Mercurial > SDL_sound_CoreAudio
diff decoders/skeleton.c @ 221:c9772a9f5271
Initial implementation or stubs for rewind method. Other cleanups.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 17 Jan 2002 20:53:53 +0000 |
parents | 47cc2de2ae36 |
children | c97be6e1bd27 |
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--- a/decoders/skeleton.c Thu Jan 17 20:53:03 2002 +0000 +++ b/decoders/skeleton.c Thu Jan 17 20:53:53 2002 +0000 @@ -24,6 +24,9 @@ * have done a search and replace on "fmt" and "FMT" and changed this * comment. This is the default comment in the skeleton decoder file... * + * None of this code, even the parts that LOOK right, have been compiled, + * so you cut-and-paste at your own risk. + * * Please see the file COPYING in the source's root directory. * * This file written by Ryan C. Gordon. (icculus@clutteredmind.org) @@ -55,6 +58,7 @@ static int FMT_open(Sound_Sample *sample, const char *ext); static void FMT_close(Sound_Sample *sample); static Uint32 FMT_read(Sound_Sample *sample); +static int FMT_rewind(Sound_Sample *sample); static const char *extensions_fmt[] = { "FMT", NULL }; const Sound_DecoderFunctions __Sound_DecoderFunctions_FMT = @@ -66,11 +70,12 @@ "http://www.icculus.org/SDL_sound/" }, - FMT_init, /* init() method */ - FMT_quit, /* quit() method */ - FMT_open, /* open() method */ - FMT_close, /* close() method */ - FMT_read /* read() method */ + FMT_init, /* init() method */ + FMT_quit, /* quit() method */ + FMT_open, /* open() method */ + FMT_close, /* close() method */ + FMT_read, /* read() method */ + FMT_rewind /* rewind() method */ }; @@ -143,6 +148,19 @@ return(retval); } /* FMT_read */ + +static int FMT_rewind(Sound_Sample *sample) +{ + Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; + + /* seek to the appropriate place... */ + BAIL_IF_MACRO(SDL_RWseek(internal->rw, 0, SEEK_SET) != 0, ERR_IO_ERROR, 0); + + (reset state as necessary.) + + return(1); /* success. */ +} /* FMT_rewind */ + #endif /* SOUND_SUPPORTS_FMT */