# HG changeset patch # User Ryan C. Gordon # Date 1006749678 0 # Node ID a1255c02bab18fa3f7f45e680baae6c0be652a5c # Parent 87b00f02371047bd364bba3c652878ea7661175f Updated. diff -r 87b00f023710 -r a1255c02bab1 CHANGELOG --- a/CHANGELOG Mon Nov 26 04:33:50 2001 +0000 +++ b/CHANGELOG Mon Nov 26 04:41:18 2001 +0000 @@ -2,6 +2,13 @@ * CHANGELOG. */ +11252001 - (With thanks to Andreas Umbach for pointing it out) Fixed some + problems with Sound_DecodeAll(). For local testing of this bug, + added a --predecode command line to playsound. Minor fixes to + theoretical bugs in Sound_FreeSample(). playsound no longer + buffers stdout and stderr. Updated Sound_DecodeAll()'s comments in + SDL_sound.h ... +11192001 - FLAC decoder cleanups from Torbjörn. 11092001 - Torbjörn fixes playsound's audio callback after I broke it, again. A bug in configure.in was preventing SMPEG from being used unless --enable-debug was set; fixed. Changed this file to list latest diff -r 87b00f023710 -r a1255c02bab1 TODO --- a/TODO Mon Nov 26 04:33:50 2001 +0000 +++ b/TODO Mon Nov 26 04:41:18 2001 +0000 @@ -17,6 +17,8 @@ - Rename "test" directory to "playsound". - Have default make build playsound, and make install install it. - Make some of the SNDDBG() strings more uniform. +- SMPEG only works after calling SDL_OpenAudio(). Why? +- Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding. Decoders to implement: - .MID