220
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1 Left todo for 0.1.5:
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2 - Implement rewind method in decoders missing it:
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3 * mikmod.c
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4 * ogg.c
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5 * flac.c
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6 * modplug.c
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7 * voc.c
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8 * midi.c
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9 * mp3.c
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10 * shn.c
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11 - SMPEG only works after calling SDL_OpenAudio(), but I don't think this
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12 is a universal truth (i.e. - OpenAL uses it without outputting through
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13 SDL...) Figure out if this can be fixed.
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14 - in Sound_NewSample*, if a decoder is selected by file extension and
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15 fails, it should not be tried again when going through the rest of the
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16 decoders. Or should we just opt to give up if the specified decoder
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17 fails?
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18 - Rename the "test" directory to "playsound".
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19 - Have the default "make" build playsound, and "make install" install it.
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20 - Update the Visual C project files.
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0
|
21
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23
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22 General stuff TODO:
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0
|
23 - Verify portability to various Unixes (BSD, etc)
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24 - Port to MacOS Classic.
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119
|
25 - Man pages for the API.
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0
|
26
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23
|
27 More immediate:
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79
|
28 - Write a decent README.
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23
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29 - Handle compression and other chunks in WAV files.
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38
|
30 - Handle compression and other chunks in AIFF-C files.
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23
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31 - Cleanup up VOC decoder (seems messy to me).
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156
|
32 - Rename "test" directory to "playsound".
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33 - Have default make build playsound, and make install install it.
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158
|
34 - Make some of the SNDDBG() strings more uniform.
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189
|
35 - Run through ElectricFence, dmalloc, etc...
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218
|
36 - Verify thread safety. SDL_sound should be fully reentrant right now, with
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37 the exception of Sound_NewSample*()...starting two sounds at once can cause
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38 the internal linked list of currently-decoding samples to scramble.
|
23
|
39
|
0
|
40 Decoders to implement:
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67
|
41 - .CDA (Does this need specific decoding? Or is a RWops needed?)
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|
42 - An mpglib MP3 decoder? (or backend mpglib into SMPEG?)
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225
|
43 - A c64 SID player?
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0
|
44 - ...and more...
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45
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23
|
46 Ongoing:
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47 - look for "FIXME"s in the code.
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48
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0
|
49 /* end of TODO ... */
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|
50
|