Mercurial > SDL_sound_CoreAudio
annotate decoders/skeleton.c @ 268:9b89bb587f8f
Detect and discard ID3 tags.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 07 Mar 2002 08:46:31 +0000 |
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16 | 1 /* |
2 * SDL_sound -- An abstract sound format decoding API. | |
3 * Copyright (C) 2001 Ryan C. Gordon. | |
4 * | |
5 * This library is free software; you can redistribute it and/or | |
6 * modify it under the terms of the GNU Lesser General Public | |
7 * License as published by the Free Software Foundation; either | |
8 * version 2.1 of the License, or (at your option) any later version. | |
9 * | |
10 * This library is distributed in the hope that it will be useful, | |
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 * Lesser General Public License for more details. | |
14 * | |
15 * You should have received a copy of the GNU Lesser General Public | |
16 * License along with this library; if not, write to the Free Software | |
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 */ | |
19 | |
20 /* | |
21 * FMT decoder for SDL_sound. | |
22 * | |
23 * This driver handles FMT audio data. Blahblahblah... The author should | |
24 * have done a search and replace on "fmt" and "FMT" and changed this | |
25 * comment. This is the default comment in the skeleton decoder file... | |
26 * | |
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27 * None of this code, even the parts that LOOK right, have been compiled, |
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28 * so you cut-and-paste at your own risk. |
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29 * |
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30 * Please see the file COPYING in the source's root directory. |
16 | 31 * |
32 * This file written by Ryan C. Gordon. (icculus@clutteredmind.org) | |
33 */ | |
34 | |
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35 #error DO NOT COMPILE THIS. |
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36 #error This is an example decoder skeleton. |
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37 #error You should base your code on this file, and remove these error lines |
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38 #error from your version. |
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39 |
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40 #if HAVE_CONFIG_H |
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41 # include <config.h> |
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42 #endif |
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43 |
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44 #ifdef SOUND_SUPPORTS_FMT |
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45 |
16 | 46 #include <stdio.h> |
47 #include <stdlib.h> | |
48 #include <string.h> | |
49 #include <assert.h> | |
50 | |
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51 #include "SDL_sound.h" |
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52 |
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53 #define __SDL_SOUND_INTERNAL__ |
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54 #include "SDL_sound_internal.h" |
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55 |
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56 static int FMT_init(void); |
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57 static void FMT_quit(void); |
16 | 58 static int FMT_open(Sound_Sample *sample, const char *ext); |
59 static void FMT_close(Sound_Sample *sample); | |
60 static Uint32 FMT_read(Sound_Sample *sample); | |
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61 static int FMT_rewind(Sound_Sample *sample); |
16 | 62 |
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63 static const char *extensions_fmt[] = { "FMT", NULL }; |
16 | 64 const Sound_DecoderFunctions __Sound_DecoderFunctions_FMT = |
65 { | |
66 { | |
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67 extensions_fmt, |
16 | 68 "FMT audio format description", |
69 "Ryan C. Gordon <icculus@clutteredmind.org>", | |
70 "http://www.icculus.org/SDL_sound/" | |
71 }, | |
72 | |
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73 FMT_init, /* init() method */ |
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74 FMT_quit, /* quit() method */ |
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75 FMT_open, /* open() method */ |
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76 FMT_close, /* close() method */ |
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77 FMT_read, /* read() method */ |
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78 FMT_rewind /* rewind() method */ |
16 | 79 }; |
80 | |
81 | |
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82 static int FMT_init(void) |
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83 { |
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84 /* do any global decoder/library initialization you need here. */ |
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85 |
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86 return(1); /* initialization successful. */ |
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87 } /* FMT_init */ |
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88 |
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89 |
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90 static void FMT_quit(void) |
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91 { |
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92 /* do any global decoder/library cleanup you need here. */ |
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93 } /* FMT_quit */ |
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94 |
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95 |
16 | 96 static int FMT_open(Sound_Sample *sample, const char *ext) |
97 { | |
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98 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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99 SDL_RWops *rw = internal->rw; |
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100 |
16 | 101 if (can NOT accept the data) |
102 { | |
103 Sound_SetError("FMT: expected X, got Y."); | |
104 return(0); | |
105 } /* if */ | |
106 | |
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107 SNDDBG(("FMT: Accepting data stream.\n")); |
16 | 108 set up sample->actual; |
109 sample->flags = SOUND_SAMPLEFLAG_NONE; | |
110 return(1); /* we'll handle this data. */ | |
111 } /* FMT_open */ | |
112 | |
113 | |
114 static void FMT_close(Sound_Sample *sample) | |
115 { | |
116 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
117 clean up anything you put into internal->decoder_private; | |
118 } /* FMT_close */ | |
119 | |
120 | |
121 static Uint32 FMT_read(Sound_Sample *sample) | |
122 { | |
123 Uint32 retval; | |
124 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
125 | |
126 /* | |
127 * We don't actually do any decoding, so we read the fmt data | |
128 * directly into the internal buffer... | |
129 */ | |
130 retval = SDL_RWread(internal->rw, internal->buffer, | |
131 1, internal->buffer_size); | |
132 | |
133 (or whatever. Do some decoding here...) | |
134 | |
135 /* Make sure the read went smoothly... */ | |
136 if (retval == 0) | |
137 sample->flags |= SOUND_SAMPLEFLAG_EOF; | |
138 | |
139 else if (retval == -1) | |
140 sample->flags |= SOUND_SAMPLEFLAG_ERROR; | |
141 | |
142 /* (next call this EAGAIN may turn into an EOF or error.) */ | |
143 else if (retval < internal->buffer_size) | |
144 sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; | |
145 | |
146 (or whatever. retval == number of bytes you put in internal->buffer). | |
147 | |
148 return(retval); | |
149 } /* FMT_read */ | |
150 | |
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151 |
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152 static int FMT_rewind(Sound_Sample *sample) |
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153 { |
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154 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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155 |
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156 /* seek to the appropriate place... */ |
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157 BAIL_IF_MACRO(SDL_RWseek(internal->rw, 0, SEEK_SET) != 0, ERR_IO_ERROR, 0); |
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158 |
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159 (reset state as necessary.) |
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160 |
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161 return(1); /* success. */ |
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162 } /* FMT_rewind */ |
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163 |
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164 #endif /* SOUND_SUPPORTS_FMT */ |
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165 |
16 | 166 |
167 /* end of fmt.c ... */ | |
168 |