comparison README @ 228:daa18455baf9

Updated.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 19 Jan 2002 02:44:25 +0000
parents e139a7a6855b
children 34000a50353b
comparison
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227:7e74765ad928 228:daa18455baf9
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3 Check here, until I get to write more of this README: 3 Check here, until I get to write more of this README:
4 4
5 http://icculus.org/SDL_sound/ 5 http://icculus.org/SDL_sound/
6 6
7 Unix, BeOS, MacOS X, BSD users:
8 If you pulled from CVS, run "./bootstrap" first.
9 Then, run ./configure with your favorite options, "make", "make install".
7 10
8 Win32 users: 11 Win32 users:
9 Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip and 12 Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip and
10 unzip it in the root of the source tree (the directory with SDL_sound.c, 13 unzip it in the root of the source tree (the directory with SDL_sound.c,
11 etc). This will give you Visual C++ project files and some other needed 14 etc). This will give you Visual C++ project files and some other needed
12 code. 15 code.
13 16
17 There will be a shared library and a binary called "playsound".
18
14 --ryan. (icculus@clutteredmind.org) 19 --ryan. (icculus@clutteredmind.org)
15 20