Mercurial > SDL_sound_CoreAudio
annotate decoders/skeleton.c @ 21:d9b9d60cf9a9
Added some helpful info to FMT_open()...
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 19 Sep 2001 08:30:46 +0000 |
parents | 3efbcaf36fec |
children | ea58bc3b15d7 |
rev | line source |
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16 | 1 /* |
2 * SDL_sound -- An abstract sound format decoding API. | |
3 * Copyright (C) 2001 Ryan C. Gordon. | |
4 * | |
5 * This library is free software; you can redistribute it and/or | |
6 * modify it under the terms of the GNU Lesser General Public | |
7 * License as published by the Free Software Foundation; either | |
8 * version 2.1 of the License, or (at your option) any later version. | |
9 * | |
10 * This library is distributed in the hope that it will be useful, | |
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 * Lesser General Public License for more details. | |
14 * | |
15 * You should have received a copy of the GNU Lesser General Public | |
16 * License along with this library; if not, write to the Free Software | |
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 */ | |
19 | |
20 /* | |
21 * FMT decoder for SDL_sound. | |
22 * | |
23 * This driver handles FMT audio data. Blahblahblah... The author should | |
24 * have done a search and replace on "fmt" and "FMT" and changed this | |
25 * comment. This is the default comment in the skeleton decoder file... | |
26 * | |
27 * Please see the file LICENSE in the source's root directory. | |
28 * | |
29 * This file written by Ryan C. Gordon. (icculus@clutteredmind.org) | |
30 */ | |
31 | |
32 #include <stdio.h> | |
33 #include <stdlib.h> | |
34 #include <string.h> | |
35 #include <assert.h> | |
36 #include "SDL_sound.h" | |
37 | |
38 #define __SDL_SOUND_INTERNAL__ | |
39 #include "SDL_sound_internal.h" | |
40 | |
41 #if (!defined SOUND_SUPPORTS_FMT) | |
42 #error SOUND_SUPPORTS_FMT must be defined. | |
43 #endif | |
44 | |
45 | |
46 static int FMT_open(Sound_Sample *sample, const char *ext); | |
47 static void FMT_close(Sound_Sample *sample); | |
48 static Uint32 FMT_read(Sound_Sample *sample); | |
49 | |
50 const Sound_DecoderFunctions __Sound_DecoderFunctions_FMT = | |
51 { | |
52 { | |
53 "FMT", | |
54 "FMT audio format description", | |
55 "Ryan C. Gordon <icculus@clutteredmind.org>", | |
56 "http://www.icculus.org/SDL_sound/" | |
57 }, | |
58 | |
59 FMT_open, /* open() method */ | |
60 FMT_close, /* close() method */ | |
61 FMT_read /* read() method */ | |
62 }; | |
63 | |
64 | |
65 static int FMT_open(Sound_Sample *sample, const char *ext) | |
66 { | |
21
d9b9d60cf9a9
Added some helpful info to FMT_open()...
Ryan C. Gordon <icculus@icculus.org>
parents:
16
diff
changeset
|
67 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
d9b9d60cf9a9
Added some helpful info to FMT_open()...
Ryan C. Gordon <icculus@icculus.org>
parents:
16
diff
changeset
|
68 SDL_RWops *rw = internal->rw; |
d9b9d60cf9a9
Added some helpful info to FMT_open()...
Ryan C. Gordon <icculus@icculus.org>
parents:
16
diff
changeset
|
69 |
16 | 70 if (can NOT accept the data) |
71 { | |
72 Sound_SetError("FMT: expected X, got Y."); | |
73 return(0); | |
74 } /* if */ | |
75 | |
76 _D(("FMT: Accepting data stream.\n")); | |
77 set up sample->actual; | |
78 sample->flags = SOUND_SAMPLEFLAG_NONE; | |
79 return(1); /* we'll handle this data. */ | |
80 } /* FMT_open */ | |
81 | |
82 | |
83 static void FMT_close(Sound_Sample *sample) | |
84 { | |
85 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
86 clean up anything you put into internal->decoder_private; | |
87 } /* FMT_close */ | |
88 | |
89 | |
90 static Uint32 FMT_read(Sound_Sample *sample) | |
91 { | |
92 Uint32 retval; | |
93 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
94 | |
95 /* | |
96 * We don't actually do any decoding, so we read the fmt data | |
97 * directly into the internal buffer... | |
98 */ | |
99 retval = SDL_RWread(internal->rw, internal->buffer, | |
100 1, internal->buffer_size); | |
101 | |
102 (or whatever. Do some decoding here...) | |
103 | |
104 /* Make sure the read went smoothly... */ | |
105 if (retval == 0) | |
106 sample->flags |= SOUND_SAMPLEFLAG_EOF; | |
107 | |
108 else if (retval == -1) | |
109 sample->flags |= SOUND_SAMPLEFLAG_ERROR; | |
110 | |
111 /* (next call this EAGAIN may turn into an EOF or error.) */ | |
112 else if (retval < internal->buffer_size) | |
113 sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; | |
114 | |
115 (or whatever. retval == number of bytes you put in internal->buffer). | |
116 | |
117 return(retval); | |
118 } /* FMT_read */ | |
119 | |
120 | |
121 /* end of fmt.c ... */ | |
122 |