Mercurial > SDL_sound_CoreAudio
annotate TODO @ 197:f369e345ae1e
Added some notes to the top of the license.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 04 Jan 2002 06:35:39 +0000 |
parents | 05bb0259cd2a |
children | 2cae459bc47e |
rev | line source |
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0 | 1 |
23 | 2 General stuff TODO: |
0 | 3 - Verify portability to various Unixes (BSD, etc) |
4 - Port to BeOS. | |
5 - Port to MacOS Classic. | |
119 | 6 - Man pages for the API. |
179 | 7 - Add Sound_Rewind(). |
0 | 8 |
23 | 9 More immediate: |
79 | 10 - Write a decent README. |
23 | 11 - Handle compression and other chunks in WAV files. |
38 | 12 - Handle compression and other chunks in AIFF-C files. |
23 | 13 - Cleanup up VOC decoder (seems messy to me). |
156 | 14 - Rename "test" directory to "playsound". |
15 - Have default make build playsound, and make install install it. | |
158 | 16 - Make some of the SNDDBG() strings more uniform. |
169 | 17 - Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding. |
184
47cc2de2ae36
Changed reference to "LICENSE" file to "COPYING".
Ryan C. Gordon <icculus@icculus.org>
parents:
179
diff
changeset
|
18 - Make Sound_SetError() and Sound_GetError() use their own buffers, so they |
47cc2de2ae36
Changed reference to "LICENSE" file to "COPYING".
Ryan C. Gordon <icculus@icculus.org>
parents:
179
diff
changeset
|
19 don't piddle over SDL errors, and vice-versa. |
189 | 20 - Run through ElectricFence, dmalloc, etc... |
23 | 21 |
0 | 22 Decoders to implement: |
23 - .MID | |
67 | 24 - .CDA (Does this need specific decoding? Or is a RWops needed?) |
0 | 25 - .AU |
67 | 26 - An mpglib MP3 decoder? (or backend mpglib into SMPEG?) |
0 | 27 - ...and more... |
28 | |
23 | 29 Ongoing: |
30 - look for "FIXME"s in the code. | |
31 | |
0 | 32 /* end of TODO ... */ |
33 |