annotate TODO @ 219:ca3483f4cfec

Error message management now keeps state per-thread, and does not use SDL_[GS]etError anymore, so SDL errors are not interfered with.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 13 Jan 2002 21:51:57 +0000
parents cbd5e308f12d
children ef72f3c490e7
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2 General stuff TODO:
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3 - Verify portability to various Unixes (BSD, etc)
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4 - Port to BeOS.
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5 - Port to MacOS Classic.
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6 - Man pages for the API.
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7 - Add Sound_Rewind().
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9 More immediate:
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10 - Write a decent README.
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11 - Handle compression and other chunks in WAV files.
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12 - Handle compression and other chunks in AIFF-C files.
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13 - Cleanup up VOC decoder (seems messy to me).
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14 - Rename "test" directory to "playsound".
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15 - Have default make build playsound, and make install install it.
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16 - Make some of the SNDDBG() strings more uniform.
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17 - Run through ElectricFence, dmalloc, etc...
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18 - Verify thread safety. SDL_sound should be fully reentrant right now, with
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19 the exception of Sound_NewSample*()...starting two sounds at once can cause
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20 the internal linked list of currently-decoding samples to scramble.
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22 Decoders to implement:
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23 - .CDA (Does this need specific decoding? Or is a RWops needed?)
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24 - An mpglib MP3 decoder? (or backend mpglib into SMPEG?)
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25 - ...and more...
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27 Ongoing:
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28 - look for "FIXME"s in the code.
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30 /* end of TODO ... */
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