2002 +0000 +++ b/INSTALL Fri Feb 22 08:58:38 2002 +0000 @@ -12,7 +12,7 @@ functions. -UNIX: +Unix: (If you pulled the source from CVS), run ./bootstrap run ./configure --help, and see if there's any options you need. Rerun @@ -37,14 +37,18 @@ You can use the "UNIX" instructions above if you like the command line tools. -MacOS X PowerBuilder: - If you prefer to use PowerBuilder, download this file: - http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz - ...and unpack it in the root of the SDL_sound folder. This archive contains - several external libraries you would have to download/install manually if you - used the command line tools (these libraries are for extra decoders, and are - NOT required for SDL_sound to function...however, without them, the number of - sound formats you can decode is reduced.) +MacOS X Project Builder: +If you prefer to use Project Builder, download this file: + http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz +...and unpack it in the root of the SDL_sound folder. This archive contains +several external libraries you would have to download/install manually if you +used the command line tools (these libraries are for extra decoders, and are +NOT required for SDL_sound to function...however, without them, the number of +sound formats you can decode is reduced.) + + +BeOS: + You can use the "UNIX" instructions above, too. Win32 Visual C: @@ -61,7 +65,6 @@ tarball instead. - If building is successful, there will be a shared library and a binary called "playsound". diff -r cde06af563f7 -r abe472572e38 README --- a/README Thu Feb 21 19:55:23 2002 +0000 +++ b/README Fri Feb 22 08:58:38 2002 +0000 @@ -37,6 +37,7 @@ - Audio Interchange format (AIFF) files - Sun Audio (.AU) files - MIDI files + - MP3 files (internal decoder, different than the one SMPEG uses) - Raw waveform data Building/Installing: