comparison README @ 416:41412aa092d1

Added Borland C++ info, other revisions.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 22 Aug 2002 10:06:29 +0000
parents 4a2cd7d4aa06
children 50bb9a6cebfe
comparison
equal deleted inserted replaced
415:f873032918b1 416:41412aa092d1
18 be built without it. You can get SDL from http://www.libsdl.org/. SDL_sound 18 be built without it. You can get SDL from http://www.libsdl.org/. SDL_sound
19 has only been tried with the SDL 1.2 series, but may work on older versions. 19 has only been tried with the SDL 1.2 series, but may work on older versions.
20 Reports of success or failure are welcome. 20 Reports of success or failure are welcome.
21 21
22 Some optional external libraries that SDL_sound can use and where to find them: 22 Some optional external libraries that SDL_sound can use and where to find them:
23 SMPEG (used to decode MP3s): http://www.lokigames.com/development/smpeg.php3 23 SMPEG (used to decode MP3s): http://icculus.org/smpeg/
24 libvorbis (used to decode OGGs): http://www.xiph.org/ogg/vorbis/ 24 libvorbisfile (used to decode OGGs): http://www.xiph.org/ogg/vorbis/
25 libFLAC (used to decode FLACs): http://flac.sourceforge.net/ 25 libFLAC (used to decode FLACs): http://flac.sourceforge.net/
26 libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/ 26 libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/
27 libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/ 27 libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/
28 28
29 Experimental QuickTime support for the Mac is included, but has not been 29 Experimental QuickTime support for the Mac is included, but has not been