Mercurial > SDL_sound_CoreAudio
annotate decoders/modplug.c @ 376:51883cd1193e
WinCE (PocketPC) stuff from Tyler, ModPlug settings maintanance by me.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 02 Jul 2002 03:57:48 +0000 |
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children | fb519e6028e3 |
rev | line source |
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208 | 1 /* |
2 * SDL_sound -- An abstract sound format decoding API. | |
3 * Copyright (C) 2001 Ryan C. Gordon. | |
4 * | |
5 * This library is free software; you can redistribute it and/or | |
6 * modify it under the terms of the GNU Lesser General Public | |
7 * License as published by the Free Software Foundation; either | |
8 * version 2.1 of the License, or (at your option) any later version. | |
9 * | |
10 * This library is distributed in the hope that it will be useful, | |
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 * Lesser General Public License for more details. | |
14 * | |
15 * You should have received a copy of the GNU Lesser General Public | |
16 * License along with this library; if not, write to the Free Software | |
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 */ | |
19 | |
20 /* | |
21 * Module player for SDL_sound. This driver handles anything that ModPlug does. | |
22 * | |
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23 * ModPlug can be found at http://sourceforge.net/projects/modplug-xmms |
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24 * |
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25 * An unofficial version of modplug with all C++ dependencies removed is also |
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26 * available: http://freecraft.net/snapshots/ |
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27 * (Look for something like "libmodplug-johns-*.tar.gz") |
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28 * |
208 | 29 * Please see the file COPYING in the source's root directory. |
30 * | |
31 * This file written by Torbjörn Andersson (d91tan@Update.UU.SE) | |
32 */ | |
33 | |
34 #if HAVE_CONFIG_H | |
35 # include <config.h> | |
36 #endif | |
37 | |
38 #ifdef SOUND_SUPPORTS_MODPLUG | |
39 | |
40 #include <stdio.h> | |
41 #include <stdlib.h> | |
42 #include <string.h> | |
43 | |
44 #include "SDL_sound.h" | |
45 | |
46 #define __SDL_SOUND_INTERNAL__ | |
47 #include "SDL_sound_internal.h" | |
48 | |
49 #include "modplug.h" | |
50 | |
51 | |
52 static int MODPLUG_init(void); | |
53 static void MODPLUG_quit(void); | |
54 static int MODPLUG_open(Sound_Sample *sample, const char *ext); | |
55 static void MODPLUG_close(Sound_Sample *sample); | |
56 static Uint32 MODPLUG_read(Sound_Sample *sample); | |
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57 static int MODPLUG_rewind(Sound_Sample *sample); |
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58 static int MODPLUG_seek(Sound_Sample *sample, Uint32 ms); |
208 | 59 |
60 static const char *extensions_modplug[] = | |
61 { | |
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62 /* The XMMS plugin is apparently able to load compressed modules as |
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63 * well, but libmodplug does not handle this. |
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64 */ |
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65 "669", /* Composer 669 / UNIS 669 module */ |
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66 "AMF", /* ASYLUM Music Format / Advanced Music Format(DSM) */ |
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67 "AMS", /* AMS module */ |
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68 "DBM", /* DigiBooster Pro Module */ |
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69 "DMF", /* DMF DELUSION DIGITAL MUSIC FILEFORMAT (X-Tracker) */ |
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70 "DSM", /* DSIK Internal Format module */ |
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71 "FAR", /* Farandole module */ |
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72 "IT", /* Impulse Tracker IT file */ |
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73 "MDL", /* DigiTracker module */ |
208 | 74 #if 0 |
211
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75 "J2B", /* Not implemented? What is it anyway? */ |
208 | 76 #endif |
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77 "MED", /* OctaMed MED file */ |
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78 "MOD", /* ProTracker / NoiseTracker MOD/NST file */ |
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79 "MT2", /* MadTracker 2.0 */ |
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80 "MTM", /* MTM file */ |
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81 "OKT", /* Oktalyzer module */ |
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82 "PTM", /* PTM PolyTracker module */ |
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83 "PSM", /* PSM module */ |
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84 "S3M", /* ScreamTracker file */ |
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85 "STM", /* ST 2.xx */ |
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86 "ULT", |
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87 "UMX", |
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88 "XM", /* FastTracker II */ |
208 | 89 NULL |
90 }; | |
91 | |
92 const Sound_DecoderFunctions __Sound_DecoderFunctions_MODPLUG = | |
93 { | |
94 { | |
95 extensions_modplug, | |
96 "Play modules through ModPlug", | |
97 "Torbjörn Andersson <d91tan@Update.UU.SE>", | |
98 "http://modplug-xmms.sourceforge.net/" | |
99 }, | |
100 | |
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101 MODPLUG_init, /* init() method */ |
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102 MODPLUG_quit, /* quit() method */ |
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103 MODPLUG_open, /* open() method */ |
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104 MODPLUG_close, /* close() method */ |
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105 MODPLUG_read, /* read() method */ |
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106 MODPLUG_rewind, /* rewind() method */ |
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107 MODPLUG_seek /* seek() method */ |
208 | 108 }; |
109 | |
110 | |
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111 static ModPlug_Settings settings; |
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112 static Sound_AudioInfo current_audioinfo; |
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113 static unsigned int total_mods_decoding = 0; |
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114 |
208 | 115 static int MODPLUG_init(void) |
116 { | |
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117 /* |
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118 * The settings will require some experimenting. I've borrowed some |
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119 * of them from the XMMS ModPlug plugin. |
208 | 120 */ |
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121 settings.mFlags = MODPLUG_ENABLE_OVERSAMPLING; |
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122 |
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123 #ifndef _WIN32_WCE |
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124 settings.mFlags |= MODPLUG_ENABLE_NOISE_REDUCTION | |
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125 MODPLUG_ENABLE_REVERB | |
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126 MODPLUG_ENABLE_MEGABASS | |
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127 MODPLUG_ENABLE_SURROUND; |
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128 |
208 | 129 settings.mReverbDepth = 30; |
130 settings.mReverbDelay = 100; | |
131 settings.mBassAmount = 40; | |
132 settings.mBassRange = 30; | |
133 settings.mSurroundDepth = 20; | |
134 settings.mSurroundDelay = 20; | |
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135 #endif |
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136 |
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137 settings.mChannels = 2; |
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138 settings.mBits = 16; |
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139 settings.mFrequency = 44100; |
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140 settings.mResamplingMode = MODPLUG_RESAMPLE_FIR; |
208 | 141 settings.mLoopCount = 0; |
142 | |
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143 current_audioinfo.channels = 2; |
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144 current_audioinfo.rate = 44100; |
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145 current_audioinfo.format = AUDIO_S16SYS; |
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146 total_mods_decoding = 0; |
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147 |
208 | 148 ModPlug_SetSettings(&settings); |
149 return(1); /* success. */ | |
150 } /* MODPLUG_init */ | |
151 | |
152 | |
153 static void MODPLUG_quit(void) | |
154 { | |
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155 assert(total_mods_decoding == 0); |
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156 /* it's a no-op. */ |
208 | 157 } /* MODPLUG_quit */ |
158 | |
159 | |
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160 /* |
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161 * Most MOD files I've seen have tended to be a few hundred KB, even if some |
208 | 162 * of them were much smaller than that. |
163 */ | |
164 #define CHUNK_SIZE 65536 | |
165 | |
166 static int MODPLUG_open(Sound_Sample *sample, const char *ext) | |
167 { | |
168 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
169 ModPlugFile *module; | |
170 Uint8 *data; | |
171 size_t size; | |
172 Uint32 retval; | |
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173 int has_extension = 0; |
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174 int i; |
208 | 175 |
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176 /* |
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177 * Apparently ModPlug's loaders are too forgiving. They gladly accept |
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178 * streams that they shouldn't. For now, rely on file extension instead. |
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179 */ |
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180 for (i = 0; extensions_modplug[i] != NULL; i++) |
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181 { |
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182 if (__Sound_strcasecmp(ext, extensions_modplug[i]) == 0) |
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183 { |
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184 has_extension = 1; |
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185 break; |
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186 } /* if */ |
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187 } /* for */ |
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188 |
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189 if (!has_extension) |
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190 { |
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191 SNDDBG(("MODPLUG: Unrecognized file type: %s\n", ext)); |
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192 Sound_SetError("MODPLUG: Not a module file."); |
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193 return(0); |
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194 } /* if */ |
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195 |
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196 /* |
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197 * ModPlug needs the entire stream in one big chunk. I don't like it, |
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198 * but I don't think there's any way around it. |
208 | 199 */ |
200 data = (Uint8 *) malloc(CHUNK_SIZE); | |
201 BAIL_IF_MACRO(data == NULL, ERR_OUT_OF_MEMORY, 0); | |
202 size = 0; | |
203 | |
204 do | |
205 { | |
206 retval = SDL_RWread(internal->rw, &data[size], 1, CHUNK_SIZE); | |
207 size += retval; | |
208 if (retval == CHUNK_SIZE) | |
209 { | |
210 data = (Uint8 *) realloc(data, size + CHUNK_SIZE); | |
211 BAIL_IF_MACRO(data == NULL, ERR_OUT_OF_MEMORY, 0); | |
212 } /* if */ | |
213 } while (retval > 0); | |
214 | |
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215 /* |
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216 * It's only safe to change these settings when there're |
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217 * no other mods being decoded... |
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218 */ |
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219 if (total_mods_decoding > 0) /* !!! FIXME: Should we mutex this? */ |
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220 { |
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221 /* other mods decoding: use the same settings they are. */ |
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222 memcpy(&sample->actual, ¤t_audioinfo, sizeof (Sound_AudioInfo)); |
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223 } /* if */ |
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224 else |
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225 { |
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226 /* no other mods decoding: define the new ModPlug output settings. */ |
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227 memcpy(&sample->actual, &sample->desired, sizeof (Sound_AudioInfo)); |
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228 if (sample->actual.rate == 0) |
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229 sample->actual.rate = 44100; |
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230 if (sample->actual.channels == 0) |
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231 sample->actual.channels = 2; |
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232 if (sample->actual.format == 0) |
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233 sample->actual.format = AUDIO_S16SYS; |
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234 |
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235 memcpy(¤t_audioinfo, &sample->actual, sizeof (Sound_AudioInfo)); |
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236 settings.mChannels=sample->actual.channels; |
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237 settings.mFrequency=sample->actual.rate; |
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238 settings.mBits = sample->actual.format & 0xFF; |
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239 ModPlug_SetSettings(&settings); |
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240 } /* else */ |
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241 |
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242 /* |
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243 * The buffer may be a bit too large, but that doesn't matter. I think |
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244 * it's safe to free it as soon as ModPlug_Load() is finished anyway. |
208 | 245 */ |
246 module = ModPlug_Load((void *) data, size); | |
247 free(data); | |
248 BAIL_IF_MACRO(module == NULL, "MODPLUG: Not a module file.", 0); | |
249 | |
250 SNDDBG(("MODPLUG: [%d ms] %s\n", | |
251 ModPlug_GetLength(module), ModPlug_GetName(module))); | |
252 | |
253 internal->decoder_private = (void *) module; | |
312 | 254 sample->flags = SOUND_SAMPLEFLAG_CANSEEK; |
208 | 255 |
376
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256 total_mods_decoding++; /* !!! FIXME: Should we mutex this? */ |
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257 |
208 | 258 SNDDBG(("MODPLUG: Accepting data stream\n")); |
259 return(1); /* we'll handle this data. */ | |
260 } /* MODPLUG_open */ | |
261 | |
262 | |
263 static void MODPLUG_close(Sound_Sample *sample) | |
264 { | |
265 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
266 ModPlugFile *module = (ModPlugFile *) internal->decoder_private; | |
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267 total_mods_decoding--; |
208 | 268 |
269 ModPlug_Unload(module); | |
270 } /* MODPLUG_close */ | |
271 | |
272 | |
273 static Uint32 MODPLUG_read(Sound_Sample *sample) | |
274 { | |
275 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
276 ModPlugFile *module = (ModPlugFile *) internal->decoder_private; | |
277 int retval; | |
278 | |
279 retval = ModPlug_Read(module, internal->buffer, internal->buffer_size); | |
280 if (retval == 0) | |
281 sample->flags |= SOUND_SAMPLEFLAG_EOF; | |
282 return(retval); | |
283 } /* MODPLUG_read */ | |
284 | |
221
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285 |
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286 static int MODPLUG_rewind(Sound_Sample *sample) |
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287 { |
231
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288 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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289 ModPlugFile *module = (ModPlugFile *) internal->decoder_private; |
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290 |
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291 ModPlug_Seek(module, 0); |
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292 return(1); |
221
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293 } /* MODPLUG_rewind */ |
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294 |
306
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295 |
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296 static int MODPLUG_seek(Sound_Sample *sample, Uint32 ms) |
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297 { |
312 | 298 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
299 ModPlugFile *module = (ModPlugFile *) internal->decoder_private; | |
300 | |
301 /* Assume that this will work. */ | |
302 ModPlug_Seek(module, ms); | |
303 return(1); | |
306
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304 } /* MODPLUG_seek */ |
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305 |
208 | 306 #endif /* SOUND_SUPPORTS_MODPLUG */ |
307 | |
308 | |
309 /* end of modplug.c ... */ |