annotate INSTALL @ 296:d8c0315deba9

Updated to fix bugs and deal with API breakage in PhysicsFS.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 25 Mar 2002 08:39:11 +0000
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1 Building is pretty easy. Please read README, too, as it duplicates and
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2 expands upon much of this information.
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5 ALL PLATFORMS:
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7 Please understand your rights and mine: read the text file COPYING in the root
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8 of the source tree. If you can't abide by it, delete this source tree now.
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9
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10 The best documentation for the SDL_sound API is SDL_sound.h. It is VERY
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11 heavily commented, and makes an excellent, in-depth reference to all the
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12 functions.
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15 Unix:
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16 (If you pulled the source from CVS), run ./bootstrap
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18 run ./configure --help, and see if there's any options you need. Rerun
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19 configure with those options. If this is confusing to you, just run
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20 ./configure with no options: the defaults are generally decent, and
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21 configure is usually smart enough to figure out what's best..
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23 If configuration succeeded, run "make".
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25 Run "make install" as root to install the library for use on your system.
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27 This should work for most Unix-style systems, including Linux, *BSD, BeOS, and
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28 MacOS X. Reports of success and failure are welcome.
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31 MacOS 9 users:
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32 Included with the source is CWProject.sit, which contains project files for
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33 CodeWarrior 5.0 and later.
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36 MacOS X command line tools:
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37 You can use the "UNIX" instructions above if you like the command line tools.
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40 MacOS X Project Builder:
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41 If you prefer to use Project Builder, download this file:
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42 http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz
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43 ...and unpack it in the root of the SDL_sound folder. This archive contains
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44 several external libraries you would have to download/install manually if you
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45 used the command line tools (these libraries are for extra decoders, and are
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46 NOT required for SDL_sound to function...however, without them, the number of
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47 sound formats you can decode is reduced.)
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50 BeOS:
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51 You can use the "UNIX" instructions above, too.
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54 Win32 Visual C:
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55 For Visual C, download
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56 http://icculus.org/SDL_sound/downloads/sdl_sound_visualc_srcs.zip
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57 ...and unzip it somewhere. This zipfile has a complete copy of the
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58 SDL_sound sources, Visual C project files, and several external libraries,
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59 too. This zip is everything you should need, and you can scrap this copy of
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60 the source.
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63 Win32 Cygwin:
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64 Cygwin users can try their luck with the Unix build instructions in this
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65 tarball instead.
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68 If building is successful, there will be a shared library and a binary
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69 called "playsound".
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73 OTHER PLATFORMS:
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75 Send me patches, and instructions, and I'll list them here. Consider
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76 joining the SDL_sound mailing list. Details are at:
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77 http://icculus.org/SDL_sound/
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79 --ryan. (icculus@clutteredmind.org)
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