Mercurial > SDL_sound_CoreAudio
annotate decoders/modplug.c @ 550:fd3f109c5caf
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author | convert-repo |
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date | Mon, 30 Jun 2008 01:49:20 +0000 |
parents | 8a814bbbedfa |
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rev | line source |
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208 | 1 /* |
2 * SDL_sound -- An abstract sound format decoding API. | |
3 * Copyright (C) 2001 Ryan C. Gordon. | |
4 * | |
5 * This library is free software; you can redistribute it and/or | |
6 * modify it under the terms of the GNU Lesser General Public | |
7 * License as published by the Free Software Foundation; either | |
8 * version 2.1 of the License, or (at your option) any later version. | |
9 * | |
10 * This library is distributed in the hope that it will be useful, | |
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 * Lesser General Public License for more details. | |
14 * | |
15 * You should have received a copy of the GNU Lesser General Public | |
16 * License along with this library; if not, write to the Free Software | |
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 */ | |
19 | |
20 /* | |
21 * Module player for SDL_sound. This driver handles anything that ModPlug does. | |
22 * | |
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23 * ModPlug can be found at http://sourceforge.net/projects/modplug-xmms |
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24 * |
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25 * An unofficial version of modplug with all C++ dependencies removed is also |
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26 * available: http://freecraft.net/snapshots/ |
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27 * (Look for something like "libmodplug-johns-*.tar.gz") |
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28 * |
208 | 29 * Please see the file COPYING in the source's root directory. |
30 * | |
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31 * This file written by Torbjörn Andersson (d91tan@Update.UU.SE) |
208 | 32 */ |
33 | |
34 #if HAVE_CONFIG_H | |
35 # include <config.h> | |
36 #endif | |
37 | |
38 #ifdef SOUND_SUPPORTS_MODPLUG | |
39 | |
40 #include <stdio.h> | |
41 #include <stdlib.h> | |
42 #include <string.h> | |
43 | |
44 #include "SDL_sound.h" | |
45 | |
46 #define __SDL_SOUND_INTERNAL__ | |
47 #include "SDL_sound_internal.h" | |
48 | |
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49 #if SOUND_MODPLUG_IN_OWN_PATH |
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50 #include "libmodplug/modplug.h" |
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51 #else |
208 | 52 #include "modplug.h" |
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53 #endif |
208 | 54 |
55 static int MODPLUG_init(void); | |
56 static void MODPLUG_quit(void); | |
57 static int MODPLUG_open(Sound_Sample *sample, const char *ext); | |
58 static void MODPLUG_close(Sound_Sample *sample); | |
59 static Uint32 MODPLUG_read(Sound_Sample *sample); | |
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60 static int MODPLUG_rewind(Sound_Sample *sample); |
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61 static int MODPLUG_seek(Sound_Sample *sample, Uint32 ms); |
208 | 62 |
63 static const char *extensions_modplug[] = | |
64 { | |
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65 /* The XMMS plugin is apparently able to load compressed modules as |
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66 * well, but libmodplug does not handle this. |
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67 */ |
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68 "669", /* Composer 669 / UNIS 669 module */ |
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69 "AMF", /* ASYLUM Music Format / Advanced Music Format(DSM) */ |
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70 "AMS", /* AMS module */ |
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71 "DBM", /* DigiBooster Pro Module */ |
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72 "DMF", /* DMF DELUSION DIGITAL MUSIC FILEFORMAT (X-Tracker) */ |
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73 "DSM", /* DSIK Internal Format module */ |
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74 "FAR", /* Farandole module */ |
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75 "IT", /* Impulse Tracker IT file */ |
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76 "MDL", /* DigiTracker module */ |
208 | 77 #if 0 |
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78 "J2B", /* Not implemented? What is it anyway? */ |
208 | 79 #endif |
211
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80 "MED", /* OctaMed MED file */ |
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81 "MOD", /* ProTracker / NoiseTracker MOD/NST file */ |
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82 "MT2", /* MadTracker 2.0 */ |
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83 "MTM", /* MTM file */ |
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84 "OKT", /* Oktalyzer module */ |
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85 "PTM", /* PTM PolyTracker module */ |
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86 "PSM", /* PSM module */ |
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87 "S3M", /* ScreamTracker file */ |
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88 "STM", /* ST 2.xx */ |
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89 "ULT", |
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90 "UMX", |
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91 "XM", /* FastTracker II */ |
208 | 92 NULL |
93 }; | |
94 | |
95 const Sound_DecoderFunctions __Sound_DecoderFunctions_MODPLUG = | |
96 { | |
97 { | |
98 extensions_modplug, | |
99 "Play modules through ModPlug", | |
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100 "Torbjörn Andersson <d91tan@Update.UU.SE>", |
208 | 101 "http://modplug-xmms.sourceforge.net/" |
102 }, | |
103 | |
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104 MODPLUG_init, /* init() method */ |
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105 MODPLUG_quit, /* quit() method */ |
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106 MODPLUG_open, /* open() method */ |
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107 MODPLUG_close, /* close() method */ |
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108 MODPLUG_read, /* read() method */ |
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109 MODPLUG_rewind, /* rewind() method */ |
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110 MODPLUG_seek /* seek() method */ |
208 | 111 }; |
112 | |
113 | |
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114 static ModPlug_Settings settings; |
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115 static Sound_AudioInfo current_audioinfo; |
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116 static unsigned int total_mods_decoding = 0; |
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117 static SDL_mutex *modplug_mutex = NULL; |
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118 |
208 | 119 static int MODPLUG_init(void) |
120 { | |
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121 assert(modplug_mutex == NULL); |
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122 |
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123 /* |
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124 * The settings will require some experimenting. I've borrowed some |
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125 * of them from the XMMS ModPlug plugin. |
208 | 126 */ |
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127 settings.mFlags = MODPLUG_ENABLE_OVERSAMPLING; |
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128 |
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129 #ifndef _WIN32_WCE |
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130 settings.mFlags |= MODPLUG_ENABLE_NOISE_REDUCTION | |
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131 MODPLUG_ENABLE_REVERB | |
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132 MODPLUG_ENABLE_MEGABASS | |
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133 MODPLUG_ENABLE_SURROUND; |
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134 |
208 | 135 settings.mReverbDepth = 30; |
136 settings.mReverbDelay = 100; | |
137 settings.mBassAmount = 40; | |
138 settings.mBassRange = 30; | |
139 settings.mSurroundDepth = 20; | |
140 settings.mSurroundDelay = 20; | |
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141 #endif |
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142 |
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143 settings.mChannels = 2; |
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144 settings.mBits = 16; |
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145 settings.mFrequency = 44100; |
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146 settings.mResamplingMode = MODPLUG_RESAMPLE_FIR; |
208 | 147 settings.mLoopCount = 0; |
148 | |
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149 current_audioinfo.channels = 2; |
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150 current_audioinfo.rate = 44100; |
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151 current_audioinfo.format = AUDIO_S16SYS; |
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152 total_mods_decoding = 0; |
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153 |
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154 modplug_mutex = SDL_CreateMutex(); |
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155 |
208 | 156 ModPlug_SetSettings(&settings); |
157 return(1); /* success. */ | |
158 } /* MODPLUG_init */ | |
159 | |
160 | |
161 static void MODPLUG_quit(void) | |
162 { | |
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163 assert(total_mods_decoding == 0); |
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164 |
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165 if (modplug_mutex != NULL) |
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166 { |
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167 SDL_DestroyMutex(modplug_mutex); |
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168 modplug_mutex = NULL; |
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169 } /* if */ |
208 | 170 } /* MODPLUG_quit */ |
171 | |
172 | |
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173 /* |
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174 * Most MOD files I've seen have tended to be a few hundred KB, even if some |
208 | 175 * of them were much smaller than that. |
176 */ | |
177 #define CHUNK_SIZE 65536 | |
178 | |
179 static int MODPLUG_open(Sound_Sample *sample, const char *ext) | |
180 { | |
181 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
182 ModPlugFile *module; | |
183 Uint8 *data; | |
184 size_t size; | |
185 Uint32 retval; | |
211
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186 int has_extension = 0; |
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187 int i; |
208 | 188 |
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189 /* |
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190 * Apparently ModPlug's loaders are too forgiving. They gladly accept |
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191 * streams that they shouldn't. For now, rely on file extension instead. |
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192 */ |
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193 for (i = 0; extensions_modplug[i] != NULL; i++) |
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194 { |
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195 if (__Sound_strcasecmp(ext, extensions_modplug[i]) == 0) |
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196 { |
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197 has_extension = 1; |
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198 break; |
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199 } /* if */ |
211
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200 } /* for */ |
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201 |
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202 if (!has_extension) |
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203 { |
221
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204 SNDDBG(("MODPLUG: Unrecognized file type: %s\n", ext)); |
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205 BAIL_MACRO("MODPLUG: Not a module file.", 0); |
221
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206 } /* if */ |
211
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207 |
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208 /* |
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209 * ModPlug needs the entire stream in one big chunk. I don't like it, |
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210 * but I don't think there's any way around it. |
208 | 211 */ |
212 data = (Uint8 *) malloc(CHUNK_SIZE); | |
213 BAIL_IF_MACRO(data == NULL, ERR_OUT_OF_MEMORY, 0); | |
214 size = 0; | |
215 | |
216 do | |
217 { | |
218 retval = SDL_RWread(internal->rw, &data[size], 1, CHUNK_SIZE); | |
219 size += retval; | |
220 if (retval == CHUNK_SIZE) | |
221 { | |
222 data = (Uint8 *) realloc(data, size + CHUNK_SIZE); | |
223 BAIL_IF_MACRO(data == NULL, ERR_OUT_OF_MEMORY, 0); | |
224 } /* if */ | |
225 } while (retval > 0); | |
226 | |
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227 /* |
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228 * It's only safe to change these settings when there're |
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229 * no other mods being decoded... |
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230 */ |
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231 if (modplug_mutex != NULL) |
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232 SDL_LockMutex(modplug_mutex); |
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233 |
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234 if (total_mods_decoding > 0) |
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235 { |
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236 /* other mods decoding: use the same settings they are. */ |
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237 memcpy(&sample->actual, ¤t_audioinfo, sizeof (Sound_AudioInfo)); |
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238 } /* if */ |
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239 else |
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240 { |
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241 /* no other mods decoding: define the new ModPlug output settings. */ |
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242 memcpy(&sample->actual, &sample->desired, sizeof (Sound_AudioInfo)); |
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243 if (sample->actual.rate == 0) |
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244 sample->actual.rate = 44100; |
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245 if (sample->actual.channels == 0) |
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246 sample->actual.channels = 2; |
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247 if (sample->actual.format == 0) |
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248 sample->actual.format = AUDIO_S16SYS; |
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249 |
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250 memcpy(¤t_audioinfo, &sample->actual, sizeof (Sound_AudioInfo)); |
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251 settings.mChannels=sample->actual.channels; |
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252 settings.mFrequency=sample->actual.rate; |
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253 settings.mBits = sample->actual.format & 0xFF; |
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254 ModPlug_SetSettings(&settings); |
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255 } /* else */ |
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256 |
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257 /* |
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258 * The buffer may be a bit too large, but that doesn't matter. I think |
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259 * it's safe to free it as soon as ModPlug_Load() is finished anyway. |
208 | 260 */ |
261 module = ModPlug_Load((void *) data, size); | |
262 free(data); | |
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263 if (module == NULL) |
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264 { |
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265 if (modplug_mutex != NULL) |
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266 SDL_UnlockMutex(modplug_mutex); |
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267 |
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268 BAIL_MACRO("MODPLUG: Not a module file.", 0); |
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269 } /* if */ |
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270 |
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271 total_mods_decoding++; |
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272 |
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273 if (modplug_mutex != NULL) |
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274 SDL_UnlockMutex(modplug_mutex); |
208 | 275 |
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276 internal->total_time = ModPlug_GetLength(module); |
208 | 277 SNDDBG(("MODPLUG: [%d ms] %s\n", |
278 ModPlug_GetLength(module), ModPlug_GetName(module))); | |
279 | |
280 internal->decoder_private = (void *) module; | |
312 | 281 sample->flags = SOUND_SAMPLEFLAG_CANSEEK; |
208 | 282 |
283 SNDDBG(("MODPLUG: Accepting data stream\n")); | |
284 return(1); /* we'll handle this data. */ | |
285 } /* MODPLUG_open */ | |
286 | |
287 | |
288 static void MODPLUG_close(Sound_Sample *sample) | |
289 { | |
290 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
291 ModPlugFile *module = (ModPlugFile *) internal->decoder_private; | |
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292 |
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293 if (modplug_mutex != NULL) |
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294 SDL_LockMutex(modplug_mutex); |
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295 |
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296 total_mods_decoding--; |
208 | 297 |
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298 if (modplug_mutex != NULL) |
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299 SDL_UnlockMutex(modplug_mutex); |
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300 |
208 | 301 ModPlug_Unload(module); |
302 } /* MODPLUG_close */ | |
303 | |
304 | |
305 static Uint32 MODPLUG_read(Sound_Sample *sample) | |
306 { | |
307 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
308 ModPlugFile *module = (ModPlugFile *) internal->decoder_private; | |
309 int retval; | |
310 | |
311 retval = ModPlug_Read(module, internal->buffer, internal->buffer_size); | |
312 if (retval == 0) | |
313 sample->flags |= SOUND_SAMPLEFLAG_EOF; | |
314 return(retval); | |
315 } /* MODPLUG_read */ | |
316 | |
221
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317 |
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318 static int MODPLUG_rewind(Sound_Sample *sample) |
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319 { |
231
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320 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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321 ModPlugFile *module = (ModPlugFile *) internal->decoder_private; |
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322 |
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323 ModPlug_Seek(module, 0); |
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324 return(1); |
221
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325 } /* MODPLUG_rewind */ |
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326 |
306
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327 |
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328 static int MODPLUG_seek(Sound_Sample *sample, Uint32 ms) |
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329 { |
312 | 330 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
331 ModPlugFile *module = (ModPlugFile *) internal->decoder_private; | |
332 | |
333 /* Assume that this will work. */ | |
334 ModPlug_Seek(module, ms); | |
335 return(1); | |
306
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336 } /* MODPLUG_seek */ |
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337 |
208 | 338 #endif /* SOUND_SUPPORTS_MODPLUG */ |
339 | |
340 | |
341 /* end of modplug.c ... */ |