Mercurial > SDL_sound_CoreAudio
comparison README @ 228:daa18455baf9
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 19 Jan 2002 02:44:25 +0000 |
parents | e139a7a6855b |
children | 34000a50353b |
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227:7e74765ad928 | 228:daa18455baf9 |
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2 | 2 |
3 Check here, until I get to write more of this README: | 3 Check here, until I get to write more of this README: |
4 | 4 |
5 http://icculus.org/SDL_sound/ | 5 http://icculus.org/SDL_sound/ |
6 | 6 |
7 Unix, BeOS, MacOS X, BSD users: | |
8 If you pulled from CVS, run "./bootstrap" first. | |
9 Then, run ./configure with your favorite options, "make", "make install". | |
7 | 10 |
8 Win32 users: | 11 Win32 users: |
9 Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip and | 12 Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip and |
10 unzip it in the root of the source tree (the directory with SDL_sound.c, | 13 unzip it in the root of the source tree (the directory with SDL_sound.c, |
11 etc). This will give you Visual C++ project files and some other needed | 14 etc). This will give you Visual C++ project files and some other needed |
12 code. | 15 code. |
13 | 16 |
17 There will be a shared library and a binary called "playsound". | |
18 | |
14 --ryan. (icculus@clutteredmind.org) | 19 --ryan. (icculus@clutteredmind.org) |
15 | 20 |