Mercurial > SDL_sound_CoreAudio
comparison README @ 416:41412aa092d1
Added Borland C++ info, other revisions.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 22 Aug 2002 10:06:29 +0000 |
parents | 4a2cd7d4aa06 |
children | 50bb9a6cebfe |
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415:f873032918b1 | 416:41412aa092d1 |
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18 be built without it. You can get SDL from http://www.libsdl.org/. SDL_sound | 18 be built without it. You can get SDL from http://www.libsdl.org/. SDL_sound |
19 has only been tried with the SDL 1.2 series, but may work on older versions. | 19 has only been tried with the SDL 1.2 series, but may work on older versions. |
20 Reports of success or failure are welcome. | 20 Reports of success or failure are welcome. |
21 | 21 |
22 Some optional external libraries that SDL_sound can use and where to find them: | 22 Some optional external libraries that SDL_sound can use and where to find them: |
23 SMPEG (used to decode MP3s): http://www.lokigames.com/development/smpeg.php3 | 23 SMPEG (used to decode MP3s): http://icculus.org/smpeg/ |
24 libvorbis (used to decode OGGs): http://www.xiph.org/ogg/vorbis/ | 24 libvorbisfile (used to decode OGGs): http://www.xiph.org/ogg/vorbis/ |
25 libFLAC (used to decode FLACs): http://flac.sourceforge.net/ | 25 libFLAC (used to decode FLACs): http://flac.sourceforge.net/ |
26 libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/ | 26 libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/ |
27 libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/ | 27 libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/ |
28 | 28 |
29 Experimental QuickTime support for the Mac is included, but has not been | 29 Experimental QuickTime support for the Mac is included, but has not been |