Mercurial > SDL_sound_CoreAudio
annotate TODO @ 190:aa0f8b5d2dac
Upped version to 0.1.4.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 30 Dec 2001 23:10:01 +0000 |
parents | 92eae705e0d1 |
children | 05bb0259cd2a |
rev | line source |
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0 | 1 |
23 | 2 General stuff TODO: |
0 | 3 - Verify portability to various Unixes (BSD, etc) |
4 - Port to BeOS. | |
5 - Port to MacOS Classic. | |
119 | 6 - Man pages for the API. |
179 | 7 - Add Sound_Rewind(). |
0 | 8 |
23 | 9 More immediate: |
79 | 10 - Write a decent README. |
23 | 11 - Handle compression and other chunks in WAV files. |
38 | 12 - Handle compression and other chunks in AIFF-C files. |
23 | 13 - Cleanup up VOC decoder (seems messy to me). |
156 | 14 - Change SMPEG's URL to point to lokigames.com. |
15 - Rename "test" directory to "playsound". | |
16 - Have default make build playsound, and make install install it. | |
158 | 17 - Make some of the SNDDBG() strings more uniform. |
169 | 18 - SMPEG only works after calling SDL_OpenAudio(). Why? |
19 - Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding. | |
184
47cc2de2ae36
Changed reference to "LICENSE" file to "COPYING".
Ryan C. Gordon <icculus@icculus.org>
parents:
179
diff
changeset
|
20 - Make Sound_SetError() and Sound_GetError() use their own buffers, so they |
47cc2de2ae36
Changed reference to "LICENSE" file to "COPYING".
Ryan C. Gordon <icculus@icculus.org>
parents:
179
diff
changeset
|
21 don't piddle over SDL errors, and vice-versa. |
189 | 22 - Run through ElectricFence, dmalloc, etc... |
23 | 23 |
0 | 24 Decoders to implement: |
25 - .MID | |
67 | 26 - .CDA (Does this need specific decoding? Or is a RWops needed?) |
0 | 27 - .AU |
67 | 28 - An mpglib MP3 decoder? (or backend mpglib into SMPEG?) |
0 | 29 - ...and more... |
30 | |
23 | 31 Ongoing: |
32 - look for "FIXME"s in the code. | |
33 | |
0 | 34 /* end of TODO ... */ |
35 |